The Room 9: TNF, Gorotash, Jalandh & Multi have escaped!

A place for old, unplayed, and completed games go to lie.

Re: The Room 9: Exploration Phase 5 (5/10)

Postby timurtheking » Sat Dec 29, 2018 10:36 am

Fuhrer has been revived!
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 9: Exploration Phase 5 (5/10)

Postby timurtheking » Sat Dec 29, 2018 1:27 pm

Führer Elbaum (Gorotash/Determinus), Jerry (TheNightmareFox), Agent Drissel (Multiuniverse) & Ingut (Jalandh) have escaped!

The new Gatekeeper is...
Spoiler: Jerry (Thenightmarefox)


Other stuff:

Spoiler: Host's Favourite: Multi
Host feels bad for: Daizy
MVP Murderer: Gorotash
MVP Mastermind: Gorotash
Richest player: Multi
MVP Hoarder: Multi
MVP Explorer(s): Multi & Jalandh
MVP Idiot: Vidofnir/Greenrabbit
MVP Luckster: Sh99er
MVP Unluckster: Gorotash
Most points: Gorotash
MVP Traitor: MushroomDoge
MVP Inactive: Chemist

No MVP Hippy because there was no 1 or 2 people who truced the most (loads of people tied for most truces done)



Roles:
Spoiler: Masochist (submitted by Sh99er & gained by Multi) – You get +2 to your stats every time you lose a point and -1 to stats, every time you gain a point (you can’t go below your original stat total). Depending on your injuries you also get a stat boost but when those injuries are healed, you lose the stat boost.
Knowledges: Fighting styles and Survival skills

Flamer
(submitted by Jalandh & gained by Gorotash) - You can control nearby sources of flames. You cannot be hurt by fire or suffocated/poisoned by smoke. Once per day, for an hour, can envelope your entire body in flames but after this hour you will be fatigued for another hour.
Knowledges: Chemicals, basic Magic, and basic Alchemy

Guardian Angel (submitted by Chemist & gained by Mushroom) - Your target is [randomized player - Sh99er (Iris)]. They know a Guardian Angel is watching over them. While they are alive, you know where they are at any time. Neither of you may kill each other. You know if your target is injured. Once, no matter where you are, you may clear your target of all status effects, injuries, curses etc...
Knowledges: Basic magic, Planning, and Psychology

Kek Priest
(submitted by Nopingout & gained by Daizy) - You may pray to Kek once to heal you of all injuries, curses, good & bad status effects etc. You can also ask Kek once to bless you, making your stats all 10 for 1 day.
Knowledges: Magic, basic Valuables, basic Potions, and basic First Aid

Shapeshifter (submitted by Multi & gained by Sh99er) - Can transform into animals (some mutants and hybrids count too but not humans) but can only do this if either: The animal willingly gave you some of their fur, hair, any part of their body (animal isn't hostile towards you or you defeated a hostile animal and took some of their fur, hair, any part of their body. You can store only a maximum of 3 types of animal at any given time. As an animal, you can be directly attacked but you can defend yourself if someone tried to attack you directly. Every animal has special abilities, rules and restrictions.
Knowledges: Advanced Survival Skills, basic Psychology and Human Biology

Mole (submitted by Gorotash & gained by Nopingout) - You can spend a point, or you can spend 1 kill to discover someone's full role card. You can only reveal to other's that person's role name. You cannot tell anyone else except that person what their role card and abilities are.
Knowledges: Planning, basic Psychology and basic Human Biology

Revenger (submitted by Fishy & gained by Chemist) - If someone has betrayed you during room phase more than once, then during the next exploration & night phase, when your alone in a room together, you can directly kill the betrayer.
Knowledges: Basic Weapons, basic Fighting Styles, basic Psychology and basic Planning

Shadow (submitted by Mushroom & gained by Jalandh) - You can blend in with shadows making you impossible to be seen until you do a violent action or move out of the shadows into light. You have a dagger.
Knowledges: Planning, basic Weapons, and basic Mechanics

Fortune Teller
(submitted by Daizy w/help from Timur & gained by TNF) - Carries a Crystal Ball in inventory (this item cannot be stolen and can only be picked up and used by other players when you're dead). Once per day you may use the crystal ball to learn 1 person's role name. Once per day you may also pick a tarot card which gives you a special perk for the day (there are 22 different tarot cards and each one can only be used once). If someone else touches your crystal ball, you may also give them a tarot card 'perk' of your choice (even if your dead, you would still pick which tarot card they get).
Knowledges: Magic and basic valuables

Cyborg
(Submitted by TNF & gained by Fishy) - Each room phase, you may select a body part to be made mechanical. This can be any body part. This part will become stronger, faster, and tougher. However, water will short circuit it, putting electricity in it will make it go on the fritz, and it may be hacked.
Knowledges: Advanced electronics, basic weapons, basic crafting and Mechanics


Tarot cards:
Spoiler: The Fool - You randomize all your stats, knowledges and you gain random effects
Magician - Find out someone's whole role card & colour and you gain immunity to all potions, and magical spells/curses
High Priestess - Your skin will turn into a material of your choice (every material has it's ups and downs)
The Empress - You can revive someone of your choice for 1 point also if you or the revived person dies while Empress is active you cannot be revived ever again
The Emperor - If you kill someone then you may increase a stat of your choice to 10, if you assist a kill then you may increase a stat of your choice by 3 points
The Hierophant - You may pick 1 advanced knowledge of your choice to learn in exchange for another advanced knowledge you currently have (1 basic knowledge + 1 normal knowledge or 3 basic knowledges also count as 1 advanced knowledge)
The Lovers - You may ask a person to be your lover for the day, if they accept then you can speak to each other no matter where you are and cannot kill each other BUT anything that happens to them also happens to you and vice versa
The Chariot - If your stats are all the same and your sanity is exactly 50% then you cannot be killed but cannot stealth kill others
Strength - You may active super strength any time during the day but while it's active you lose sanity over-time
The Hermit - For the whole day you know if someone is lying to you, you also gain 1 extra point for Trucing during Room Phase but get 1 less point for successfully betraying during Room Phase ALSO you get -1 point if you and your opponent both betray
Wheel of Fortune - Your RNG is improved during good/neutral events but your RNG is worsened during bad events
Justice - If you are betrayed during room phase or attacked/injured during other phases then the attacker/betrayer will lose a point BUT if you betray your opponent or they truce with you during room phase or you are healed/saved during other phases then the saviour/trucer will gain a point
The Hanged Man - If you suicide while this is active then you will automatically revive yourself as a healthy brand new person the next day at the exact same time & location that you suicided
Death - You may speak to the dead. Every time someone dies, you gain a point but if someone is revived you lose 2 points.
Temperance - You can control liquids decently but every time you do so, you get hungry and thirsty.
The Devil - You will receive a random curse. All coins you earn/collect during the day will be doubled. All metal in the item you are currently holding will become Ebony Metal (a type of super strong metal from Skyrim) and the item gets a random enchantment (can be good or bad)
The Tower - You may temporarily master lock a door for the day and temporarily master unlock a door for the day. You may choose to make the master lock/unlock permanent but that will cost you 1 point or 1 kill .
The Star - You and 1 other random person will be blessed with a random positive effect (you can both get different effects). Also your sanity cannot be lowered and you are immune to the effects of Insanity.
The Moon - You gain night-vision, immunity to the cold, and better swimming skills + water breathing. On the other hand; Animals, Monsters and NPCS will be super aggressive towards you and your friendliness drops by 3 points.
The Sun - You become super weak to poisons, drugs & chemicals but you become immune to electricity, certain energies and fire. You cannot be knocked unconscious but you also cannot fall asleep which can lead to fatigue and other problems.
Judgement - You may judge someone who is in your room every 12 hours, you will find out if they have killed/assisted a kill on someone during this day. If they have killed someone during the day then they get a random negative effect and you gain a positive random effect. Also if you kill that person before you use your next Judge then you gain 1 point for every kill they ever did.
The World - You may freeze time but for every second time is frozen, your heart is also stopped/strained.
Last edited by timurtheking on Sat Dec 29, 2018 1:42 pm, edited 1 time in total.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 9: TNF, Gorotash, Jalandh & Multi have escaped!

Postby Chemist1422 » Sat Dec 29, 2018 1:33 pm

1. Finally I won MVP in something
2. Who was Mushroom’s target?
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Room 9: TNF, Gorotash, Jalandh & Multi have escaped!

Postby timurtheking » Sat Dec 29, 2018 1:42 pm

Chemist1422 wrote:1. Finally I won MVP in something
2. Who was Mushroom’s target?

Sh99er
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
User avatar
timurtheking
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Posts: 44
Joined: Fri Jul 17, 2015 7:34 am
Location: Under the bridge.

Re: The Room 9: TNF, Gorotash, Jalandh & Multi have escaped!

Postby Multiuniverse » Sat Dec 29, 2018 9:11 pm

Mr. Gobbles shall rise again

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: The Room 9: TNF, Gorotash, Jalandh & Multi have escaped!

Postby TheNightmareFox » Sat Dec 29, 2018 11:21 pm

2 people take almost all mvp slots lol
Goro and
Multi
Man I can't come up with anything good to put here
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