Mutiny Created and originally run by Fenraiser You are voyagers looking for a new life in a new land. Slates wiped clean, you are neither criminals or citizens. You are explorers on this open ocean. To lands never seen, to face dangers and blessings head-on, you must move foward. But, the only real danger is not the seas, the storms, or the pirates out for your lives and gold. The greatest danger you all face are none other than yourselves.
I welcome you adventurers from all walks of life to the ship that will take you to your new home-The Covenant V.
Spoiler:Basic Mechanics:
Game phases are 48 hours. Phases will switch from day to night as normal, although gameplay will not be significantly different from each other. Actions are free. They are effective as per the host's judgement. The game will end when all the players die, the ship is destroyed, or the destination has been reached.
Basic Stats:
Mutiny Level: It is the level of the crew's tension and unease. When it reaches 100%, there will be an uprising. It starts at 0. It increases by 10% every phase. A character death/kill will increase the mutiny level by 40% in normal circumstances. An NPC kill will only increase it by 10%. A quest going poorly (resulting in moderate+ injury, mass destruction of explored area, allied character/NPC death) increases the Mutiny level by 10% or more, depending on how badly it goes. Prisoners bring the Mutiny level up 6% per phase each. Fighting on board the ship between player characters raises the Mutiny level by 4%. Voyage Level: It is the level at which you are reaching your destination. Every day it increases by 20%.
Inactivity:
First prod is 48 hours the second 24 hours after that. If you need to be prodded more than twice, you're replaced. Inactive characters may be puppeted until they are replaced by a backup. if no backups are available, then they continue to be puppeted until a new player arrives.
Characters/NPCs:
There are 6 players. Each player has some role on the ship which will give them certain abilities in events and in relation to ship stats.To gain a role, simply /join as that role. First come first serve, and no doubles. Every player can order NPCs at a limited level as per the host's judgement. Characters shall not pm each other. Everything will be on this thread. Players cannot kill each other under normal circumstances. NPCs can be killed freely, however. NPCs are less effective at events and actions than other players. Players can choose what kind of profession/character they want. Any character can take any action, but the host will decide what happens. NPCs are housed in the room with their number.
Events:
Events can decrease or increase any of the stats. Events are used to progress the story. Events can kill main characters. NPCs can be sent to do events although they will be less effective than regular crew members. Keep an open mind. I reserve final say on events.
/join as Artist (sketches and paintings, to be more specific) (note: I know very little about the physical processes of creating visual art, so forgive me for any inaccuracies)
One of these days I'll do something cool with my signature. Just wait.
There are 8 players. Each player has some role on the ship which will give them certain abilities in events and in relation to ship stats.To gain a role, simply /join as that role. First come first serve, and no doubles. Every player can order NPCs at a limited level as per the host's judgement. Characters shall not pm each other. Everything will be on this thread. Players cannot kill each other under normal circumstances. NPCs can be killed freely, however. NPCs are less effective at events and actions than other players. Players can choose what kind of profession/character they want. Any character can take any action, but the host will decide what happens. NPCs are housed in the room with their number.
The one where you sneak around streets and stab random people before escaping the city via the ship as the police race to your house following an important lead just to find that you escaped
Last edited by Multiuniverse on Thu Nov 22, 2018 5:12 pm, edited 1 time in total.
Thanks parker for the gif and SuperDuper for suggesting rotational sig
The one where you sneak around streets and stab random people before escaping the city via the ship as the police race to your house following an important lead just to find that you escaped
Aight. Seems legit.
Chemist1422 wrote:do we have a crow's nest?
Of course. It's located on the main deck.
deathofrats0808 wrote:We'v got kids again. The last time this happened, I had to shoot Sega when he made them kill each other for his amusement.
I remember doing the time-warp Drinking those moments when The Blackness would hit me And the void would be calling... Let's do the time-warp again!
since i keep being forgotten here's my FM records: town aka getting citizen almost everytime: TFM61 TFM62 NFM53 TFM65 NFM54 TFM66 15B VFM32 15F SFM46 16D ep XVII SFM52 evan forcing me do the VC...
glad to have made it for once i always wanted to try playing this game
I remember doing the time-warp Drinking those moments when The Blackness would hit me And the void would be calling... Let's do the time-warp again!
since i keep being forgotten here's my FM records: town aka getting citizen almost everytime: TFM61 TFM62 NFM53 TFM65 NFM54 TFM66 15B VFM32 15F SFM46 16D ep XVII SFM52 evan forcing me do the VC...