Lemon wrote:I'm pretty sure everyone knows the answer
Wolfy wrote:To be honest, I have no clue, but the motto in some games I live by, expect the unexpected
It won't be completely straightforward
That's for sure
Samuel wrote:I feel like a lot of things are going on behind the scenes. I think it might not be as straightforward as anticipated.
Rabbit wrote:i think everything is under control
jk everyone wants a position of power so no-one knows what to do
Vivi wrote:Jeff, you know damn well what I think.
0ver wrote:Our tribe right now:
mdb1023 wrote:Welcome to your next Immunity challenge! In this challenge, each tribe will call upon the power of the Gods to assist them in battle against the other tribes. Here's how it works:
each tribe is given 9 orbs, each with the power of one of the following Gods: Zeus, Poseidon, Hades, Hera, Aphrodite, Ares, Apollo, Dionysus, and Hermes. The Power of the gods follows this hierarchy in order of most powerful to least powerful:
Spoiler:
In this challenge, you will use these orbs to call upon the power of the gods to engage in battle with the other two tribes. Each round, you will play a different orb against each tribe. Then, whichever tribe calls upon the power of the god higher in the hierarchy scores a point. If 2 tribes call upon the same power against each other, they both lose a point. Each round, you have the potential to score 2 points- 1 for each tribe you beat. So, for example: Say Pronaia plays Apollo against Zosteria and Zeus against Erane, Erane plays Aphrodite against Pronaia and Ares against Zosteria, and Zosteria plays Zeus against Pronaia and Hades against Erane. In this case, Zosteria would score 2 points for calling on power higher than that of both tribes, and Pronaia would score 1 point for calling on a higher power than Erane. Keep in mind, you can only play each orb once. Each round will last 6 hours, whoever is online at the time must make the decision of which orb to play against which tribe at each deadline. If there’s a tie, whichever orb was not used will be played and break the tie. If that’s still a tie, a different tiebreaker will be used. In addition, some orbs have special conditions once played:
Spoiler:
This is a game of WIFOM and strategy, trying to deduce what your opponents will do and save your most powerful orbs for when you need them most. There will be 4 rounds for this challenge, each 6 hours long, and at the end of each round, whoever is online will make the call for your tribe. Each round ends at the following time:
Round 1:
Round 2:
Round 3:
Round 4:
The 2 tribes with the most points win Immunity, safe from the vote. Losing tribe will go to Tribal Council, where someone will be the third person voted out of their tribe.
mdb1023 wrote:what is 6 times 4?
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