shapesifter13 wrote:Hey Townies!
Here are some changes we have been discussing in relation to the Disguiser and Forger.
Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
dolphina wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
This seems... a bit op. Maybe limit the disguises? 5 charges?
Brilliand wrote:dolphina wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
This seems... a bit op. Maybe limit the disguises? 5 charges?
5 charges? It must not be very OP if you just want to limit it to the length of the average game.
Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player (and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
TheFluffyWaffleV2 wrote:I still think Framer should be able to make other Mafia seem inno.
Brilliand wrote:TheFluffyWaffleV2 wrote:I still think Framer should be able to make other Mafia seem inno.
I think Kikigiri is right that this should be Disguiser's ability.
shapesifter13 wrote:Hey Townies!
Here are some changes we have been discussing in relation to the Disguiser and Forger.
Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
Imo this was the best way to buff disguiser. It was the most similar to the current disguiser in terms of the way it's ability works. Idk this is just a better janitor with less uses. The best way to buff forger is to give it a lookout ability still, imo (especially since it's VERY hard to claim lookout rn, even with the recent nerf). Obviously the forger watch would not be limited to 3 visits.
Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
Nonono the previous disguiser change was fine. This one is weird and once again completely changes the way disguiser would work. I'm personally not a huge fan of complete reworks, especially since the previous proposed change was fine for Disguiser (but keep wills, it can help mafia get away with mislynches without outing that there's a disguiser).
Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
OreCreeper wrote:Doesn't make sense- the disguiser can't make himself look inno, why should he be able to do it to fellow mafia? That seems more of a Framer thing.
Brilliand wrote:"Framing" is making someone look bad. Making someone look good doesn't fit so well.
Brilliand wrote:One problem I see with giving Framer the ability to make Mafia roles look inno is that it splits the role's job between "visiting Town" and "visiting Mafia", with the player basically having to pick one and not get much use out of the other. It will tend toward only whichever of those abilities is the stronger actually getting used.
Brilliand wrote:Disguiser, on the other hand, already has the job of making himself look inno to the Investigator; it wouldn't split his purpose at all for him to be able to do that for any Mafia member, in a way that affects multiple TI roles (such as Sheriff, for example).
TheFluffyWaffleV2 wrote:Negative + negative = positive
shapesifter13 wrote:Hey Townies!
Here are some changes we have been discussing in relation to the Disguiser and Forger.
Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
shapesifter13 wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
shapesifter13 wrote:Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
shapesifter13 wrote:Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
shapesifter13 wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
shapesifter13 wrote:Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
shapesifter13 wrote:Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
shapesifter13 wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
shapesifter13 wrote:Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
cob709 wrote:The only problem is, if a forger puts a message that contains sensitive topics or racial slurs, players will be wrongly reported for it. How do you plan to prevent this issue?
wozearly wrote:So, for example, the Disguiser switches the Mafioso (John) with a Sheriff (Deodat) and the Mafioso goes to kill a TP being watched by a Lookout. The Lookout will dutifully report that Deodat was the only visitor to the TP and, despite their protestations of innocence, Deodat will be lynched and flip Mafioso. If so, good grief that's a vicious ability to be able to spring on the Town.
delaware22 wrote:With this framer change, will the Sheriff receive a buff?
shapesifter13 wrote:Forger:
Previously we had discussed the ability for the Disguiser to make a player look like another role on death, and clean their will. This had a couple different problems after further discussion, and felt like an ability that belonged to the Forger. Our current plan is to allow the Forger to select a fake role for a player that will be displayed on death, and then write a fake will for that player. This removes its dependency on other roles to be powerful, and brings it more inline with something like Janitor. The Forger can remove claim space from Town roles, whereas the Janitor will open claim space for Mafia roles. To help compensate for the power of this ability we are going to bump the number of usable forges down to 2 from 3.
shapeshifter13 wrote:Disguiser:
With the previous Disguiser change being given to the Forger we have continued to discuss ways to improve the Disguiser, and we decided that its ability to change its own investigative results could be applied to other players as well. The Disguiser would become a 2 target role that could chose a player(and role) to disguise a mafia member, including himself, to look like. A disguised player could visit another player and it would appear as though the Disguiser's 1st target was the one that did the visiting. The Disguiser would have Astral visits, which means your visits will not trigger any mechanic that relies on you visiting a player. If you disguise yourself as another role your Astral visit takes priority over showing your 1st target as having visited you.
shapeshifter13 wrote:Framer:
We are still considering giving the Framer semi-permanent frames, meaning the frames would stay until checked by an investigative role. Thank you for all your previous feedback about this change, and if you have any further feedback about this change, or any other change please let us know!
Brilliand wrote:wozearly wrote:So, for example, the Disguiser switches the Mafioso (John) with a Sheriff (Deodat) and the Mafioso goes to kill a TP being watched by a Lookout. The Lookout will dutifully report that Deodat was the only visitor to the TP and, despite their protestations of innocence, Deodat will be lynched and flip Mafioso. If so, good grief that's a vicious ability to be able to spring on the Town.
I don't think Deodat would flip Mafioso, in this situation. It sounds to me like the Disguiser only disguises the Mafia member he selects; in this case, the Mafioso is disguised as a Sheriff, while the actual Sheriff would remain Sheriff.
DragonClaw66 wrote:Still not enough for the Framer; if it doesn't receive the ability to trick other Town Investigatives it will never be a good role. Forger change is good, though. I have no comment on the Disguiser change.
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