10E: A Fantasy That which is not real, or cannot be confirmed as such.
Hosted by Swordsworth and closely overseen by RockFire.
Rules
1)Awards - This is not an official episode, so there's no official prize. Bragging rights always apply.
2)Be respectful - Self explanatory. Please contact us if you believe this rule is not being followed.
3)Inactivity - If a player has not interacted with the game in a period of 36 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced.
4)Labeling Private Messages - Night Actions, Day Actions, Last wills, Death Notes and Whispers should all be sent with their subject lines accordingly:
Night Actions - "Night Action" Day Actions - "Day Action"
Send all actions to myself and RockFire.
There are no wills or death notes.
5)Flavour - Flavour will be from the perspective of the players, do not use flavour to come to conclusions or prove a point.
6)Codes - No codes or encryptions will be allowed. Signals are still available for use.
7)Changes - Below is a list filled with appropriate links and rolecards of the changes being used in this game.
Firebrand is in play. Clerk is in play. Warlock is in play. Enforcer is in play. Underboss is in play. Godfather is not in play. Transporter may not transport themselves, they can be roleblocked. Sheriff is not in play. Parity Cop is in play. Hustler is in play. Mafioso is not in play. Vigilante can shoot n1. Medium buff.
Arcthurus' ECO will be in use for this game.
Updated rolecards inside: Spoiler:
Parity Cop
You are a Parity Cop.
Your alignment is Town Investigative.
You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.
Each night you may question a player. When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Bombers You may spare anyone else
Medium
You are a Medium.
Your alignment is Town Support.
You are a powerful psychic who can communicate with the dead. The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!
At night select a dead player, you will open a séance with them allowing you to communicate to them. Communication must be done through the moderator. The only limit is that you may not explicitly or implicitly talk about other mediums or your identity. The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium". Dead players being contacted by a Medium are still permitted to private message other dead players as well. Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Transporter
You are a Transporter.
Your alignment is Town Support.
Your job is to move people, no questions asked. Not only that, but you are very good at it! You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.
Every night you may transport two people. The two people will be notified that they were transported. Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player. You may not transport yourself. You are immune to being controlled by a witch.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Trauma Patient
You are a Trauma Patient.
Your alignment is Town Support.
An amnesiac recently released from the hospital, almost everything is a blur... the only thing you remember is that you were saved. By a Bodyguard? Feeling indebted to the town you wonder what you were before the accident.
At night you may choose to remember a non-unique, non-killing Town role. You will assume this role the next night.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Underboss
You are the Underboss.
Your alignment is Mafia Head.
You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.
Every day, you may choose to jail somebody. To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one. The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you. While imprisoned, only Protective and Investigative abilities may be used against your target. If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Enforcer
You are an Enforcer.
Your alignment is Mafia Head.
You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.
As long as you are alive, the Mafia may secretly communicate during the day. Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts. You may not target yourself. This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit. You may communicate with your allies each night, for as long as they are alive.
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Hustler
You are a Hustler
Your alignment is Mafia Tactical
You know your ways around the street every since you were young, and how to make a living off those dumb enough not to catch you. The first time you were caught was by the Godfather, and well, that opened up a whole bunch of new oppertunities for you.
Each night you may visit a player, repeating all actions that happened to them last night again. If you repeat an investigative action, instead you will get the results.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Warlock
You are a Warlock
Your alignment is Neutral Evil.
Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.
Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber. You will learn the identity and role of anyone attempting to attack you. If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand. You may not hex yourself.
You win with Warlocks You win with Kleptomaniacs You win with Witches You win with Survivors You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You must kill the Town You must kill Bombers You may spare anyone else
Clerk
You are a Clerk
Your alignment is Neutral Evil
You had the boring, mundane job of filing taxes. It was boring. So boring, in fact, that you decided to pick up the hobby of doing new things. Nowadays, you use your newfound skills of learning to take revenge on the horrible town that gave you such a dead-end job.
Every day, you will be given the choice of learning the skills and attributes of any role that has visited you thus far. You will know what roles visit you when they do. The following night, you will act as that role. You will appear as the player you have learned from to the Lookout, and you will appear as the role in question to the Investigator. The Sheriff, however, will always receive a result of Not Suspicious. You must pick a new role to learn each day.
Should you choose to emulate a role that picks two targets like a Witch or Transporter, your action will NOT go through if you happen to target the original role owner or their targets. You will get to use the role again.
You win with Witch-Like Neutral Evils You win with Survivors You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You must kill the Town You must kill Bombers You may spare anyone else
Guardian
You are a Guardian.
Your alignment is Neutral Benign.
Twice, you may recruit two players of your choice into your protection, these players may send messages to everyone recruited and yourself during the night. Each night you may watch over a player under your protection, this protects them from attacks and renders them immune to investigation. Only you will know if the player you protect is attacked. You may not watch over the same person twice in a row. You cannot both recruit and watch over on the same night. When you address the players under your protection you will be anonymous. If there are less than two players under your protection when a day begins then you will have failed and proceed to leave the town.
You win the game by either surviving to the end, or having only those under your protection be alive. At that point your vote will not be counted for the majority and you will lose your night action.
You win with Guardians You win with the Town You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You win with Survivors You win with Witch-like Neutral Evils You wins with Bombers You may spare anyone else.
9)Voting etiquette - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Unvotes are not required to change your vote.
10)Perhaps the most important rule - Have fun. It's just a game. If you're caught not having fun, bad things will happen!
Rolelist
Town Investigative Town Protective Town Support Town Killing Random Town Random Town Random Town Citizen Citizen Citizen Citizen Citizen Citizen
Mafia Head Mafia Tactical Random Mafia Random Mafia
Random Neutral Non-Killing Neutral Evil Neutral Killing
Parity results: Your target is a different alignment to your previous target! Your target is the same alignment to your previous target!
Role alignments: Town Investigative - Investigator, Lookout, Parity Cop Town Protective - Bodyguard, Doctor, Marshal Town Support - Escort, Medium, Trauma Patient, Transporter Town Killing - Firebrand, Veteran, Vigilante Town Citizen - Citizen
Graveyard: TrueGent who is hyper because he's been eating harribo cherries with no artificial colours and there's like the berry and the chair ElusiveBelle, Lynched D1 - Enforcer ChubbyMooshroom9, Died N1 - Citizen Hiphoplog, Died N1 - Cleaned MaccaMania, Died N1 - Citizen leyva45, Lynched D2 - Marshal TheForgot3n1, Died N2 - Cleaned EvilDeanius0, Died N2 - Escort LordofFail, Lynched D3 - Serial Killer Jordarrian, Died N3 - Lookout