DankaldTrump wrote:PoptartPresident wrote:This role is absolutely fantastic!
However, I do have One issue with it that I will type out.
What purpose does this role serve to the town?
The main problem I have with this role idea is that it will contribute nothing to the town.
The thing is...the undertaker just does his only goal, and then literally leaves the town. So in other words, he just focuses on his one goal, and can pretty much ignore everything else around him.
That's not good because in Town of Salem, every single player needs a purpose. Everyone has a reason to be there. But not the undertaker.
If you ask me, I think this particular role would only be more town-sided given the fact that it can prevent jester haunt, and see cleaned roles. Which...is only good for the town, and slightly nerfs the janitor/jester. Both of which, are essential to picking off townies. Sure you may not be able to revive a buried target but...that would only matter if the buried person was a Jailor/Mayor. But it's still 2 evil eliminations vs 1 town elimination. Town gets more out of it.
But for now, the role is only here to do its goal, and then leave, serving literally no purpose to the game. There's no particular reason to want to kill off the undertaker, as he just...minds his own business.
But again, this is a very nice idea! But it's missing the one thing that it needs. Purpose. So for now:
/Nosupport
Two words for ya.....
Spoiler:
JammySplodge wrote:None
It's NB
JammySplodge wrote:Kingmakers are bad for balance and should be removed whenever possible
Therefore, the suicide part of the UT is fine
Jerme wrote:I think you are not makng yourself clear enough: THis is a neutral role, so there is no need for this role to serve a pupose for the TOWN, as this is an other alignment, but I guess you meant with "town" the game itself. Let me explain: This role serves as another claimspace for neutral roles (as Survivor), plus it also creates more doubt when a lynch call is made, since the one wanting to lynch a certain person could be the Undertaker having the person, they force a lynch upon, select in the prior night, additionally to the Executioner.
Is this enough for an explanation?
Please try to be more clear next time~
Kirize12 wrote:JammySplodge wrote:randomguyhavingfun wrote:Neutral benign roles tha currently exist serve a purpose. So this is just a lazy excuse jammy and trump.
Survivor doesn't serve a purpose, it's just there
Survivor is bad.
Kirize12 wrote:PoptartPresident wrote:Kirize12 wrote:JammySplodge wrote:randomguyhavingfun wrote:Neutral benign roles tha currently exist serve a purpose. So this is just a lazy excuse jammy and trump.
Survivor doesn't serve a purpose, it's just there
Survivor is bad.
Yeah you may not like the survivor. I'm not a big fan of being one either.
But that doesn't change the fact that they leave an impact on the game.
No.
They don't.
At all.
PoptartPresident wrote:Survivors are the best allies for other neutrals
PoptartPresident wrote:Survivors commonly end up deciding who wins with his late game vote.
JammySplodge wrote:PoptartPresident wrote:Survivors are the best allies for other neutrals
Witch
The witch is not a great ally to have, as more often than not, the witch will control you because they're afraid you might kill them, and you will become their little puppet.
Survivors just don't care. For the most part they will willing pair with you if you promise not to kill them.PoptartPresident wrote:Survivors commonly end up deciding who wins with his late game vote.
Kingmakers are shit
Yeah well it's better than having a 1 v 1 with someone you know you don't have a chance against. If there is a medium, survivor, and godfather. And the godfather attacked the survivor earlier, then the survivor has a good reason to help the medium lynch the godfather.
Survivors are the best allies because they can't do anything to you.
PoptartPresident wrote:JammySplodge wrote:PoptartPresident wrote:Survivors are the best allies for other neutrals
Witch
The witch is not a great ally to have, as more often than not, the witch will control you because they're afraid you might kill them, and you will become their little puppet.
Survivors just don't care. For the most part they will willing pair with you if you promise not to kill them.PoptartPresident wrote:Survivors commonly end up deciding who wins with his late game vote.
Kingmakers are shit
Yeah well it's better than having a 1 v 1 with someone you know you don't have a chance against. If there is a medium, survivor, and godfather. And the godfather attacked the survivor earlier, then the survivor has a good reason to help the medium lynch the godfather.
Survivors are the best allies because they can't do anything to you.
JammySplodge wrote:PoptartPresident wrote:JammySplodge wrote:PoptartPresident wrote:Survivors are the best allies for other neutrals
Witch
The witch is not a great ally to have, as more often than not, the witch will control you because they're afraid you might kill them, and you will become their little puppet.
Survivors just don't care. For the most part they will willing pair with you if you promise not to kill them.PoptartPresident wrote:Survivors commonly end up deciding who wins with his late game vote.
Kingmakers are shit
Yeah well it's better than having a 1 v 1 with someone you know you don't have a chance against. If there is a medium, survivor, and godfather. And the godfather attacked the survivor earlier, then the survivor has a good reason to help the medium lynch the godfather.
Survivors are the best allies because they can't do anything to you.
Survivors are more likely to side with Town
and Kingmakers are bad for balance, as well as being incredibly frustrating if you would have won otherwise (Well then maybe you should've thought twice about attacking the survivor claim)
JammySplodge wrote:PoptartPresident wrote:Survivors are the best allies for other neutrals
Witch never picks someone that isn't mafia because fuck nks she is already hard to win as and if she does in that 1:1000000 games she controls you all the timePoptartPresident wrote:Survivors commonly end up deciding who wins with his late game vote.
Kingmakers are shit but a lo of nk and mafia wins are from them. Imagine a world where those precious wins were town ones
DankaldTrump wrote:Poptart you literally said this role is great, but you don't think it's good because no purpose. This is a baseless argument. The UT does serve a purpose.
The assumption that having an ally that's an Undertaker is useless is extremely 10000000% false! Let's say for example, that the town wants to hang a mafia member, but they need another vote to do it, the UT burys the maf at night, then the next day votes for the maf member, giving you the vote majority you need, the UT gets the burial he needs and the town's gets rid of a maf member. The UT can help neutrals and mafia as well. The purpose of the UT, is to give a challenging role, that requires deductive reasoning assisted prediction, and a little bit of manipulation if need be. You have to pay attention to who dies, the day chat, and who is being considered scum. The UT requires you to put your thinking cap on in order to win. Before you say this is luck based, it's not, if you just randomly choose people to bury at night, you will rarely win any games. The UT doesn't necessarily need to be engraved into town/mafia activities to be a good role, but it does help if you do it right. In addition, this role serves as valuable claimspace to night immune roles to give them some much needed cover.
[/quote]randomguyhavingfun wrote:Kingmakers are shit but a lo of nk and mafia wins are from them. Imagine a world where those precious wins were town ones
JammySplodge wrote:randomguyhavingfun wrote:Kingmakers are shit but a lo of nk and mafia wins are from them. Imagine a world where those precious wins were town ones
JammySplodge wrote:randomguyhavingfun wrote:Kingmakers are shit but a lo of nk and mafia wins are from them. Imagine a world where those precious wins were town ones
JammySplodge wrote:Villagerlover wrote:Survivors are not bad for balance
I lol'd
PoptartPresident wrote:Your argument about the Undertaker being the tie-breaker in a voting situation doesn't work. Why? Well...if the Undertaker had won to begin with, he wouldn't even be there to participate would he? He would've already left the town. If he is the deciding tie-breaker, he shouldn't give a *flock* about the other voters because he isn't gonna win no matter who he lynches. It's like when the deciding tie breaker is the jester that hasn't been lynched yet. Why should he care who wins? He isn't gonna win. Same logic applies here.
The only reason the Survivors are the best tie-breakers is because the Survivor will win either way, and it's up to him. So at the very least, the Survivor cares about the faction he wins with.
And yes, while the Undertaker requires you to..."strategically predict" who's gonna die, you'll still contribute nothing to the town other than your buried players can't be revived/haunt (and cleaned roles are for you to know too).
And "valuable claim space?" Not really...I mean you fall under Medium/Janitor/Retributionist. It's not like the medium is such a tight claim anyway. The medium is one of the very few roles evils can get away with claiming because medium's can't really be confirmed so easily. Adding undertaker wouldn't change that. If anything, you will be called out for claiming undertaker when you're actually lying. It's just easier to claim Medium. Townies don't mind lynching neutrals. Townies DO mind lynching Townies.
.
Villagerlover wrote:JammySplodge wrote:Villagerlover wrote:Survivors are not bad for balance
I lol'd
Well it's clear your simple mind didn't read anything else. So keep loling
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