BrianLy wrote:For some reason, it feels like a limited Doctor such that it has different priorities.
BrianLy wrote:And taking away the Vampire Hunter makes it difficult for town, won't it?
orangeandblack5 wrote:Hunter
I'd rather it be named Marshall.
Alignment: Town Protective
Abilities: Watch one person at night and scare off those that wish them ill will.
Attributes:
-You can only scare off one intruder per night.
-You will know if you scared somebody off.
Goal: Lynch every criminal and evildoer.
Win Conditions:
Wins with the Town
Wins with Survivors
Must kill the Mafia
Must kill Witches
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Vampires
Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target doesn't think a lot before making a decision. They must be a Hunter, Vigilante, or Mafioso.
Your target makes rash decisions. They are either a Vigilante, Marshall, or Mafioso.
Other possible spots
Your target is paranoid. They are either a Veteran, Marshall, Survivor, or the Werewolf
Your target holds grudges. They are either a Sheriff, Marshall, Executioner, or the Godfather
Consigliere: Your target owns a few beartraps. They must be a Hunter.
Additional Information:
The Hunter scares off one visitor in this order: Vampire Conversion > Mafia Deception > Control > Roleblock > Kill > Mafia Support
It also completely replaces the Vampire Hunter.
F.A.Q.
Woah, did orange just make a role?
Yeah, sure, kinda. Not like a Marshall is the world's newest concept though. Plus, this is a role idea driven by a suggestion to improve game balance.
So this looks like the Marshall from Forum Mafia. What's up with that?
It's almost an exact copy, except it scares of Vampires first (FM has no Vampires) and can actually scare off Mafia Support roles if nothing else is happening to the target.
This seems less powerful than a Doctor, because it can only scare off a killer if nothing else bad is happening to the target.
That's where you're wrong. This role assumes that Doctor will be nerfed to be unable to visit the same target two nights in a row unless the Doctor successfully healed them. The Hunter will be able to protect a target every night, and can also scare off other bad roles on nights when the target is not being killed. In addition, the Hunter currently has no limits on the amount of times it can protect itself.
Why is this paired with Vigilante and Mafioso when investigated?
Mafioso is in every game and needs more claimspace.
What is the main purpose of this role?
It will help to bring balance to the Town Protective alignment while being a strong role on its own. It all works out nicely.
What is this suggestion that the role is a part of?
My Whisper System Overhaul.
Can this role stand on its own, apart from the Whisper System Overhaul?
As it is a better and much more balanced Vampire Hunter replacement, yes it can.
Discuss.
JammySplodge wrote:I think a better name would be Captain, and the lore states that they're a high ranking police officer who gives off a menacing presence towards evildoers
orangeandblack5 wrote:JammySplodge wrote:I think a better name would be Captain, and the lore states that they're a high ranking police officer who gives off a menacing presence towards evildoers
Problem: we're trying to stay relatively close to the Kickstarter promises on Vampire Hunter here.
orangeandblack5 wrote:Probably whoever visited first (whoever clicks first).
orangeandblack5 wrote:Also I never claimed to have made an original role. I even say that in the F.A.Q.
ReEvolve wrote:orangeandblack5 wrote:Probably whoever visited first (whoever clicks first).
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