Discussion for all revealed roles so far...
Vigilante:
This one looks, highly familiar. I'm betting that the vigilante will have three bullets (maybe more or less depending on the players [a bit similar to the card game, in a way]), that they can use to kill the evildoers. Like in TOS, the TIS Vigilante will die of guilt if they shoot a townie.
Lookout:
This "Eagle Eye" ability is a bit new, but it matches up with the lore quite nicely. After all, the lookout is...
Lookout Role Card wrote:an eagle-eyed observer, stealthily camping outside houses to gain information.
Except now the lookout can use the ability anywhere, not just outside houses.
Wraith:
This is a new role. I still have a few questions, though.
1. If the Lookout uses their "Eagle Eye" ability, will they be able to see invisible wraiths?
2. Are invisible wraiths able to use teleporters?
3. How does the teleporter system work?
Teleporters:
I think this is a bit similar to the vents in among us, except only traitors and witches are able to use them...
Maybe in certain chaos modes, (possibly capture the flag), there will be some teleporters that both townies and traitors will use, or maybe there are some teleporters that townies, but not traitors, can use.
Poisoner:
Very similar to the original poisoner, but the free moving system makes the new poisoner more powerful than the original.
If there are doctors, the doctor will likely have a harder time finding the poisoner's victim than in the original TOS, as the doctor would have to scour the map to find the poisoned victim. In the original, the doctor could just select the poisoned victim's name and heal them, voila. I'm predicting that the delay for killing will be shorter, too, as the delay couldn't be any shorter than 1 day in the original TOS, but if the delay is longer, the poisoner might be left undetected, unless the poisoned victim, or a witness, has good evidence against them.
Disguiser:
Since when did the disguiser enter the traitor faction from the Mafia? I thought the Mafia went to Italy and will not be joining...Maybe the Disguiser passed down their disguising abilities to a certain witch before going back to Italy with the other mafia members, and that witch passed down those abilities to her posterity? Then again, the mechanics are a bit different from the original disguiser (The sampling system is new).
With the new free moving system, the disguiser might be able to disguise as another to frame that other person, especially for the witnesses.
Sheriff: Not much changed, but I have some questions to ask:
1. How many times can the Sheriff use their ability per night?
2. Will all traitors be shown as "Evil"? Or, like in the original TOS, have some evil roles be shown as evil and others be shown as good?
3. Not a question, but I feel like that maybe the Sheriff will be a bit... underestimated. At least, it was in TOS. The role is still vital, however.
Tavern:
The location system is new. Wonder how the interaction between NPCs will work.
Serial Killer has killed the TT Jailor... and now the Town has congratulated that serial killer for no reason.
That TT Jailor has a will covered in blood, making it unreadable...
Since there is no medium, the town lost to the SK.