StlnSP wrote:...no one tells you to play coven. In fact, there's barely enough people to even hold out coven ranked.
The problem in this game, even from the get go, was balancing. The game is still too favoring for townies, and that's what turns people off.
triangularbrick wrote:I think when the game was in its height of popularity it was because the game in essence was relatively simple, you'd weed out the mafia and some neutral killing roles and win the game as town or vice versa as scum
where ToS lost me and a lot of other people is the perpetual need to overcomplicate roles and add all this unneeded stuff with Coven, new roles that make other roles less useful or bury them all together as well as other overcomplicated mechanics being added.
Among us is a very simple game - bad guys who are hidden and try to win through deception - a much more pure form of mafia in a way
if ToS had stuck to the simplicity and perhaps gone a different route I feel as if itd still be as popular today.
triangularbrick wrote:I think when the game was in its height of popularity it was because the game in essence was relatively simple, you'd weed out the mafia and some neutral killing roles and win the game as town or vice versa as scum
where ToS lost me and a lot of other people is the perpetual need to overcomplicate roles and add all this unneeded stuff with Coven, new roles that make other roles less useful or bury them all together as well as other overcomplicated mechanics being added.
Among us is a very simple game - bad guys who are hidden and try to win through deception - a much more pure form of mafia in a way
if ToS had stuck to the simplicity and perhaps gone a different route I feel as if itd still be as popular today.
lemonader666 wrote:triangularbrick wrote:I think when the game was in its height of popularity it was because the game in essence was relatively simple, you'd weed out the mafia and some neutral killing roles and win the game as town or vice versa as scum
where ToS lost me and a lot of other people is the perpetual need to overcomplicate roles and add all this unneeded stuff with Coven, new roles that make other roles less useful or bury them all together as well as other overcomplicated mechanics being added.
Among us is a very simple game - bad guys who are hidden and try to win through deception - a much more pure form of mafia in a way
if ToS had stuck to the simplicity and perhaps gone a different route I feel as if itd still be as popular today.
Bruh the average ToS player hates vanilla, especially in a turbo environment, they just like role madness. There's a reason why citizen has never been added.
StlnSP wrote:lemonader666 wrote:triangularbrick wrote:I think when the game was in its height of popularity it was because the game in essence was relatively simple, you'd weed out the mafia and some neutral killing roles and win the game as town or vice versa as scum
where ToS lost me and a lot of other people is the perpetual need to overcomplicate roles and add all this unneeded stuff with Coven, new roles that make other roles less useful or bury them all together as well as other overcomplicated mechanics being added.
Among us is a very simple game - bad guys who are hidden and try to win through deception - a much more pure form of mafia in a way
if ToS had stuck to the simplicity and perhaps gone a different route I feel as if itd still be as popular today.
Bruh the average ToS player hates vanilla, especially in a turbo environment, they just like role madness. There's a reason why citizen has never been added.
It's not like we, as the player base, hate vanilla. It's just that devs have personal vendetta against them. I think they said it themself that they'd rather die than adding a role that literally does nothing, and survivors are the line they're willing to make.
lemonader666 wrote:triangularbrick wrote:I think when the game was in its height of popularity it was because the game in essence was relatively simple, you'd weed out the mafia and some neutral killing roles and win the game as town or vice versa as scum
where ToS lost me and a lot of other people is the perpetual need to overcomplicate roles and add all this unneeded stuff with Coven, new roles that make other roles less useful or bury them all together as well as other overcomplicated mechanics being added.
Among us is a very simple game - bad guys who are hidden and try to win through deception - a much more pure form of mafia in a way
if ToS had stuck to the simplicity and perhaps gone a different route I feel as if itd still be as popular today.
Bruh the average ToS player hates vanilla, especially in a turbo environment, they just like role madness. There's a reason why citizen has never been added.
StlnSP wrote:The game is still too favoring for townies, and that's what turns people off.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
ProjectSuperBoy wrote:StlnSP wrote:The game is still too favoring for townies, and that's what turns people off.
This is true. Most game modes are heavily in town's favor.
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