by Jerme » Tue Apr 26, 2016 3:05 am
To the Ghost: You got the concept pretty well, every visiting Killing-role will be roleblocked, but Sk only kills the Ghost if he is targetted, not as a visitor.
Lost Spirit:
I started this role as a reverse Jester, but gave it a higher difficulty than just "die in the night", so it must actively search for a cause of death.
For the alignment; Benign is the most fitting one, since Evils need to harm the town to succeed in their goal and it does not kill.
The comparison with the Jailor is interesting and I have not given a thought of that, but I see your point of too much complexity, do you have any ideas how I can imrpove on that?
I am a fan of lores in general, so I included this little "easteregg" in the concept, but I could remove the killing part in order to make the Witch less of an hardcounter.
The same goes for the Arsonist: A spirit is unable to burn (except for any alcoholic ones), so the Arso cannot kill it neither per visit now via ignite.
The Lost Spirit needs either a lucky guess and win early, or needs to read people in order be successful, the interactions with others are still required to win.
The missing displayal of a Last Will was for protective reasons, since a LS could note who they visited when --> So its killer is could noted in the will.
If you have any ideas of improvements, feel free to post them~