Hex Final Kill

Bug reports for the Unity Steam Beta.

Hex Final Kill

Postby JacksonVirgo » Sun Oct 13, 2019 9:00 pm

As a Hex Master, in a 1v1 scenario. When Hex Master attacks a player and kills them, it shows as killed by Hex Master twice (like additional kills show the hex symbol twice), obviously from the final hex and the regular Necronomicon attack. Is that intentional? Wouldn't it be better if it shows that it was killed by hex master once, but attack with the Unstoppable?


I was too slow to screenshot it, I can try and recreate it but that would mean getting to a 1v1 scenario again which would be unfortunate.
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Re: Hex Final Kill

Postby JacksonVirgo » Sun Oct 13, 2019 10:01 pm

I suggest removing it for simplicity's sake.
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Re: Hex Final Kill

Postby Jerme » Sun Oct 13, 2019 10:50 pm

Its intended, as the final hex + the basic attack of the hex are two different sources of how a player is killed (basic attack + unstopable attack)
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