Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
SparkingJayYT wrote:Imagine avoiding lynch by leaving the game and returning the next day lmao
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
KatiyaKramer wrote:it us understandable why the devs want proof of intention because it isn't fair to punish folks who are still running on Flash which is notoriously unstable.
Superalex11 wrote:KatiyaKramer wrote:it us understandable why the devs want proof of intention because it isn't fair to punish folks who are still running on Flash which is notoriously unstable.
Imagine the devs having a reasonable conception of "fair".
KatiyaKramer wrote:Also, a reconnect button is also on the devs list of things to implement after Unity if I am correct.
SparkingJayYT wrote:Imagine avoiding lynch by leaving the game and returning the next day lmao
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
KatiyaKramer wrote:Except there is no possible way for the game to tell the difference between an accidental disconnect (internet failure, game crash, etc) and an intentional leave (person hitting the button, refreshing the browser, etc.).
KatiyaKramer wrote:I've been informed by multiple people both on Discord and on the forums over the last 2 years that it is impossible to tell the difference, and here as one instance of a (now former) judge stating that it is the case.
viewtopic.php?f=14&t=90965&p=2971086&hilit=disconnect+reason#p2971086
And even if it were possible, it would not stop folks from finding ways around it (like instead of hitting the button, they unplug their internet modem, if they are running on a laptop that has a internet connection button, they hit that and turn it off for 3 seconds).
Flavorable wrote:KatiyaKramer wrote:I've been informed by multiple people both on Discord and on the forums over the last 2 years that it is impossible to tell the difference, and here as one instance of a (now former) judge stating that it is the case.
viewtopic.php?f=14&t=90965&p=2971086&hilit=disconnect+reason#p2971086
And even if it were possible, it would not stop folks from finding ways around it (like instead of hitting the button, they unplug their internet modem, if they are running on a laptop that has a internet connection button, they hit that and turn it off for 3 seconds).
Exactly this. Even for browsers users, it's not that hard to close a tab and re-open it. Or for a Steam user to hit alt + F4, or end the process in task manager. And no, that wouldn't be distinguishable from people actually disconnecting, since it does the exact same thing: the player disconnects from the game. Pretty sure the average leaver would know how to do so. It doesn't take any technical know-how to figure out a way around not being able to leave the game without clicking the leave button.
Regardless, this is a pointless conversation, since a leaverbuster is planned, as is a reconnection system.
Joacgroso wrote:I agree something should be done. However, not all people leave because they dislike their role. Some days ago I rolled consort in ranked practice and the game froze inmediately, so I probably left before day 1 started, making people think I did so because I hated my role.
The best solution to this would be implementing the reconnect button and then punishing hard the leavers. I don't think reporting those people does anything at the moment, since it's impossible to prove they left on purpose. Also, you only need 2 reports to send someone to the trial system, so don't worry about the winners not reporting. Also, forcing people to wait for the game to finish in case they leave is a good idea.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
ShylokVakarian wrote:Joacgroso wrote:I agree something should be done. However, not all people leave because they dislike their role. Some days ago I rolled consort in ranked practice and the game froze inmediately, so I probably left before day 1 started, making people think I did so because I hated my role.
The best solution to this would be implementing the reconnect button and then punishing hard the leavers. I don't think reporting those people does anything at the moment, since it's impossible to prove they left on purpose. Also, you only need 2 reports to send someone to the trial system, so don't worry about the winners not reporting. Also, forcing people to wait for the game to finish in case they leave is a good idea.
Wait, TWO reports? So all those reports of me being harassed by people who hate furries (a good portion of which even making the age-old joke of "If they want to be animals, we have the right to hunt them" and any other jokes about killing us) aren't even going through?
This is utter bullshit.
woahah wrote:ShylokVakarian wrote:Joacgroso wrote:I agree something should be done. However, not all people leave because they dislike their role. Some days ago I rolled consort in ranked practice and the game froze inmediately, so I probably left before day 1 started, making people think I did so because I hated my role.
The best solution to this would be implementing the reconnect button and then punishing hard the leavers. I don't think reporting those people does anything at the moment, since it's impossible to prove they left on purpose. Also, you only need 2 reports to send someone to the trial system, so don't worry about the winners not reporting. Also, forcing people to wait for the game to finish in case they leave is a good idea.
Wait, TWO reports? So all those reports of me being harassed by people who hate furries (a good portion of which even making the age-old joke of "If they want to be animals, we have the right to hunt them" and any other jokes about killing us) aren't even going through?
This is utter bullshit.
ok so first of all, thats the only way for us to protect against trolls, as joacgroso already stated
second of all, how do all these harassers know youre a furry
like, what
lastly, you said itself it was a joke
?????
ShylokVakarian wrote:woahah wrote:ShylokVakarian wrote:Joacgroso wrote:I agree something should be done. However, not all people leave because they dislike their role. Some days ago I rolled consort in ranked practice and the game froze inmediately, so I probably left before day 1 started, making people think I did so because I hated my role.
The best solution to this would be implementing the reconnect button and then punishing hard the leavers. I don't think reporting those people does anything at the moment, since it's impossible to prove they left on purpose. Also, you only need 2 reports to send someone to the trial system, so don't worry about the winners not reporting. Also, forcing people to wait for the game to finish in case they leave is a good idea.
Wait, TWO reports? So all those reports of me being harassed by people who hate furries (a good portion of which even making the age-old joke of "If they want to be animals, we have the right to hunt them" and any other jokes about killing us) aren't even going through?
This is utter bullshit.
ok so first of all, thats the only way for us to protect against trolls, as joacgroso already stated
second of all, how do all these harassers know youre a furry
like, what
lastly, you said itself it was a joke
?????
I regularly use the werewolf skin.
And I mean "joke". It's not a joke, quite frankly, it's a threat. You have absolutely no fucking idea what it's like when a large number of people you've never even met want to murder you. There's so much furry hate, it's inspired acts of domestic terrorism.
I see/experience constant furryphobia, homophobia, racist, and/or anti-semetic comments, and it's gotten to the point where people don't even CARE anymore. The game has become so toxic, you can jump from a game where some dude is ranting about black people to a game where someone is roleplaying as Hitler. Something has to be done about this, because almost none of these reports are getting through, and it's toxic shit like this that actively makes the game worse for everybody. SOMEBODY should be there to have the capacity to get these reports through without having to hope that a like-minded individual is also in the game, because those people are too few and far in between.
You can fix this by allowing certain trusted users (perhaps those with a high enough TR) to single-handedly report people in game. That way you can't just come in with a new account and just report everybody to clog up the Trial System, but people who know their report will actually be valid can file a report without having to hope someone else reported as well.Google wrote:Lastly, by making it only 1 report, bots and trolls will make too many reports and by trying to get more people breaking rules reported, you get more people walking away free because there are fake reports.ShylokVakarian wrote:I see/experience constant furryphobia, homophobia, racist, and/or anti-semetic comments, and it's gotten to the point where people don't even CARE anymore. The game has become so toxic, you can jump from a game where some dude is ranting about black people to a game where someone is roleplaying as Hitler. Something has to be done about this, because almost none of these reports are getting through, and it's toxic shit like this that actively makes the game worse for everybody. SOMEBODY should be there to have the capacity to get these reports through without having to hope that a like-minded individual is also in the game, because those people are too few and far in between.
MysticMismagius wrote:You can fix this by allowing certain trusted users (perhaps those with a high enough TR) to single-handedly report people in game. That way you can't just come in with a new account and just report everybody to clog up the Trial System, but people who know their report will actually be valid can file a report without having to hope someone else reported as well.Google wrote:Lastly, by making it only 1 report, bots and trolls will make too many reports and by trying to get more people breaking rules reported, you get more people walking away free because there are fake reports.ShylokVakarian wrote:I see/experience constant furryphobia, homophobia, racist, and/or anti-semetic comments, and it's gotten to the point where people don't even CARE anymore. The game has become so toxic, you can jump from a game where some dude is ranting about black people to a game where someone is roleplaying as Hitler. Something has to be done about this, because almost none of these reports are getting through, and it's toxic shit like this that actively makes the game worse for everybody. SOMEBODY should be there to have the capacity to get these reports through without having to hope that a like-minded individual is also in the game, because those people are too few and far in between.
Google wrote:Thats a fix, but its not really foolproof.
Also - stop with the colours god
Shylok youre helping no one stop
ShylokVakarian wrote:furryphobia
Superalex11 wrote:ShylokVakarian wrote:furryphobia
Unironically using this word probably isn't going to get people to take you as seriously as you sound like you want to be taken.
Granislol wrote:This is getting so fucking annoying.
I just had a game where atleast 7 people left day1. Day 2 there was 4 mafia, 1 arso who then left, 1 invest, 1 doc, 1 vig
And i am 99% sure none of thoose who still were in the game reported thoose who left
Why isnt leaving a game punished harder?
Reason why people are leaving is because they get a to them "a boring role" now if 2 people leave yeah sure some people might report them, but if 6-7-8 people leave the winning side wont care becasue "lol easy win"
Either put a "you cant queue up for a game timer" even if you left 1 game or punish people by taking away merit points or gold coins...just do SOMETHING.
I cant be the only one who queue up for a game and instantly see 3-4 people leave right away because they got GF or WW or Arso or whatever role.
KatiyaKramer wrote:A leaver buster will be coming to deal with all leavers automatically after Unity is fully done
ShylokVakarian wrote:woahah wrote:ShylokVakarian wrote:Joacgroso wrote:I agree something should be done. However, not all people leave because they dislike their role. Some days ago I rolled consort in ranked practice and the game froze inmediately, so I probably left before day 1 started, making people think I did so because I hated my role.
The best solution to this would be implementing the reconnect button and then punishing hard the leavers. I don't think reporting those people does anything at the moment, since it's impossible to prove they left on purpose. Also, you only need 2 reports to send someone to the trial system, so don't worry about the winners not reporting. Also, forcing people to wait for the game to finish in case they leave is a good idea.
Wait, TWO reports? So all those reports of me being harassed by people who hate furries (a good portion of which even making the age-old joke of "If they want to be animals, we have the right to hunt them" and any other jokes about killing us) aren't even going through?
This is utter bullshit.
ok so first of all, thats the only way for us to protect against trolls, as joacgroso already stated
second of all, how do all these harassers know youre a furry
like, what
lastly, you said itself it was a joke
?????
I regularly use the werewolf skin.
And I mean "joke". It's not a joke, quite frankly, it's a threat. You have absolutely no fucking idea what it's like when a large number of people you've never even met want to murder you. There's so much furry hate, it's inspired acts of domestic terrorism.
I see/experience constant furry hate, homophobia, racist, and/or anti-semetic comments, and it's gotten to the point where people don't even CARE anymore. The game has become so toxic, you can jump from a game where some dude is ranting about black people to a game where someone is roleplaying as Hitler. Something has to be done about this, because almost none of these reports are getting through, and it's toxic shit like this that actively makes the game worse for everybody. SOMEBODY should be there to have the capacity to get these reports through without having to hope that a like-minded individual is also in the game, because those people are too few and far in between.
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