wozearly wrote:texer wrote:I think that a medium should only be able to seance uncleaned/unstoned Town roles. If the medium tries to seance a disguiser who disguised as a Town role, then the seance should fail. (The medium should not be allowed to seance the Town Traitor, but that's open to debate).
An idea I have is that the medium should be able to speak specifically with the dead town player (if they did not leave). The medium should get all of the night ability feedbacks from each night regardless (I disagree with the idea that mediums will need to keep a long will --for TI roles if the TI was leaving an accurate will the medium will really only need to see the info from the very last night unless the will was forged). I think this won't be that overpowered since the medium will probably only be able to seance a specific dead player once.
Medium should lose its seance once they die.
As I understand it, the general aim is to rework the Medium to operate broadly as it does now (give or take) but without needing to rely on the dead sticking around to talk to them - and ideally scotching the issue where multiple Mediums can too easily cross-confirm each other.
On that basis, it would make sense that the Medium continues to be able to seance cleaned/stoned roles to collect some information from them. Otherwise it boosts the Janitor/Medusa, who are already more influential on the game's outcome than most other supporting roles for Mafia/Coven. However, taking the opportunity to stop the Medium hard-revealing the Medusa is probably a good step IMO.
If the Medium seances a Disguiser and it fails, that 100% confirms them as a Disguiser. I personally think that's too powerful, especially in the absence of additional buffs to the Disguiser role, and why my thinking was to confirm the Disguised role but provide no other information; not a perfect solution, but the closest we can get to the current balancing without also needing to rework Disguiser. Similarly, I'm not a fan of the Medium getting all of the dead person's info from every night; not only is that excessive to wade through given most of it will be in the last will, but yet again it comes back around to hard countering the Disguiser. It would be more justified for cleaned/stoned roles but, again, I don't think the benefit outweighs the drawbacks.
Speaking to the dead person if they're still alive while seancing is nice on paper, but retains cross-confirming of multiple Mediums (even if it may be delayed by a night if Meds seance different people) and so I'd rather see it gone on that basis. I can take or leave the Med having one last seance to the living while dead. There are reasons to remove it, but as the Med isn't really in need of nerfbat attention I would probably be inclined to leave it in for now and revisit further down the line as needed.
Other town roles will know if a disguiser is a disguiser based on what happens (retris unable to use a disguiser, vigis shooting a disguiser at night and then not dying from guilt, etc.). Medium shouldn't be any different.
Maybe if a person is cleaned the Medium gets limited information? I don't think the medium should get as much information from a cleaned role as they do normal roles. How much information a Medium gets though is up to debate.
I completely forgot about the multiple mediums issue. In that case mediums shouldn't be allowed to use dead people at night.
Remove Medium seancing after death; it would make medium more complicated than it is, and I don't think that is necessary when Medium is getting buffed anyways.