ALL RIGHT.
First off, this will not be a conversion role.
Second off, I know Neutral Chaos roles are frowned upon by this community, sorry.
Shall we?
Role: Necromancer
Alignment: Neutral(Chaos)
Summary: You are a sorcerer in love with the art of death.
Spoiler:
Abilities: Summon ghosts each night.
Attributes:
- You cannot summon the ghosts of townies.
- You may summon Serial Killers, Werewolves, Jesters, Witches, and all Mafia members.
- You can only summon Jesters that were successfully lynched.
- You can only use a ghost's night ability 3 times, for each ghost.
- You can only summon 3 ghosts at a time.
- Pick a ghost during the day to use their night ability. Doing so will make it to where you cannot summon ghosts that night.
- You may chat with ghosts at night.
- People cannot see ghosts during the day
- You cannot revive players that left the game.
Special Attributes:
- Bite Immunity
- Night Immunity
- Unique Role
- Detection Immune
Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target works with dead bodies. They must be a Medium, Janitor, Retributionist, or a Necromancer.
Consigliere: You target is talented in death magic. They must be a Necromancer!
Strategy (Yes I made a strategy):
Jesters that were successfully lynched are your best bet, unless there was only one guilty voter, which the Jester already killed. You would be able to pick off three of their guilty voters, and it phases through night immunity. Plus, you can do it every night. Ghosts are not physical beings, so worrying about night immunity isn't a problem. REMEMBER: GHOSTS ARE DEAD PLAYERS. THEY DO NOT SHOW UP DURING THE DAY, CANNOT VOTE, OR USE THEIR NIGHT ABILITY ON THEIR OWN. If no Jesters are present or were successfully lynched, then the Werewolf would be your next best bet. They can kill multiple people every full moon. Though, they can be killed by Veterans, something that Jesters don't need to worry about. Try to take advantage of non-killing roles such as the Consigliere or Framer. Witches can also be useful, especially when you know a murderer.
Gameplay Example:
N1: Investigator died and Mafioso met a Veteran.
D2 : Discussion happens, and they vote up a Doctor, pardon them, then Vote up a Consigliere. They lynch the Consigliere.
N2: You summon the Mafioso for starters.
D3: Amnesiac and Sheriff die. They vote up a Jester who had a ton of guilty voters.
N3: You summon the Consigliere.
D4: Witch, Mafioso, and Medium all died. No voting.
N4: Summon the Jester.
D5: Framer dies, and you bounce off an accusation. You decide to use the Jester tonight.
N5: You haunted the Veteran.
D6: Veteran died. Everyone flips out over Necromancer appearance. Accusations form against you, but nothing happens.
N6: You killed the last guilty voter, the Serial Killer.
D7: Only you and Mafia left, but they don't lynch you (Thinking you're a townie, they will shoot you.) You use the Mafioso.
N7: Mafioso kills Disguiser.
D8: Godfather and you left, a stalemate happens and you win.
Lore:
A young mage raised in a family in which magic was a profound, amazing occurance in this world. Not evil, like most said. The young mage was taught to never touch the impure magics, such as demonology, black magic, and especially a rare occurring, ancient and forbidden sect of dark magic that left took a certain type of blood and training in order to be used, necromancy. Necromancy was the art of using souls and powerful death magic. Only certain mages could master the art, especially ones consumed by rage and anger. The young mage was happy, a family full of magic and love is more than they could wish for. Necromancy had fascinated him for years, but he dared not master that art. One fateful day, a priest came by and dragged his family away, publicly executing them all. The priest baptised and cleansed the mage, attempting to rid him of whatever his family did to them. Something in his blood activated, and nights later his body began to be corrupted by a force not of his own, and began a ritual. He summoned the souls of his family, and began to craft spells. He harvested the power out of their souls, and wished them love and good times in the afterlife. Corrupted by his hatred toward humanity, he plagued the town with a spell to kill them all. They all fell ill and died. He knew then, his blood was capable of wielding necromancy, and he would use it. Driven by his hatred and despair toward humanity, his revenge plot ensued. He moved into the Town of Salem, an orphan and a necromancer, and began to summon the dead souls, and his revenge plot ensued.
Goal: Live to see everyone around you suffer.
Winning Conditions:
Spoiler:
You win with Necromancers.
You win with Survivors.
You win with Witches.
You must kill the Town.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Werewolves.
You must kill Vampires.
You may spare anyone else.
Achievements:
Spoiler:
Spellcaster - Win your first game as a Necromancer.
Sorcerer - Win 5 games as a Necromancer.
Death Mage - Win 10 games as a Necromancer.
Warlock Lord - Win 25 games as a Necromancer.
Novice - Summon your first ghost.
Suicidal's Revenge - Summon a Jester.
Psychopath's Comeback - Summon a Serial Killer.
Beast's Vendetta - Summon a Werewolf.
Mobster's Return - Summon any member of the Mafia.
Fellow Spellcaster - Summon a Witch.
Knowledge is Power - Summon a non-killing Mafia role.
Why Bother? - Make a ghost you summoned kill you.
Covered in Guilt - Make a Jester you summoned haunt you.
What Was the Purpose of that? - Summon a Survivor, Executioner, or Amnesiac.
No Need. - Summon no ghosts all game.
Update Log:
Spoiler:
First Edit: Added goal, made it a unique role.
Second Edit: Made Update Log and made it so I receive reply notifications.
Third Edit: I added achievements, something I don't usually do.
Fourth Edit: Added winning conditions and made them detection immune.