The Evil-Eye 101

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The Evil-Eye 101

Postby Rickdaily12 » Thu May 08, 2014 5:39 pm

This is, without a doubt, my absolute favorite role to be assigned in the Mafia.

You are the Consigliere.
You are a corrupted investigator who gathers information for organized crime.

Consigliere is one of the most powerful roles to be assigned in the game. Information is one of the strongest weapons to hold in the game, and at all times, the player who is the holder of the most information at ANY given moment is you. You are a member of the Mafia, so you have knowledge of all exact evil roles in the Mafia. Meanwhile, you are stronger than the Town's Investigator. The Investigator has to worry sometimes, because exact clues are hard to know on some people. A clue like Sheriff/Retributionist/Executioner is one of the most useless clues to be given to the Investigator without him revealing himself or looking deeper. With time, a player can make Investigator to be LIKE a Consigliere, but no matter what, out of every investigative role, at any given time, THIS role will hold the most reliable information at any moment. How you use this information makes all the difference.

There are several reasons why I enjoy being the Consigliere:
1) You get no clues, just the exact role of the person.
2) You have the easiest time in the Mafia to prove yourself as valuable to the Town.
3) Out of all the other promotions, you will become the most dangerous Mafioso in the Mafia.
4) There is ONLY ONE way to fool the Consigliere, and that's it!

My only thing with the Consigliere is that its sheer power is determined only by one thing. Time. The Forum Mafia version of this role is extremely powerful, because process of elimination will make it possible for the Consigliere to deduce every character's role within only a matter of a few nights. That time gained will make it harder for them to hide within the Town, but before they die, they have the ability to send the Mafia an updated Character - Role list, and the Mafia will still be able to use this list to eliminate vital Town targets each night, while working out strategies to eliminate other threats during the day.

Still, in Town of Salem, if you're a fast thinker, this role is painful for the Town. The longer you live, the more dangerous you are, and the harder it will be to prove you are lying about being an Investigator, because your findings are always correct. If your Mafia is good at organization, you will be one of the key reasons they win the game by Night 3. Yes, you are THIS much of a threat to the Town and everyone in it. You have to be prepared to die, but if you are effective in your use of this role, you will have a hell of a fun time providing the Mafia all necessary clues for its survival. If you are good enough at hiding from the gaze of the town, all you need is a matter of time to kill them all in their sleep. Even if you die with them in the end.

This guide will cover the main following points:
1) How to handle yourself as an "Investigator" in the Mafia.
2) Ways to deal with your largest threats.
3) What to do with the other Mafia.
4) Split-second reveals to preserve the Mafia, and when to use them.


Alright, I'm super excited about this guide. I welcome you to my shrewd way of thinking to this Mafia member. :twisted: Best of luck!
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Re: The Evil-Eye 101

Postby Rickdaily12 » Thu May 08, 2014 5:40 pm

1) How to handle yourself as the Consigliere. Spoiler: It is extremely important that you never forget the idea in your head that you are, at all times of the game:
1) An Investigator to the Town during the day.
2) A Mafia Member at night.

This forces you to wear a lot of masks in the meantime. An Investigator usually starts spilling clues on who are the killers by the third or fourth day. This is because usually enough town have died at this point and the members of the Town are desperately searching for people to lynch. If you play the quiet investigator for too long, people are going to suspect you of foul play. If you play the card too soon, two things might happen: One, you might be accused of being the Consigliere in the event of the Spy. Or Two, the town ignores you due to a very simple Executioner defense. But if this happens while you're accusing, for example, the SERIAL KILLER, then you just risk dying the following night regardless.

Another problem is, you have to pose as an Investigator. An Investigator has a chance of being wrong- you do not. So you have to use those grounds if you're going to tell the town that you're trying to lynch people because you've found someone with an evil role. You really can't pose as any other role- no other role has the information you would besides the Investigator. (Whom, by the way, IS a clue, so you might as well just go with it in case the Investigator checks you.)

So, the first need-to-know is all of the Investigator clues. You won't survive long if you don't have a solid memory on all of these:
1. Your target is a protector. They must be a Lookout, BodyGuard, or Jailor.
2. Your target seeks justice. They must be a Sheriff, Retributionist, or Executioner.
3. Your target owns weapons. They must be a Veteran, Vigilante, or Mafioso.
4. Your target works with dead bodies. They must be a Medium or a Janitor.
5. Your target enjoys tricking people. They must be a Disguiser or a Jester.
6. Your target works with knives. They must be a Doctor or a Serial Killer.
7. Your target smells like gas. They must be a Transporter or an Arsonist.
8. Your target is a loner. They must be a Survivor or a Witch.
9. Your target is a leader among men. They must be the Mayor or the Godfather.
10. Your target gathers information. They must be an Investigator or a Consigliere.
11. Your target works with secret information. They must be a Spy or a Blackmailer.
12. Your target is a manipulative beauty. They must be an Escort or a Consort.
13. Your target is good at forging documents. They must be a Framer!
14. Your target does not remember their role. They must be an Amnesiac.

Fun fact- I wrote down most of these off the the top of my head. By accident, I forgot 12 and 14 entirely. xD Anyway, This list becomes more familiar to you the more often you play as an Investigator. This is your only weapon in deceiving the town that your findings are legitimate and credible. If you get jailed, put on trial, or if you're trying to accuse someone of being an evil role, you can't make any misquotes of this list, or you're boned.

If there is only 1 possible investigator, try to wait for a Jailor to grab you. Otherwise, remain quiet for the rest of the game. If the only investigator in the game dies... you're kinda screwed. If it looks as though you're about to be lynched because you're literally out of all possible defenses, then try to frame someone else, or try REALLY hard to say that an actual mafia member is mafia. This might trick the town into thinking that the non-mafia member is suspicious (if you hint at them), and if you try REALLY hard to scream down your mafia friend, the town will probably believe that you want the town to be tricked into lynching them, at which point, they might foolishly believe them to be innocent. :D

A few more things to remember. If someone starts accusing a town member you've confirmed to yourself as innocent, defend them and say you've checked their role and can prove their innocence. This could earn you a chance to lynch the accuser and have their target staunchly believe you are the Investigator trying to make sure that Town do not die. You earn SEVERAL town cookies defending other Town Members from being lynched. Just make sure you saved this move for the Town targets whom don't need to be lynched (like Escort, or Retributionist, or something), townies more likely to die to you in the night.

One more thing. Should you die as Consigliere, make sure you don't leave behind any findings unless those findings expose the Arsonist or Serial Killer. Leaving behind any Town findings reassures the town they know who each other are and who to trust. This will help them eliminate all possible suspects in their mind until they are only left with Mafia suspects left...

2) How to deal with your threats. Spoiler: A Consigliere is able to pose as an Investigator quite easily. Therefore, you have much fewer threats than the rest of the Mafia, because people will want to believe you. Typically your only threats will be that of people who can 1, track the people you are visiting; 2, catch you beyond the scope of Investigator, or 3, will want to kill you regardless of any of these facts.

Threats to the Mafia that you should be able to bypass:
Investigator
Jailor
Vigilante
Escort
Lookout


Threats to the Mafia that you absolutely should be watching for:
Serial Killer
Spy
Sheriff
Veteran
Transporter


No matter what, once you start naming people, a Serial Killer is going to be afraid of you and will want you to die once he's sure that no one is going to protect you. If he doesn't kill you right away, it would only be because he believes your survival would be likely and thusly be a wasted attack. A Spy will notice every person you check out from night to night. If you start matching his list too much, he will point out that every person of the Town you have identified, he has on memory of being visited. A Sheriff, unlike an Investigator, will be able to help them put two and two together once he figures out that you read as suspicious. Now the Investigator realizes you are lying about being his role and will vote to lynch you. And a Veteran is always a person you never want to be visiting. So if you notice your suspect trying to get attention at all, just push the idea in the back of your mind that they could be a Veteran, and that checking him might mean you getting shot. Lastly, a Transporter is a threat because they may result in Mafia attacking you, and also, they are the ONLY way your checks can be screwed around with without you being aware of it.

Until the Investigator knows your are suspicious OR that another investigative role is impossible, he shouldn't have too much reason to think your findings are because you are actually the EVIL copy of himself. Meanwhile, all you have to tell the Jailor to avoid execution is a whole bunch of credible (CLUES) as to what roles people are. The Vigilante will therefore probably not shoot you (or at least, SHOULD HAVE NO REASON TO!) if you're able to discover who he is! And if you can fool her into thinking that you are Town aligned, the Escort will probably leave you alone in search of other evils. And if Lookout notices that none of your targets are dying, they will probably just mark you as innocent and believe you are truly an Investigator.

And I would treat the Arsonist as a mere neutral threat. I'll go over more why later, but for now, I think the other five are more threatening to you.

The first step for dealing with ANY of these findings is proving your findings are legitimate. You have to prove your findings as credible by having the Town confirm one way, or another, that you have discerned their role. After having done this, here is what you can do...

Use the Doctor/Serial Killer clue to see the Serial Killer lynched. If SK is known to be alive, you could also use this to "accidentally" kill Doctor.
Use the Vigilante/Veteran/Mafioso clue to lynch the Veteran. This can also be used on the Vigilante, but be careful with this move.
Use the Transporter/Arsonist clue to lynch the Transporter. If you know who the Arsonist is, use it on Transporter first. THEN Arsonist.
If you find the Spy or Sheriff, you must arrange the Mafia to just kill them at the first chance.

Pay close attention to the Role List and try your best to argue that your findings haven't been wrong yet. But in all fairness, it's very hard to defend yourself from any accusation backed by an Investigative role. As long as you prove yourself to be holding one, you shouldn't have too much problems seeing everyone I've listed above there lynched. No one else really threatens you personally, either, I'd say.

3) How to use your abilities with other Mafia. Spoiler: The Blackmailer is deadly effective in blackmailing any Investigative role. If you find the Investigator, Sheriff, Lookout, or Spy, and they are all known to exist, have your Blackmailer silence them at your earliest convenience. These people also make PERFECT targets to affirm their innocence and by targeting any member of the town who wants to scream at them for being too quiet in the game.

The Consort is devastating once you've found any Town Investigative or Town Protective role, the Vigilante, or the Arsonist. At first, people will think you're just a rude Escort. It will take some time to realize that you are actually using a Consort to hinder the Town. By that point, Town will start dying without you finding more information, protecting obvious targets, or from your mafia being killed at the hands of others.

The Framer should be used on any Investigator or Sheriff known to be alive. They will appear as you, the Consigliere, to the town. In both cases, have the Framer pose as a Sheriff. If the real Sheriff finds only the Serial Killer, have your Framer tell the Town he found the Sheriff to be suspicious and this proves him to be the Consigliere. Using this on the real Investigator is a bit easier- prove the Investigator's innocence by revealing his clue to the town, but have the Framer say he looked suspicious. If Town lynches him, they will realize that Framer exists, and doubt a Sheriff if they, say, accuse you.

The Janitor should be used on ANY Investigator or Spy, especially in the later part of the game. Clean them upon discovery.

The Godfather/Mafioso should otherwise be working with you and listen to you when you tell them to attack the Protective Roles first, then the Investigatives, then the Killings, and lastly, the Supports. Generally, the five non-threatening Town members to you should be the ones you keep alive the longest as you search for other people for the mafia to kill.

The Disguiser should only be used against neutral (Survivor/Jester) targets. Or, try to aim to use them on town members usually more avoidant to the Town (like the Retributionist, or Vigilantes). The last people you should allow them to disguise as are Investigatives, because people WILL KNOW that those people are helpful in that sense. Also, these people are most likely to write their name into their will.

4) Split-second, last minute reveals, to SAVE THE MAFIA! Spoiler: Consigliere is most effective as a high profile Mafia role because it is easier to pass off as Town Investigative. Because of this, you need to be ready to die. If you do your job well enough, you can provide enough information to the Mafia, in private. However, there are ways for you to live long enough for the Mafia to reach a well-informed enough point after having been discovered.

WARNING: They all revolve around you exposing either yourself OR a member of the Mafia.

So you might wonder- WHY on EARTH would I want to consider doing such a thing when time is so crucial for the Mafia? Well, sometimes sacrifices are a thing to be made. There are a few cases where this holds true. You have some very, VERY situational defenses at your disposal if the time is right. Some of these Consigliere tactics have been used by me AND on me, and if you ever find yourself being chewed out by the Town where your threats are NOT other speedy killers, here are some tactical ideas you can consider employing...

If the Town suspects you are the Consigliere and they want to hang you... WHILE there's an Arsonist running about with a DEAD/NO Investigator: Reveal yourself to the town that you are indeed Consigliere, warn them that your Investigative checks are final and that you would strongly advise against not killing you. By this point, if Arsonist has about 2-3 people doused, you should tell the town that a few of the doused targets are Mafia as well, and that you would at least want to help the Town kill the Arsonist before a massive burning erupts. If the Investigator is no longer alive, this defense of yours should work. You actually want to find the Arsonist so that you can lynch them, but the goal here is finding as many Town people in the process. This gives Mafia enough target information to start killing off once Arsonist dies. Put the idea into the Town's head, that if they kill you, finding the Arsonist is impossible.

If the Sheriff discovers you are suspicious and you have a Framer, announce to the Town that you think you have been framed. Then vote to lynch the Framer. Tell them you checked them (preferably some time around the second night) and thought that you may have found a framing victim, but that you no longer believe they are acting in consistency to a real Town Member. Then the Town might go against the Sheriff and believe you to be innocent. Or, suppose the Town, along with the Sheriff, completely ignores you, they might at least believe your Framer is innocent in doing this. (This may also work on a Spy who suspects you of being a Consigliere, but this is a bigger gamble.)

Make sure all Spies are dead, warn the Mafia the night before you do this. If you discover the Amnesiac, Witch, Survivor, or Executioner, tell them you want to help them win in a whisper, and that you found them on account of being the Investigator. Make sure the Survivor knows you will spare them. And make sure the Amnesiac has not already decided to choose a role. If/When they agree to help you, reveal your real role as the Consigliere. Either way, try to convince them to join your side as much as you can. If any town member asks why you are whispering, tell the Town you just discovered their real role, and that you convinced them to join the Town.


Alright, and with all that, I've given you all the information on my favorite role that I can! Use your eyes very well.... and best of luck! :twisted:
Last edited by Rickdaily12 on Fri May 09, 2014 11:31 am, edited 3 times in total.
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Re: The Evil-Eye 101

Postby Rickdaily12 » Thu May 08, 2014 10:40 pm

Alright, and with that, this guide is complete!

Thanks for the patience, and enjoy, everyone! :)
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Re: The Evil-Eye 101

Postby TheThief » Fri May 09, 2014 3:26 pm

This is good.... You forgot to put that this role is compatible with every other mafia member. (Like janitor and blackmailer doesn't mix. Consort and framer doesn't mix that well either. Consort and janitor and etc.) This class will be able to work with every mafia class and do it perfectly.
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Re: The Evil-Eye 101

Postby Yak » Mon May 12, 2014 3:45 pm

I can't stress enough to not put info in your will unless it's the sk/arso. Using a consig's will I found the last 3 mafia in as many nights and hung them all.
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Re: The Evil-Eye 101

Postby KTCatatonic » Tue May 27, 2014 12:17 pm

Also, until a possible spy is dead, try to avoid saying "# is [whatever]" in mafia chat. Keep the consig as under the radar as possible if it's not explicitly in the role list. That won't always work, for a variety of reasons (people don't always pay attention to who's who in the mafia, you lucked into the transporter who without question must die), but it's something to bear in mind.
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Re: The Evil-Eye 101

Postby Rickdaily12 » Tue May 27, 2014 1:00 pm

Actually, that much, I wouldn't bother doing. After all, the Spy already knows you've visited them- they're just going to figure that they're innocent anyway.

In fact, if you start spilling some information, the Spy might even think you've forgotten they exist- this could make it possible to bluff who the Mafia is.
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Re: The Evil-Eye 101

Postby n0valite » Tue May 27, 2014 4:04 pm

Yak wrote:I can't stress enough to not put info in your will unless it's the sk/arso. Using a consig's will I found the last 3 mafia in as many nights and hung them all.


Actually, putting in info in your will can be useful. I've faked the roles of some players to hide who the mafia is between the other roles I've found while at the same time, changing the roles if I need to. If there's still an investigator left, the investigator might have checked some of the players the Consig has already listed so they think the list provided is accurate, thus the investigator looks elsewhere.

Of course I don't put the whole mafia but I usually put in the Godfather since the sheriff won't be able to know. There might also be a spy but chances are, I would've found them by then.
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Re: The Evil-Eye 101

Postby Yak » Tue May 27, 2014 4:47 pm

True, but there have been several times that I've used consig wills to find the mafia by checking those that haven't been checked.
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Re: The Evil-Eye 101

Postby KTCatatonic » Tue May 27, 2014 8:31 pm

Rickdaily12 wrote:Actually, that much, I wouldn't bother doing. After all, the Spy already knows you've visited them- they're just going to figure that they're innocent anyway.

In fact, if you start spilling some information, the Spy might even think you've forgotten they exist- this could make it possible to bluff who the Mafia is.


The only thing a Spy can reasonably assume is that they're not mafia.

The only time I've successfully bluffed a Spy is on night 1 by saying a fake name, but I'll keep the info spilling point in mind.

Yak wrote:True, but there have been several times that I've used consig wills to find the mafia by checking those that haven't been checked.


You can always add a name or two you didn't check as opposed to just the ones you did.
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Re: The Evil-Eye 101

Postby condude1 » Thu Jan 29, 2015 8:58 pm

Oh, always put one or two mafia in your will, along with the other people you investigated. If the town takes the bait, you've just cleared two mafia.
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Re: The Evil-Eye 101

Postby Nellyfox » Thu Jan 29, 2015 8:59 pm

Whoa this necro.
Please do not necrobump threads like that.
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