It was getting a bit tiring for me to jump between posts and i can imagine the same would go for others so i thought i should group them up in one post. If i think of something new it will be added here and the updates will be easier to acomplish as this way it becomes clearer how one role would affect the other and easier for you to post your ideas on one post instead of multiple. Be sure to post any ideas you have about any of these roles.
CITIZEN
Spoiler:
Name citizen
Alignment town protective
summarise: you are a regular civilian that isnt afraid to risk his life for other townies
Abilities chose to go courageous up to 3 times at night, if a town member is attacked you will get attacked instead.
Attributes If you get attacked when going courageous the name of your attacker will be revealed to you
If no townmember is attacked at the night you went courageous you will lose a courage use
special attributes roleblock immune
goal lynch every criminal and evildoer
wins with town, survivors
investigative results
investigator citizen/godfather/bodyguard/ arsonist alt citizen/sheriff/werewolf/executioner alt citizen/ Doctor/ serial killer/ disguiser ugh........
sheriff your target is not suspicious
consigliere your target doesnt have a particular talent. He must be a citizen
Backstory
The citizen was always jealous of his friends who all had a talent at a certain factor. He grew up to be a regular civilian in town of salem trusting the authorities and living a good life. He knew everyone in the town of salem and everyone was admiring his positivity in life. One night he heard footsteps on the road. He witnessed anarmed man and realised he was targetting his neighbor the towns well known jailor. He knew he had to act. He gathered all his courage and went out putting himself in front of the bullet that was aimed at the jailor who was interogatting a prisoner. For one second he could see the mafiosos face, a trusted resident nobody was suspecting. If he could survive the injury he would make sure everyone knew the truth.
Acievements
Duty: win 1 game as a citizen
never let you down: win 10 games as a citizen
not so normal: win 25 games as a citizen
coward: win without going courageous
repaying a favor: get saved from an attack after succesfully going courageous
towns lunatic: go courageous without any town member beeing attacked that night
heroes die young: get killed before going courageous
You can redirect Mafia attacks, serial killer attacks, werewolf attacks, arsonist douses( but not ignition), vampire bites ( but you will be converted ).
DAGGERMAN
Spoiler:
Name daggerman
Alignment. Neutral killing
summarise: you are a mentally hurt war veteran with a talent at knife throwing
Abilities. Chose to kill someone at night
Attributes
- your attacks tear your victims will making it unreadable
- if you do not attack you will attack all your non night immune visitors
- if you are targeted by an escort/ consort you will not perform any action
- if a witch controls you you will attack the target of the witch and not the witch herself even if you chose to stay home
- if your target is protected by a bodyguard you will kill the bodyguard but not die yourself
Special attributes. night immune, bite immune
Investigative results
Sheriff your target is a daggerman!
Investigator.veteran, vigilante, mafioso or daggerman alt daggerman/ sheriff/werewolf/executioner alt Doctor/serial killer/daggerman/disguiser
Consigliere your target spends hours honing his knife throwing skills. He must be a daggerman
Goal. Kill anyone that would oppose you
Wins with survivors witches
Backstory
Once a soldier the daggerman has been abandoned by his comrades when he was injured in a battle. He managed to escape beeing captured and recover from his injuries. He lived in a wooden house for a few months but once he had recovered completely he moved to the town of Salem. Nobody was aware of the hate he had developed to all humans from the day he nearly faced death. Soon a series of deaths started occurring, the victims have died from knives. The authorities were not able to read the letter one of the victims had left behind possibly exposing the killer as it had been destroyed by the knife of the killer. What was even weirder is that all the victims had died in the streets. The daggerman was not linked to any crimes. He continued his killing every night and the townies began blaming everyone but him.
Achievements
paranoid: win 1 game as a Daggerman
Much like war: win 5 games as daggerman
taking over: win 10 games as a Daggerman
knife throwing expert: win 25 games as a Daggerman
bloodthirsty: kill 4 people in one night
we are allies: get attacked by a serial killer
killed by your own tricks: get killed by a veteran
SILENCER
Spoiler:
Name silencer
alignment mafia support
summarise: you are a mystic recruited by the mafia
abilities chose to silence someone at night.
Attributes
- if the silenced person dies he will not be able to speak with mediums or non silenced dead players at night( though he can at day)
- he will instead speak with you and other silenced dead players at night
- you will appear as medium
- you will hear whispers
- you will participate in the mafia chat even after you die
- if all mafia killing roles are dead you will become a Mafioso
- There can only be 3 people silenced at a time
special attributes none
investigative results
sheriff your target is a member of the mafia!
investigator silencer/medium/janitor/retributionist alt silencer/spy/blackmailer/jailor
consigliere your target is revealing to the mafia the words of the dead. He must be a silencer
goal kill anyone that will not submit to the mafia
wins with mafia witches survivors
backstory The silencer was always interested in magic. He was taught by the medium how to communicate with the dead but that wasnt enough for him. He trained his sences a lot in the point of beeing able to hear even the most silent whisper and managed to find a way to prevent the medium from speaking to the dead. The mafia offered him a place in their ranks and he was more than happy to accept. Speaking to the souls of the mafias previous victims he was able to inform them about any suspicion the town had and using his sensitive hearing he found out about the plans of the anti- mafia residents. Unfortunately he was discovered by the Jailor who executed him. The next night though as the godfather was ordering the mafioso to attack their next victim they heard a familiar voice. The silencer was communicating with them even after death!
Achievements
the right choice : win one game as a Silencer
No going back: win 10 games as a silencer
better than you would think: win 25 games as a silencer
shhhhhh: succesfully silence 4 people
Beat you any time: silence a medium
Im back: participate in the mafia chat while beeing dead.
Hypnotist
Spoiler:
Name: hypnotist
alignment: neutral evil
sumarise: you are a crazed magician that takes complete controll over his targets
Abilities: chose to hypnotise someone each night
Attributes
- a hypnotised person will not be able to speak during the day
- you will be able to speak as if you were the hypnotised person at day by entering this: /b (persons name/number) text
- a hypnotised person will not be able to vote
- A person will stop beeing hypnotised next day unless you select him again
- The hypnotised person will know they are hypnotised
special attributes : bite immune
goal: survive to see the town lose
wins with: mafia, vampires, serial killers, arsonists, werewolves, daggermen, survivors, witches
hypnotise immune roles: witches, werewolf, amnesiacs, executioneers, arsonists, avenger, serial killer, daggerman,traitor
Investigative results
sheriff: your target is not suspicious.
investigator: your target is a master manipulator. They are a hypnotist, escort, consort or transporter
consigliere: your target messes with peoples minds, he must be a hypnotist
( brainwashed target )
sheriff: your target doesnt controll his actions, he is brainwashed
investigator: the same as normal
consigliere: the same as normal + he has lately changed behavior, he is brainwashed!
Achievements
begginers luck: win 1 game as a hypnotist
creepy yet effective: win 5 games as a hypnotist
absollute controll : win 10 games as a hypnotist
a whole army of mindslaves: win 25 games as a hypnotist
i didnt mean to: get killed by someone you attempted to hypnotise
nobody is safe : hypnotise 5 different people in one game
ill lead the town for now: hypnotise a mayor
maybe i got too far: hypnotise a mafia member
i command you not to kill me: get killed by a jailor or vigilante
Backstory
The hypnotist was passionate with magic from a young age. One of the witches few friends, he was always studying spell books, practicing his mindpower or investigating so called mystical locations. After years of practicing on day he managed to controll his friend the investigator and forced him to reveal false information to the town resulting in lynching an innocent escort. The investigator was jailed but he couldnt recall any of his actions. The town realised that it was a result of forbidden magic and accused the hypnotist as he was known to study about magic. He stated it was rather amusing seeing the escort beg for her life. They decided he was mad and commanded the jailor to jail him until they decided on his fate. The hypnotist escaped by hypnotising the jailor to let him free and left salem to live in the nearby mountains. From there he secretly helped the evildoers who began steadily overcome the innocent town members. Every time somebody claimed to have found an enemy of the town the others around him would wounder, was he helping the fight against the mafia or was he another victim of the lunatic who shore to destroy the town?
Avenger
Spoiler:
Name: avenger
Alignment: neutral benign
summarise: you are a mad ex-agent that needs to blame someone for his unlucky life.
Abilities: chose to disarm Someone At night up to 2 times
Attributes
- you may chose to use a bulletproof vest at night instead of disarming. you have 2 to use.
- a disarmed person cannot be protected by doctors/bodyguards/citizens although they will still visit him and a lookout watching him will not see any visitors
- if the dirarmed person is night immune he will lose night immunity for that night
- the disarmed person will not lose any other immunities
- if your target is jailed you will jailbreak him rendering the jailor unable to execute and leaving him disarmed for the night
- you cant disarm a werewolf on full moon nights or an arsonist igniting
- a target is only disarmed for one night
special attributes: unique role
goal: survive to see someone die while beeing disarmed
wins with: everyone
investigative results
sheriff your target is not suspicious
investigator avenger/ survivor/witch / vampire hunter alt avenger/lookout/amnesiac/forger alt avenger/bodyguard/godfather/arsonist
consigliere: your target came from abroad, he must be an avenger
achievements
mission acomplished: win 1 game as an avenger
a days job: win 5 games as an avenger
almost too easy: win 10 games as an avenger
one man army: win 25 games as an avenger
proactive: have your bulletproof vest save you from an attack
thanks for the help: have a vigilante kill your disarmed target
fallen low: have the mafia kill your disarmed target
What on earth happens here :Have an nk kill your disarmed target
backstory
The avenger was one of the best agents in his country. When the mafia tried to expand to his homeland he quickly discovered them all and got them lynched. To ensure that never happens again he was sent undercover to the town of salem to end the mafia from where it had its headquarters. While he was away a civil war broke out in his country and his property was taken. The goverment was changed and he was no longer welcome back. He stayed at salem and began wondering who should he blame.Over the time he got mad wanting to get revenge and started blaming random residents. One night to satisfy his need to avenge his lost life he went to the towns feared godfathers house. He entered and quckly imobilized then godfather using his hand to hand combat experience. He then saw some movement outside, a lookout was hiding in the bushes. He immidiately shot the lookout with a precise sleeping dart. He needed no witnesses. When he was about to end the job he heard footsteps, he wasnt the only one after the godfather . He left the house to let the local killers take the blame for the murder. A twisted smile grew on his face.
observer
Spoiler:
alignment: town investigative
summarise: you are an observative townie that watches peoples actions at night
Abilities: chose to observe someone at night
Attributes:
- you will know if they left their house
- if they did you will get a hint to what they were
Special attributes: none
Goal : lynch all criminals and evildoers
wins with: town, survivor
investigative results:
sheriff: your target is not suspicious
investigator: observer/lookout/forger/amnesiac
consigliere: your target is secretly looking inside peoples houses, he must be an observer
HINTS:
yoyr target had serious business ( killing, jailing, protecting, dousing )
your target was carrying notes ( investigating, framing, blackmailing, cleaning, forging, brainwashing )
your target would not tolerate a negative response ( converting, roleblocking, transporting, disguising, disarming, controlling )
Achievements:
looker: win 1 game as an observer
on the lookout: win 5 games as an observer
discoverer: win 10 games as an observer
solver: win 25 games as an observer
im out : see someone leave their house
my house? : get killed by the same person you were observing
backstory
The observer was very curious even as a child. He would run around all over salem constantly observing every movement and every object. He was able to discover many things about people often anoying them. When he grew up he armed himself with the best binoculars and spy gear in stores and proceeded to discovering the life of everyone in salem even stealing documents from their houses if he had the chance. In the beggining he did it just for the shake of it but as the local mafia grew stronger and was threatening the town, the mayor saw the observers skills as a valuable weapon to discover them. the observer was also concerned about the towns safety so he began stealthily paying attention to peoples homes to determine whether they were goingbto harm the town or not.
poison expert
Spoiler:
Name: poison expert ( debatable )
alignment: neutral killing
summarise: you are an overprotectove woman using poison against all possible threats
Abilties: every non full moon night chose to poison someone
Attributes:
- your target will die of poison unless he is night immune
- if your target is protected by a bodyguard or Doctor you will lose your night, nothing will happen
- anyone who visits you or your target if you attack him will get infected
- you will not be notified of your infection
- if a doctor visits an infected he will cure him but get infected himself
- if a bodygaurd visits someone infected he will kill him and die
- if an infected visits another infected they will both die ( even if they are night immune
Special attributes: night immune, bite immune
investigative results:
sheriff: your target is a poison expert
investigator poison expert /Doctor /serial killer /disguiser alt poison expert/ medium/janitor/retributionist
consigliere: your target is using poison to subdue her foes, they must be a poison expert
goal: poison anyone that would harm you
wins with: survivor, witch
Achievements:
toxicity: win 1 game as a pouson expert
venom: win 5 games as a poison expert
danger zone: win 10 games as a poison expert
poison ivy: win 25 games as a poison expert
uncontainable: infect 3 people in one night
I don't want to get into fights: have your target protected by a bodyguard
Meaningless: have your target be protected by a doctor
backstory
poison, a cowards weapon. The poison expert was just a regular woman but she was easily scared. She wouldnt leave her house at full moon nights because she was afraid of the werewolf and she would always abstain in trials because she didnt want anyone to get mad at her. She even hanged garlic all over her house as soon as she heard about people showing vampire-like symptoms in far away towns. When the mafia and serial killer started killing people she went completly overprotective with herself. Until she decided to take action. She armed herself with different kinds of poisons and a special dart throwing gun and went out to pursue anyone that could potentially harm her and kill him before he has a chance to.
traitor
Spoiler:
Name: Traitor
Alignment: neutral chaos
summarise: you are a coward that always switches sides at a battle
Abilities: chose a side to ally with at night
attributes:
you may chose town mafia or neutral
Town: if you chose town these changes will happen
- you will get towns goal and wincons
- you will get the day ability to betray town
- shall you chose to betray the town a townwide notification will come out, you will become neutral, you will prevent town killing roles from using their abilities and town from putting someone on trial next day
Mafia: if you chose mafia these changes will happen
- you will participate in the mafia night chat but you wont see the other mafias names. ( the other mafia will see your name )
- if all mafia killing roles are dead you will become the mafioso
- you will get mafias goal and wincons and the mafia wont be able to target you
- you may input a third vote option to the mafia so if neither the godfather nor the mafioso decode to kill you will instead
- you will appear as mafia to the sheriff
- you will get the day ability to betray the mafia
- if you do you will become neutral, give a townwide notification and roleblock all other mafia members the next night
Neutral: if you become neutral these changes will happen
- you goal will be changed to " ensure the towns main forces face defeat " and you will win with all the neutral roles
- you will get night immune and bite immune
- all neutral killing roles will learn your name
- you get a day ability which makes your vote count as 2 from now on ( doesnt make you reveal )
- you cant betray neutral
special attributes: unique
investigative results:
sheriff ( town-neutral-default ) your target is not suspicious.
sheriff ( mafia ) your target is a member of the mafia
investigator framer/vampire/traitor/ jester alt traitor/survivor/witch/vampire hunter
consigliere : your target isnt faithfull to anyone he must be a traitor
Achievements
unfaithfull: win 1 game as a traitor
no honor : win 5 games as a traitor
loyalty gets you killed : win 10 games as a traitor
ally with victory : win 25 games as a traitor
too good for me : betray the town
mobsters or not: betray the mafia
pick you allies : join neutral from the start
More influence : have a mayor lynched while beeing neutral
Backstory:
The traitor was a famed war hero that was awarded for his courage on the war. What nobody knew though is that he had changed sides in the middle of the war as soon as he saw his troops getting slained by the oponents and realised they were losing this war. That was his way of life, always join the winning side. He would support his allies with all his power but if they were having troubles he would colheartly abandon them. He was only fighting for his life and not the side he wanted to win. After retiring while beeing middle aged to live a quiet life away from conflicts in salem he was called to pick a side once more. The local mafia was openly trying to take over and the townies would never allow that. Seeing they regular citizens had the majority after spending his enire life in the military he joined them but soon he realised things were not that simple as one after another their leaders would be killed . He was in no hurry of dying for this town so he decided to find some better allies. He had noticed that the towns madman was often spraying houses with a weird liquid. he paid him a visit that night ' I am sorry to interupt you but i have noticed your actions. Perhaps you would care that we reach an agreenment? he said .
DIPLOMAT
Spoiler:
name diplomat
Alignment: mafia support
summarise: you are a falsely accused politician that is now aiming at rulling over salem with the mafia
Abilities: chose to defend mafia up to 3 times by selecting a non mafia target
Attributes:
-if any mafia member other than you gets investigated/attacked/roleblocked/transported/ bitten / disarmed/controlled/ hypnotized the action will be redirected to the person you selected
- the jailor will not execute another mafia member of you used you ability but he will lose an execution
- the person will not be noified his action was redirected.
- mafia chat
- becomes mafioso if there is not mafia killing role alive
Special attributes: none
Goal: kill anyone that will not submit to the mafia
Wins with: mafia survivor witches
Investigative results:
Sheriff: your target is a member of the mafia
Investigator: Doctor serial killer disguiser diplomat? Hmm....
Consigliere : your target is a talented talker who protects the mafia. He must be a diplomat.
Achievements:
Success : win 1 game as a diplomat
Talented speaker : win 5 games as a diplomat
Mind twister: win 10 games as a diplomat
Presidential nominee : win 25 games as a diplomat
Partly real : redirect at least one visitor to a serial killer
Have you checked? : redirect an investigator
Law true enforcer : redirect a vigilante
A real animal : redirect at least one action to a werewolf in a full moon night
Burned out : redirect at least one visitor to an arsonist
Death sentence : redirect at least one visitor to a veteran on alert
Revenge at last : redirect at least one visitor to a revealed mayor
Public speech : redirect 3 visitors in the same night
Backstory : the diplomat was a good speaker that even practiced hard alongside old politicians. As a young man he set on to become the towns mayor as he felt he deserved to be promoted from beeing the child sent for speeches. His honesty passion and logic won him many voters but the mayor got jealous. He used his influence to sabotage him. The diplomat was mad but he co nit used to assist the mayor. Then out of fear the mayor decided the diplomat was too much of a threat so he got him fired and then jailed for life for no reason. The diplomat was sick of the mayor and all the townies that wouldn't help him even though they knew he was innocent. Luckily for him the mafia judged that his abilities could greatly help them so they escorted him out of prison and offered him a place in their ranks. He accepted and set off on a journey to get what he rightfully deserved with his new allies the leadership of the town.
NECROMANCER
Spoiler:
name: necromancer
Alignment : neutral evil
summarise: you are a missunderstood mechanicer that makes near alive machines
Abilities: stalk on one person each night
Attributes:
- if that person dies you will make him an imposter
- if someone is made an imposter he will not be shown dead
- you know your imposters role and have acces to his will.
- you may use your imposters night ability
* you may use your imposters vote
- if your imposter is put on stand you can speak for them by inserting /i text
- you will see whispers directed at your imposter and can whisper with him by using /w /i number text
- if your imposter dies you cannot make another one
-If you die so does your imposter
- A stalk or making an imposter do not count as visits.
Goal : ensure the town will face defeat
Wins with: Mafia/neutrals
Special attributes
Bite immunity
Night immunity
Investigative results:
Sheriff: your target is not suspicious
Sheriff: your target is an imposter
Investigator: your target has a lot to manage. They must be an necromancer doctor serial killer or disguiser.
Achievements:
Guess who : win 1 game as anecromancer
Forgotten: win 5 games as anecromancer
Copycat : win 10 games as a necromancer
Pulling the strings : win 25 games as a necromancer
Anger management : win without creating an imposter
Magic? : create a witch imposter
The weirdest case ever : create an investigator imposter
Free will : have your vigilante imposter commit suicide over the guilt.
Backstory
the necromancer was a revolutionar inventor ahead of his time. inspired by both natures greatness and the ever improving mechnical capabilities he created all kinds of machinery to help people with their lives. But nobody seemed to care about his effort. if his machines broke or werernt fullfiling enough, people would refuse giving him payment and would humiliate him as a lunatic. Nobody gave him credit even when he created arguably the most usefull of the machines. Eventually he was driven to madness. he wanted to take revenge from all of them. He went to live alone in his inventory where he discovered even more advanced machines. he managed to install them in a dead cat and he was able to move it from a distance. He knew how to take revenge now. All he needed was a bigger set of his machine and some help from the local mafia.
V2( illegalminors idea )
Spoiler:
alignment : neutral evil
abilities: on full moons select a dead role to use his ability on the next non full moon.
attributes:
- you can only select a town role
- you cannot select a town support role
- you have all the roles abilities including limited ones like vests etc
- if you dont select any role you will have no abilities on the non full moon
- your an only night immune on full moons
special attributes: bite immune and partially night immune
goal: survive to see the town lose
win conditions: you win with mafia, survivors, werewolves, arsonists, serial killers, witches and vampires
investigative results:
sheriff: your target is not suspicious
investigator:medium/janitor/retributonist/necromancer
consigliere: your target is using the deads power he must be a necromancer
achievements:
Guess who : win 1 game as anecromancer
Forgotten: win 5 games as anecromancer
Copycat : win 10 games as a necromancer
Pulling the strings : win 25 games as a necromancer
disturbing the dead: take someones elses ability 500 times
hard worker: succesfully copy someones role on every full moon on one game
nice old gear: have a self heal or a vest you aquired from using a doctors/bodygaurds ability save you
OFFICER
Spoiler:
Name: officer
Alignment: town killing
Summarise: you are a member of the towns security force that is determined to stop the killers
Abilities: arrest or kill someone at night
Attributes : you have 3 arrests and one attack
You cannot perform any action night 1
Anyone arrested will not perform a killing action that night
People are not informed they are arrested and any action other than killing is allowed
You may chose to kill someone regardless if he is arrested or not
If you kill a townmember you lose all remaining actions
Special attributes : none
Goal: lynch every criminal and evildoer
Win conditions : you win with town, survivors
Investigative results
Sheriff: your target is not suspicious
Investigator : bodygaurd/Godfather/arsonist/officer alt sheriff/executioner/werewolf/officer
Achievements
Rookie: win one game as an officer
Promoted : win five games as an officer
Chief : win ten games as an officer
Law enforcer : win 25 games as an officer
Busy : Use all your actions in one game
Criminal record : kill someone that has been arrested
The usual suspects : arrest someone after finding he is immune through attacking
Backstory
The officer was an every day young man who decided he wanted to follow a policemans career. His parents though wouldn't let him because they thought of it as too dangerous. They always dreamed of him following a political career. He had to escape and follow his career in the neighboring town of Salem. He showed devotion to his job and thus quickly skipped the ranks and became an officer. Once he had accomplished that he went back to his hometown to show his parent support how much he has achieved, but he found their house abandoned. He went on to learn they have been killed a few weeks ago by the mafioso. The mafias revenge for him outing so many of their members. After mourning for them for several days he returned to his job. Yet now he was a different man, one that would gladly violate the role of he could take his much wanted revenge.
EDITS
Spoiler:
- changed the poison expert drastically to avoid the killing over time part.
- changed the observers ability to read wills so evils wont be forced to have one claim and replaced it with a hint to the roles action so it wouldnt be up
- added a neutral chaos role the traitor. It is kinda Op but it is heavily encouraged to join evils so i think it is OK.
- added a backstory for the traitor and removed the brute as i must admit it was a rather undeveloped idea.
- changed the investigator results to 1.5 ones ( kinda ) and created more loopholes to the observers alignment detection skills
- tweaked the citizen and scraped the observers ability to detect alignments as his other abilities should be enough to carry him in a game.
- added a new mafia support role the diplomat
- added achievements and backstory for the diplomat and a pol
- nerfed the silencer abd buffed the diplomat
- nerfed the hypnotist and deleted some immune roles
- gave the daggerman partial roleblock immunity and have the avenger new achievements
- removed the bite immunity part from the Mafia roles
-added a new neutral evil role the necromancer
-added necromancers backstory and summarises for all the roles
- buffed necromancer and avenger
- drastically changed daggerman and citizen, fixed some achievements
- added new role the officer ,buffed necromancer
- removed the necromancers notification to the attacker
- gave the necromacer night and bite immunities also added achievements and lore to the officer
- added the necromancers second version proposed by illegalminor. more feedback required
- tweaked the silencer
- given the officer one extra arrest