Damafaud wrote:Why can't it pop up as Cleaned like Janitor?
I mean, why the difference is needed?
Damafaud wrote:I like flavour, but which one will be better?
For town to know there is a Mortician?
Or for town to know there is a Mortician OR Janitor?
Damafaud wrote:On a further note, I'm being stupid and short witted.
BlazinIce wrote:Mortician Good name.
Neutral Evil
Ability:
-When someone is voted up to the stand, you may choose to bury them
-You have two buries Well, the number of lynches depends in the game... 2 buries at start would be good.
Attributes:
-Buries hide the role and will of the player who is being lynched Hmm... Interesting.
-At night, go to someone's house, if you visit someone who is killed, you will get an additional bury, and you will witness the killer I think it's good for a NE to know who is the killing role. Interesting.
-You will see the role and will of the people you bury
-If you are lynched, you will bury yourself I like it.
-Dead buried players will appear as "Buried".
-You will not lose any buries if you attempt to bury someone who gets pardoned off the stand.
Special Attributes:
N O N E
Goal:
Live to see the town's downfall
Win conditions:
Wins with Morticians
Wins with Survivors
Wins with Witches
Wins with the Mafia
Wins with Serial Killers
Wins with Arsonists
Wins with Werewolves
Wins with Vampires
Must kill the Town
Investigative results:
Sheriff: Your target is not suspicious.
Investigator: Your target sticks to the shadows. They could be the Lookout, Forger, or Mortician. (Amnesiac)
Consigliere:: Your target is equipped with a shovel and has experience with gravedigging. They must be a Mortician!
Messages:
"You decided to bury _."
"You didn't witness any killings at _'s house."
"You saw _ killing at _'s house! You are filled with adrenaline."
"We could not determine _'s role."
Additional Information:
We made up a role in the Testing Grounds, and it ended up being pretty cool!
It was this role, but unfortunately, there weren't enough players to test out it's full potential.
Hope you like it
Jarence23 wrote:So an NE janitor that can "clean" a player when getting lynched that can get 1 more "clean" if they witness a murder? I'm 50/50 on this.
BlazinIce wrote:Jarence23 wrote:So an NE janitor that can "clean" a player when getting lynched that can get 1 more "clean" if they witness a murder? I'm 50/50 on this.
Okay. What should I do to make it better?
Jarence23 wrote:BlazinIce wrote:Jarence23 wrote:So an NE janitor that can "clean" a player when getting lynched that can get 1 more "clean" if they witness a murder? I'm 50/50 on this.
Okay. What should I do to make it better?
Maybe make only the town doesn't know the role and will? I was thinking about this, and mafia and nk will see the role, not the will. or failed buries will use up a bury? I dont like that considering it only has 2 buries. also its like the role "Undertaker" kinda, but its better since it has a purpose and would actually hurt the town.
How about make it 3 buries? You're right the role not with the will should be revealed to all non-townies and NBs. other than the 2 i listed this role is good to meBlazinIce wrote:Jarence23 wrote:BlazinIce wrote:Jarence23 wrote:So an NE janitor that can "clean" a player when getting lynched that can get 1 more "clean" if they witness a murder? I'm 50/50 on this.
Okay. What should I do to make it better?
Maybe make only the town doesn't know the role and will? I was thinking about this, and mafia and nk will see the role, not the will. or failed buries will use up a bury? I dont like that considering it only has 2 buries. also its like the role "Undertaker" kinda, but its better since it has a purpose and would actually hurt the town.
Jarence23 wrote:How about make it 3 buries? other than the 2 i listed this role is good to meBlazinIce wrote:Jarence23 wrote:BlazinIce wrote:Jarence23 wrote:So an NE janitor that can "clean" a player when getting lynched that can get 1 more "clean" if they witness a murder? I'm 50/50 on this.
Okay. What should I do to make it better?
Maybe make only the town doesn't know the role and will? I was thinking about this, and mafia and nk will see the role, not the will. or failed buries will use up a bury? I dont like that considering it only has 2 buries. also its like the role "Undertaker" kinda, but its better since it has a purpose and would actually hurt the town.
sarysa wrote:I like it. It's pretty clever. It'll have an interesting effect on the meta as players might decide to roleplay as townie even after the decision is made.
It'll probably have the same dismal win rate as the Witch, but meh.
My suggestion is that it uses something similar to the sun icon, and it can be toggled on and off right up until the doomed sees "You have died." So if the doomed says "X is immune", you don't waste it on obvious mafia/NK.
BlazinIce wrote:sarysa wrote:I like it. It's pretty clever. It'll have an interesting effect on the meta as players might decide to roleplay as townie even after the decision is made.
It'll probably have the same dismal win rate as the Witch, but meh.
My suggestion is that it uses something similar to the sun icon, and it can be toggled on and off right up until the doomed sees "You have died." So if the doomed says "X is immune", you don't waste it on obvious mafia/NK.
But wouldnt it be good to use it on an obvious mafia member, so that only the spy knows how many mafia their are and the dead mafia could trick the mediums?
sarysa wrote:BlazinIce wrote:sarysa wrote:I like it. It's pretty clever. It'll have an interesting effect on the meta as players might decide to roleplay as townie even after the decision is made.
It'll probably have the same dismal win rate as the Witch, but meh.
My suggestion is that it uses something similar to the sun icon, and it can be toggled on and off right up until the doomed sees "You have died." So if the doomed says "X is immune", you don't waste it on obvious mafia/NK.
But wouldnt it be good to use it on an obvious mafia member, so that only the spy knows how many mafia their are and the dead mafia could trick the mediums?
Nah. Everyone will know someone is mafia if they call out an immune before they die. Especially if they're accused of a role like Janitor or Blackmailer. Vamps usually say "bite immune" too.
It seems the point of your idea is to add confusion as to whether or not someone is town or mafia, and to suppress investigative information. Using it on a consigliere makes sense (as they could expose you or unwittingly list non-mafia) but using it on other self-admitted killers is a waste IMO.
If someone insists they're doctor even after they die, and you suppress that information, townies will doubt the lynch and possibly lynch an innocent.
DRxSKILLZx wrote:Great idea i rate it 8/8 m8
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