khakha1036 wrote:Let make it going to the update
Sorry, but I don't understand what you just said.
khakha1036 wrote:Let make it going to the update
WindBlqde wrote:khakha1036 wrote:Let make it going to the update
Sorry, but I don't understand what you just said.
khakha1036 wrote:WindBlqde wrote:khakha1036 wrote:Let make it going to the update
Sorry, but I don't understand what you just said.
Holol you copying some guy signature.Make this role going to the next upcoming update.Like forger and Vampires
WindBlqde wrote:khakha1036 wrote:WindBlqde wrote:khakha1036 wrote:Let make it going to the update
Sorry, but I don't understand what you just said.
Holol you copying some guy signature.Make this role going to the next upcoming update.Like forger and Vampires
I tried to get it to the testing grounds, but not yet forum mafia.
IndIngo wrote:I think this will work in tg, fm and the game itself but there is one problem, the name. Now after much thought I really cant think of a name that could fit but I do think that distributor is way to long and complicated. maybe it doesnt need a new name just a nickname like we call serial killer sk beacuse the word is to long. My suggestion is dis.
ramer93 wrote::o
somewhat like the experimental FM Enforcer role (Mafia Head)
Daychat for Mafia would be pretty awkward to code though so NC seems like a good place for this in ToS
Vigilante guilt though? Jailor targets? Do any kills ever get attributed to this role?
Lookout would be definitely a hardcounter to this if it's working against the Town
If Distributor targets A and B, but Transporter targets B and C, does Distributor copy A's visitors to B or C or both and is A transported and if so where does he go
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
kookeekwisp wrote:It's a poor man's Transporter. Sorry.
Also, it's ability is WAAAAAAAAAAAAAAAAAAAY longer than it should be.
Literally just say "Anything that happens to one is applied to the other"
Seriously. it's not that hard :/
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:kookeekwisp wrote:It's a poor man's Transporter. Sorry.
Also, it's ability is WAAAAAAAAAAAAAAAAAAAY longer than it should be.
Literally just say "Anything that happens to one is applied to the other"
Seriously. it's not that hard :/
I agree the ability is a bit long, but I do not think this is exactly a "poor mans transporter", because it has the basic idea of choosing two people, but really that's about it I would say.
WindBlqde wrote:Immune Effects:
Lookout Watching
-snip-
(This and everything else like a lookout watching someone will happen both ways)
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
kookeekwisp wrote:superdog551 wrote:kookeekwisp wrote:It's a poor man's Transporter. Sorry.
Also, it's ability is WAAAAAAAAAAAAAAAAAAAY longer than it should be.
Literally just say "Anything that happens to one is applied to the other"
Seriously. it's not that hard :/
I agree the ability is a bit long, but I do not think this is exactly a "poor mans transporter", because it has the basic idea of choosing two people, but really that's about it I would say.
It chooses two people, and anyone that visits one, uses their ability on the other. How do you not see the similarities?!?
--
First, it shouldn't effect Vampire Bites.
Second:WindBlqde wrote:Immune Effects:
Lookout Watching
-snip-
(This and everything else like a lookout watching someone will happen both ways)
You really are not good at formatting roles, are you?
kookeekwisp wrote:superdog551 wrote:kookeekwisp wrote:It's a poor man's Transporter. Sorry.
Also, it's ability is WAAAAAAAAAAAAAAAAAAAY longer than it should be.
Literally just say "Anything that happens to one is applied to the other"
Seriously. it's not that hard :/
I agree the ability is a bit long, but I do not think this is exactly a "poor mans transporter", because it has the basic idea of choosing two people, but really that's about it I would say.
It chooses two people, and anyone that visits one, uses their ability on the other. How do you not see the similarities?!?
--
First, it shouldn't effect Vampire Bites.
Second:WindBlqde wrote:Immune Effects:
Lookout Watching
-snip-
(This and everything else like a lookout watching someone will happen both ways)
You really are not good at formatting roles, are you?
WindBlqde wrote:I am so sorry but I have no idea where to put this question so I'll just ask it here. Is commenting on a thread a month old considered necroposting?
randomguyhavingfun wrote:WindBlqde wrote:I am so sorry but I have no idea where to put this question so I'll just ask it here. Is commenting on a thread a month old considered necroposting?
Well this goes to ask questions actually. But yes commenting on a thread that hasn't received any new comments for a month Is necromancy get unless:
You are the creator
You have a very important reason to do so
You are a moderator
WindBlqde wrote:randomguyhavingfun wrote:WindBlqde wrote:I am so sorry but I have no idea where to put this question so I'll just ask it here. Is commenting on a thread a month old considered necroposting?
Well this goes to ask questions actually. But yes commenting on a thread that hasn't received any new comments for a month Is necromancy get unless:
You are the creator
You have a very important reason to do so
You are a moderator
Oh, well I am the creator so is that OK that I did?
Kirize12 wrote:As creator you have the right to necrobump, but you do not have the right to post just to bump. Use bump button.
The problem with this role is that it increases KPN for scum. NE's shouldn't add KPN.
SomeCatchyName9 wrote:This role is really unique, and has lots of capabilities in both helping evils and hindering the Town.
It can select confirmed town roles and anyone it thinks is scum, and it makes the scum get healed, gives it slight protection against TIs, and also makes shooting scum risky for TKs.
At the same time it can make scum kills get a double kill, love it!
I have a few questions about interactions:
Would Witches control both people onto their 2nd target? I would like this.
Would Vamps bite two people? This would be pretty cool as well.
I don't think it needs a buff, it can do pretty well right now. But I'm not great with balancing so don't take my word for it
/support
Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.
WindBlqde wrote:Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.
I'll do SK and Mafia kills on the immune list?
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