Alchemist (Neutral/Evil)

Old Role Ideas

Do you know what 2 plus 2 is?

Yes
14
56%
No (tell me why)
3
12%
Maybe
8
32%
 
Total votes : 25

Alchemist (Neutral/Evil)

Postby GuldenFlame » Wed Jun 22, 2016 3:34 pm

A brief summary for the lazy. Spoiler: Select one person at night, they cannot be put on the stand during the day.
Role Name: Alchemist

Role Alignment: (Neutral/Evil)

Attributes: People will know if they have been paralyzed.
You can select yourself just once.
If your target is voted to be on the stand, the will be unable to and the message "[Name] seems unable to walk"
(once they receive this message, all votes will be taken off the voted person.)

Abilities: Select one person at night and paralyze them so they cannot be put on the stand onto the stand during the day.

Goal: Live to see the town lose the game.

Wins with: Everyone but town

Special Attributes: None

Investigative Results: Your target loves playing tricks: Disguiser, Jester, or Alchemist.

Things I'd like to change: The message recieved when [Name] is voted
Invest results
Last edited by GuldenFlame on Tue Aug 16, 2016 12:16 pm, edited 8 times in total.
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Re: Rascal: The troll of salem (Neutral/Evil)

Postby alex1234321 » Wed Jun 22, 2016 4:32 pm

Maybe, you could call it the Alchemist, and it gives people paralysis potions.
#SaveTheTG

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Re: Rascal: The troll of salem (Neutral/Evil)

Postby TurkeyGod » Wed Jun 22, 2016 7:24 pm

This role would destroy the trial system and severely weaken the town if it were ever implemented.
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Re: Rascal: The troll of salem (Neutral/Evil)

Postby GuldenFlame » Wed Jun 22, 2016 8:18 pm

TurkeyGod wrote:This role would destroy the trial system and severely weaken the town if it were ever implemented.


All this would do is protect one person. (Hopefully mafia or NK and hopefully not Jester)
Besides, it's Evil for a reason.
Last edited by GuldenFlame on Wed Jun 22, 2016 8:24 pm, edited 2 times in total.
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Re: Rascal: The troll of salem (Neutral/Evil)

Postby GuldenFlame » Wed Jun 22, 2016 8:21 pm

alex1234321 wrote:Maybe, you could call it the Alchemist, and it gives people paralysis potions.

Thanks, I find it a much better name. I'll put it in.
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Re: Alchamist (Neutral/Evil)

Postby DrKiwi353 » Thu Jun 23, 2016 6:04 am

Kirize12 wrote:You spelled Alchemist wrong.

So this role makes people lynch immune for a day?

From what I can tell, yes this is what it does, the problem I see is that someone paralyzed will be lynched the next day.
Kirizie12 wrote:Will the town get to lynch someone else?

Not sure Gulddenflame can you answer this
Kirizie12 wrote:
Are they notified of this effect?

Yes the town will see "[name] is paralyzed they seem unable to move" (to the stand)
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Re: Alchemist (Neutral/Evil)

Postby GuldenFlame » Thu Jun 23, 2016 12:52 pm

Kirize12 wrote:You spelled Alchemist wrong. Derp on my part

So this role makes people lynch immune for a day? yes

Will the town get to lynch someone else? yes

Are they notified of this effect? Yes again (the paralyzed, not the town) Unless you're talking about when they are voted up, which they are notified


DrKiwi answered this, but I'm just confirming them.
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Re: Alchemist (Neutral/Evil)

Postby GuldenFlame » Mon Jul 25, 2016 5:42 pm

2 people still haven't told me why they don't know what 2 plus 2 is.

#Shamelessexcuseforabump
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Re: Alchemist (Neutral/Evil)

Postby Tigerleap » Mon Jul 25, 2016 6:20 pm

GuldenFlame wrote:2 people still haven't told me why they don't know what 2 plus 2 is.

#Shamelessexcuseforabump

I haven't told you why I don't know what 2 + 2 is, and I never will.

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Re: Alchemist (Neutral/Evil)

Postby Cenas4life » Sat Jul 30, 2016 10:57 pm

Interesting role idea. I like it and think it would not be to underpowered or overpowered. Good job. /Support
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