Betrayal IX (24/?): U-pick

A place for old, unplayed, and completed games go to lie.

Betrayal IX (24/?): U-pick

Postby timurtheking » Sat Mar 07, 2020 4:49 pm

The ninth game of Betrayal is currently in progress!

This game will be our first U-pick! When you join, please DM me a role (you will get this role); the role can be an existing one, a custom one (will be balanced if UP/OP) or if you have no ideas just ask me or any other Host to make one for you!

Sign-ups:
1) MeLikey 5th - Drank a Scarlet Potion D9
2) Kirigirii (Dean) 8th - Eliminated D8
3) Biohazard
4) MoustachioMario 13th - Eliminated D6
5) HunterCowen 20th - Sliced by a Light-sabre D3
6) Lukundo 3rd - Eliminated D11
7) Jamez
8) Chemist 4th - Eliminated D10
9) Sharklifter 16th - Eliminated D5
10) Ace 11th - Sacrificed D7
11) Blue 23rd - Eliminated D1
12) Ineedanewname 15th - Modkilled
13) Pixiepizza 14th - Died to heartbreak
14) Quizzicol 18th - Eliminated D3
15) Cymbalic 22nd - Eliminated D2
16)Drew 6th - Drank a Scarlet Potion D9
17) Overkill 19th - Shot D3
18) Jacksonian 12th - Beaten to death on D7
19) Meatball 10th - Eliminated D7
20) Iron Repulsor 21st - Sliced by a Light-sabre D3
21) Spoon God 9th - Died via Death Curse D8
22) Pyro 17th - Eliminated D3
23) TTK 7th - Modkilled D8
24) Thien 24th - Exploded by a 6PB D1

Discord: https://discord.gg/Ucsdk4D
Join the Discord to spectate/play!

Previous Game Results: Spoiler:
Game #6:
1st - TNF [Survivor] - Outlasted everyone (Masochist)
2nd - ThatAwkwardBeard - Runner-Up (Villager)
3rd - Bluedetroyer - Eliminated 12th elimination (Sidekick)
4th - BioHaZaRd934 - Eliminated 11th elimination (Wizard)
5th - Josiah - Modkilled for inactivity (Pathologist)
6th - TheUltiMeatball - Eliminated 10th elimination (Juggernaut)
7th - Sharklifter - Lost a Duel against BioHaZaRd934 (Overlord)
8th - downhillnote290 - Lost a Duel against Sharklifter (Hunter)
9th - Zac - Eliminated 9th elimination (Medium)
10th - Yosh1123 - Eliminated 8th elimination (Hacker)
11th - Liberty - Eliminated 7th elimination (Manager)
12th - Hey Im Jake - Eliminated 6th elimination (Ghost)
13th - ToolboxToast - Blown up by the Six Point Bomb (Nurse)
14th - Chemist1422 - Eliminated 5th elimination (Gunman)
15th - Alver - Modkilled for inactivity (Hero)
16th - cowboy josh - Eliminated 4th elimination (Backstabber)
17th - Vidofnir - Eliminated 3rd elimination (Undercover)
18th - ThisIsMyGame - Eliminated 2nd elimination (Gatekeeper)
19th - 0verki11 - Shot by the Gunman (Threatener)
20th - The Lukundo - Eliminated 1st elimination (Judge)


Game #5:
1st - Timuru [Survivor] - Outlasted everyone (Sidekick)
2nd - Doug - Runner-Up (Threatener)
3rd - Jdsameer09 - Eliminated 13th elimination (Masochist)
4th - BadNewsBear - Eliminated 12th elimination (Witchdoctor)
5th - Sh99er - Eliminated 11th elimination (Gatekeeper)
6th - Gorotash - Eliminated 10th elimination (Backstabber)
7th - Bluedetroyer - Eliminated 8th elimination (Gravedigger)
8th - Chemist - Eliminated 7th elimination (Highwayman)
9th - Maxine - Slain by Excalibur (Undercover)
10th - TNF - Eliminated 6th elimination (Villager)
11th - Hopeless - Eliminated 5th elimination (Succubus)
12th - Pride - Eliminated due to soul link (Ghost)
13th - Aiden - Eliminated 4th elimination (Banker)
14th - Omgitsnightly - Modkilled for inactivity (Lancer)
15th - Monika - Eliminated 3rd elimination (Bomber)
16th - Lukimeih - Commit suicide due to guilt (Pathologist)
17th - Cyromaniac - Shot by an unknown entity (Manager)
18th - The Lukundo - Eliminated 2nd elimination (Hunter)
19th - Vidofnir - Eliminated 1st elimination (Gunman)


Game #4:
1st - TNF [Survivor] - Outlasted everyone (Gunman > Manager > Backstabber)
2nd* - Sh99er - Drunk Scarlet Potion (Hunter > Gatekeeper > Villager > Witchdoctor > Ghost)
2nd* - Timuru - Drunk Scarlet Potion (Sidekick)
4th - Quizicol - Eliminated 10th elimination (Threatener)
5th - Chemist - Eliminated 9th elimination (Masochist)
6th - KingKottlewing - Eliminated 8th elimination (Detective)
7th - woofy - Eliminated 7th elimination (Bomber)
8th - SilverStar2003 - Eliminated 6th elimination (Nurse)
9th - gummio - Eliminated 5th elimination (Hero)
10th - doug - Eliminated 4th elimination (Lancer)
11th - Vidofnir - Eliminated 3rd elimination (Juggernaut)
12th - omgitsnightly - Blown up by woofy (Hacker)
13th - Maxine - Eliminated 2nd elimination (Succubus)
14th - N - Eliminated 1st elimination (Undercover)
15th - Bluedetroyer - Shot by TNF (Highwayman)
16th - Gorotash - Shot by TNF (Overlord)
17th - The Lukundo - Hunted down by Sh99er (Gravedigger)
*They died at the same time so they share the same position


Game #3:
1st - Sh99er [Survivor] - 13400 points (Masochist)
2nd - TNF - 13000 points (Backstabber)
3rd - Xerxes - 1000 points (Sidekick)
4th - Jalandh - 833 points (Detective)
5th - doug - 833 points (Agent)
6th - Chemist - 800 points (Overlord)
7th - gazza - 500 points (Judge)
8th - thebethsterz - 0 points (Threatener)
9th - Gorotash - 0 points (Nurse)
10th - gummio - 0 points (Gunman)
11th - woofy - 0 points (Wizard)
12th - Lime - 0 points (Bomber)
13th - Cyromaniac - 0 points (Lancer)
14th - Bluedetroyer - 0 points (Highwayman)
15th - Vidofnir - 0 points (Hero)
16th - Quizicol - 0 points (Succubus)
17th - MM - 0 points (Hacker)
18th - Raccoon - 0 points (Gatekeeper)
19th - The Lukundo - 0 points (Ghost)
20th - omgitsnightly - 0 points (Banker)


Game #2:
1st - Sh99er [Survivor] - 9725 points (Threatener)
2nd - Timuru - 10000 points (Agent)
3rd - Vivi - 8109 points (Hacker)
4th - Cyromaniac - 4450 points (Avenger)
5th - Gorotash - 1501 points (Juggernaut)
6th - The Lukundo - 777 points (Hero)
7th - gazza - 111 points (Wizard)
8th - gummio - 111 points (Banker)
9th - thebethsterz - 100 points (Assassin)
10th - Jalandh - 1 point (Nurse)
11th - Chemist - 0 points (Undercover)
12th - Takumi - 0 points (Ghost)
13th - Bluedetroyer - 0 points (Gravedigger)
14th - woofy - 0 points (Gatekeeper)
15th - TNF - 0 points (Villager)
16th - omgitsnightly - 0 points (Backstabber)
17th - Kingkottlewing - 0 points (Detective)
18th - Quizicol - 0 points (Hunter)


Game #1:
1st - Timuru [Survivor] - 7333 points (Pathologist)
2nd - TNF - 4300 points (Hacker)
3rd - Jalandh - 3000 points (Gunman)
4th - Multi - 3000 points (Backstabber)
5th - Takumi - 2501 points (Nurse)
6th - Kingoftherocks - 1300 points (Judge)
7th - Vidofnir - 1001 points (Wizard)
8th - PKR - 800 points (Undercover)
9th - gazza - 500 points (Avenger)
10th - TTR - 499 points (Villager)
11th - omgitsnightly - 333 points (Sidekick)
12th - SushiMartyr - 0 points (Gatekeeper)
13th - Max - 0 points (Assassin)
14th - Cyromaniac - 0 points (Detective)
15th - Quizicol - 0 points (Overlord)
16th - alexander_lifel - 0 points (Hero)
17th - woofy - 0 points (Ghost)
18th - Danielle - 0 points (Threatener)
19th - SpiritTheDeer - 0 points (Juggernaut)

19 players, 1 winner and a whole lot of betraying. All of these people, testing what it takes to be the Deceptionist. There’s only one win condition, live. And to gain the upper-advantage, you must try and form alliances with people you trust. However, there can only be one winner, and you must betray to live. Betrayal is a game where you vote people out and also includes aspects like roles, items, killing and doggos.

To form an alliance, you must pm anyone you want to have in your Alliance and pm me or a co-host as well. The people you want in your alliance must pm me too to say that they want to be in that Alliance as well. I will then create a private chat with the alliance name and add all the members into it. The alliance cannot have more than 4 people. You're allowed to make group chats with anyone however, but these won't give you alliance bonuses.

I will pm everyone about the results of specific abilities and items, if they have any status effects, if they've been killed and if anything else happened to them every day. To use an ability or an item, you must pm me.You may hold up to three items, and can hold more if you have an item count boost.

Every player will have a Coins value and a Luck value. You cannot know your luck. You're also allowed to give items to other players whenever you like but you cannot give anything else or give items when you die. You may only have a maximum of 4 items unless you have any perks that increases your limits.

In the final two, the winner will be decided by three judges including myself and the votes will be based on who played a better strategic game to make it to the end, there will be a discussion phase during this time for the finalists to make their case.

The rules are quite simple, just don't be an idiot and don't screenshot anything.

Factions: Spoiler:
GOOD - You are the guys who want to rid of all evil. You help and support others and investigate to find out information. Your luck value goes up by 2 every Good player in your Alliance and 1 for every Neutral player.

NEUTRAL - You side with anyone you want, without regret. You choose to help others or hurt others and you side with anyone you want. Your luck value goes up by 1 for every player in your Alliance.

EVIL - You are the guys who want to rid of all good. You cause chaos, by hurting others and manipulation. You’re powerful and strong. Your luck value goes up by 2 for every Evil player in your Alliance and 1 for every Neutral player.

Roles: (These are here as reference) Spoiler:
NEUTRAL
Sidekick - You are an amazing team player and will always help others, making you a strong ally. Helping others allows you to help yourself too.

Abilities:
Safeguard [x3]* - Protect somebody from the next elimination. Cannot be yourself. Whoever you protect won't be notified.

Surveillance [x3]* - Protect your alliance from visitors, nobody can use items or abilities on anyone in your alliance for 24 hours. Visitors will still use up a charge & will not be notified that their action failed.

Steel Guard [x0]* - Protect your alliance from the next elimination. Can't be used if you're not in an alliance.

Silver Finger [x1]* - Your vote counts as 2 for the next elimination and 2 votes will be nullified against you.

Perks:
Security - Every time you successfully protect someone with Safeguard, gain a charge for Steel Guard.

Sympathetic - Prevents anyone from voting anyone else in your alliance.

—-
GOOD
Detective - Your life revolves around finding information and using it to your advantage, and that's what you plan to do.

Abilities:
Search [x5]* - Find out what type of action your target most recently did (investigative, killing, healing etc) and the player they used it on.

Interrogate [x3]* - You're given 2 possible roles that the person you select could be, one is a random false role and the other is their actual role.

Solve [x0]* - Figure out any piece of information of your choice about a player. Gain a charge for this every even day.

Perks:
Clever - Immune to Blackmailed, Disabled and Despaired.

Self-Defence - If anyone tries to attack you, they will fail and you will give them Blackmailed. Additionally, you find out their name & role.

—-
GOOD
Gunman - You want to stop evil and prove yourself worthy, that is your only goal. You only have one shot at life, literally. Make sure it’s worth it or it will really haunt you.

Abilities:
Fire [x1] - Shoot a player. If you kill someone good, you will commit suicide.

Perks:
Confidence - Once you’ve shot a neutral or evil, you become immune to negative status effects.

Ignorant - Cannot be redirected to another target when you shoot somebody.

Justice’s Gift - If you shoot and kill an evil, you will obtain an Unreliable Wish.

—-
EVIL
Hacker - You love hacking, and you will try to hack as much as possible to survive, it’s your only choice. You can really change results of things, you can mess up anyone you want.

Abilities:
False Result [x4]* - Choose three targets, for the next elimination, if your first target votes your second target, they instead vote your third target.

Troll [x1]* - For the upcoming elimination, you become immune to votes but votes on any of your allies are now doubled. Your allies cannot leave the alliance until after the elimination.

Silence [x2]* - Give a player Blackmailed.

Disable [x2]* - Give someone Disabled. Removes any other status effects apart from Cursed. This effect is removed from anyone who has it when you die.

Perks:
Escapist - Immune to Disabled and Blackmailed.

—-
GOOD
Undercover - You want to stay a secret to everyone, if you get exposed to what you really are, then the future will not be bright for you.

Abilities:
Black Cloak [x7]* - Next time someone visits you, they get redirected to a target of your choice.

Deduct [∞]* - Find the exact role of a player of your choice, has a 24 hour cooldown after use.

Investigate [x3]* - Find out who voted your target at the previous elimination and who your target is voting for the upcoming elimination.

Perks:
Exposed - If three currently living people have declared** you as the Undercover, you cannot use Deduct or Investigate anymore.

Paranoia - Cannot be redirected.

White Clues - Gain a charge for Investigate every time you deduce an evil.

—-
EVIL
Threatener - Your only way of living is by threatening over people to do what you want.

Abilities:
Steal [x2]* - If player you chose has any items, you will take them all.

Shutdown [x1]* - Prevent a player and all of their alliance members from voting at the upcoming Elimination and blackmail the player giving them Blackmailed.

Redirect [x2]* - Redirect a player to visit a player of your choice next time they visit somebody. They will not be informed.

Survivalists Threaten [x1]* - Prevent two players from voting two players of your choice for the next elimination. Can prevent players from voting yourself.

Perks:
Dealer - Allows you to transfer coins to somebody. Anyone in the Threatener's alliance can also transfer money to each other.

Broker - Has +1 item count.

—-
GOOD
Nurse - Your only desire in life is to heal others and help the ones you need to survive yourself.

Abilities:
Heal [x3]* - Heal your target from the next fatal effect that happens to them aside from being eliminated.

Vaccinate [x3]* - Your target becomes immune to a status effect of your choice.

Cure [x3]* - Cures your target of any status effect.

Perks:
Powerful Immunity - Immune to negative status effects.

Medical Bills - You may charge your target an amount of coins when using any of your abilities on somebody. If they refuse the bills, you will get your ability charge back.

—-
NEUTRAL
Ghost - You’re not really a human. You’re just a lone spirit casting an illusion unknown to the others. Your spirit is still alive, and it doesn’t want to be around others.

Abilities:
Invisibility [x4]* - Go invisible which allows nobody to visit you for 24 hours.

Curse [x4]* - Curse somebody, giving them Cursed. Removes any other status effects they have.

Death Curse [x1]* - Curse somebody, giving them a special Cursed which can only be cured by the Wizard’s bless. Someone inflicted with this curse will have their perks and abilities disabled unless you die.

Disappear [x1]* - Vanish for up to two days, making nothing happen to you. You're also immune to votes. You may reappear at any time once you vanish.

Perks:
Ghosts Blood - Immune to Cursed.

Secret Spirit - You can still use your items and abilities when you’re eliminated.

Confusion - If you're investigated, the investigator will receive a random result instead.

—-
NEUTRAL
Backstabber - You’re a strong guy, and you can choose to help anyone you want, but you can also backstab anyone you want at any time. This is how you interpret life, betraying to survive.

Abilities:
Mans Blessing [x2]* - The first vote on a selected player doesn’t count and remains permanent until you change it. Cannot stack.

Decode [x3] - Reverse the effects of Mans Blessing, making the first vote count as two instead or reverse the effects of Fatality, making any votes on your allies not counting.

Fatality [x1]* - For one elimination, all votes on any of your allies count as 2.

Perks:
Manipulator - If you Decode someone and they have the Lucky status, they get the Unlucky status and vice versa. Same applies with Burned & Frozen.

Finger of Death - When you die, you may pick a target to have the first vote for someone count as 2 permanently. Once that target dies, you may choose another player.

Counting Stars - Every time one of your allies die, you gain a charge for Mans Blessing and Decode.

—-
GOOD
Wizard - You’re the master of spells. You’ve been practicing magic ever since you were young, and you will use the magic to your advantage.

Abilities:
Freeze [x1]* - Freeze somebody, giving them Frozen. Removes any other status effect they have apart from Cursed.

Electrify [x1]* - Electrify somebody, giving them Paralysed. Removes any other status effect they have apart from Cursed.

Empower [x1]* - Empower somebody, giving them Empowered. Removes any other status effect they have apart from Cursed. If you empower yourself, you cannot use empower again.

Fireball [x1]* - Burn somebody, giving them Burned. Removes any other status effect they have apart from Cursed.

Bless [x2]* - Bless somebody, removing Cursed from them if they have it. It can also revive a dead player if they're preserved.

Perks:
Magic Barrier - Immune to Frozen, Paralysed, Burned and Cursed.

—-
EVIL
Juggernaut - You’re a beast, and all you do is become more powerful as the days go by, but you also become more evil and more of a threat to those around you.

Abilities:
Peek of the Grave [x0]* - Find the exact role of a player who has been eliminated. Gain an extra use for Peek of the Living when used.

Peek of the Living [x1]* - Find the exact role of a player. When the player you investigated dies, you gain an extra use for Peek of the Grave.

Resilient Aura [x1]* - If you are voted to be eliminated next elimination, a player of your choice instead will be eliminated. You stay anonymous during this. If successful, you become immune to the next Elimination too.

Perks:
Power Up - When 16 players are left you get: Cursed immunity and +1 item count.

Power Up Mega - When 11 players are left you get: Cursed, Frozen & Paralysed immunity, +1 item count and your vote counts as 2.

Final Gambit - When 6 players are left you get: Immunity to bad status effects, death immunity and your vote counts as 3.

—-
NEUTRAL
Pathologist - You’re interested in the dead and you enjoy examining dead bodies. It’s all you do, even in your free time. You’re so obsessed with it that you want others to be killed just to be examined.

Body Examine [x4]* - Find the role of a player who has died.

Reenact [x1] - Choose a perk and an ability to gain from somebody you've examined.

Disrespectful Peek [x4]* - Check what items a dead player has.

Confiscate [x2]* - Take all the items from a player who has died for yourself.

Perks:
Dead Inside - Immune to any effects from somebody’s perk or ability that can happen to you when they’re dead.

—-
GOOD
Judge - You want the world to be a utopia, where it’s free of crime, poverty and hatred. You want the evils gone, but if you fail you will gradually weaken yourself.

Abilities:
Lawful [x1]* - Changes the day to have two eliminations. Your votes count as 2 for both of them.

Overrule [x2]* - Remove any elimination immunities from a player for the upcoming elimination.

The Hammer [x1] - Use this to completely stop the upcoming elimination when the time comes, saving the player with the most votes.

Perks:
Justice - If both people eliminated during the Lawful trial are evil or neutral then you gain a random Epic-Mythical tier item.

Dystopia - If both of the people eliminated are good during the Lawful trial then your abilities are disabled and you get Despaired.

—-
NEUTRAL
Villager - You’re just a villager who wants to survive. You may have to fight for survival, but it’s your desire to live and get back to your village, everyone loves you.

Abilities:
Bond [x4]* - Bond with yourself or a player in your alliance, making them get +30% coins value. Cannot be used on the same person again within 24 hours. Can stack.

Perks:
Loveable - You can be in up to three alliances.

Castled - You only gain alliance bonuses from the alliance that gives them the most bonuses.

Jack of All Trades - Gain an additional Any Ability from events and items that usually give Any Abilities.

—-
EVIL
Gatekeeper - You’ve always been taking in prisoners, whether they’re sickly evil or perfectly innocent and abusing your power by using them. You like to stop your threats by putting them through misery and pain instead of killing them.

Abilities:
Restrain [x2] - Restrain someone, giving them Restrained. Removes any other status effect they have apart from Cursed. You will know your prisoners role. Your prisoners will be freed on your death.

Force Ability [x7] - Force your prisoner to use any of their abilities on any player.

Release [x2] - Release your prisoner, removing Restrained from them.

Perks:
Armoured - Negates one fatal effect on you apart from being eliminated.

Preserved - Items cannot be stolen. It will notify anyone who tries to steal them that they had no items.

Spare Cuffs - If someone is inflicted with Restrained, you can use your abilities on them as if they are a prisoner.

—-
GOOD
Hero - Your ambition was always to do something magnificent and brave. It’s always what you wanted to do, and you will try as hard as you can to achieve that goal.

Abilities:
Venture [x9]* - Find out if a player is good or not.

Mentor [x1]* - Learn an alliance members role and learn one charge of an ability of theirs of your choice. Fails if your target is neutral or evil.

Protection [x3]* - Make an alliance member completely immune to death including eliminations for 24 hours.

Perks:
Heroic Power -You get x1.25 higher Immunity Card chances and +3 Luck if everyone in your alliance is good or neutral.

Legion - You may have 5 people in your alliance.

—-
EVIL
Overlord - You’re extreme. You’re the leader of all evil, you have power over all the evil, you’re what created the word evil. And evil is how you survive.

Abilities:
Demon Hunt [x9]* - Find out if a player is evil or not.

Reanimate [x1]* - Reanimate a dead player and be able to use any abilities they didn't use.

Discover [x1]* - Find the exact role of a player ignoring any redirects. Will also find the Ghost.

Perks:
Evil Aura - You get x1.5 higher Immunity Card chances and +2 Luck if everyone in your alliance is neutral or evil.

Legion - You may have 5 people in your alliance.

Seize - You’ll find out your alliance gets an Immunity Card before everyone else and may choose to take it without anyone knowing.

—-
GOOD
Agent - Your whole life, you've been watching others. Your scouting skills have stayed intact and led you to prepare for a life-threatening moment like this.

Abilities:
Follow [x3]* - You will know everything your target does for 24 hours from use.

Spy [x3]* - You will know everything that happens to your target 24 hours from use.

Hidden [x2]* - For 24 hours on use, anything done on you will be reflected back to the user.

Perks:
Hawkeye - If someone steals from you, you will know who did it.

Dark Sight - If anyone in your alliance talks negatively about you behind your back, you'll be notified of what they're saying.

Organised - Your vote cannot be stolen, blocked or tampered with in any way.

—-
EVIL
Highwayman - You're a crazy bandit who goes to insane levels of crazy to make things go your way and increasing your chance of survival.

Abilities:
Ruthless Murder [x1] - Reveal your role and then shoot one person. If you kill a member of your own faction then you will be Despaired and cannot use any of your own abilities.

Hold-up [x1]* - Threaten to kill someone, they can either accept death, give you all money or all items. The target can’t use items or spend money at this time.

Armed Friend [x1] - You give somebody Ruthless Murder but you cannot use it after.

Bloody Escape [x1]* - Choose a person to hide behind permanently. If you’re attacked, they will attack your target instead. The person you hide behind will appear as Highwayman if investigated.

Perks:
Suspicious - If someone in your alliance is investigated they will investigate you instead.

—-
NEUTRAL
Banker - You love numbers, and really big ones at that. Even better if they're YOUR big numbers, and you will do anything you can to raise them.

Abilities:
Inheritance Tax [x1]* - You take all money from a dead player.

Last Will [x4]* - If you receive the most votes for the upcoming elimination, everyone who voted you has their coin count reduced to 0. This applies even if rebounded / immune.

Payday [x1]* - Everyone currently alive must pay up 100 coins to you or become Restrained for 3 days.

Inflate [x1] - Increases an items price by 1000 coins.

Perks:
Bank Loans - Allows you to transfer an amount of coins to somebody. Anyone in the Banker's alliance can also transfer money to each other.

Greedy - If in an alliance, you may take all coins that non-neutral allies get.

Shopkeeper - You will know when an item is bought, and what item it is.

—-
EVIL
Witchdoctor - You were born with crazy magicial healing powers, but instead of making good use of them, you decided you abuse them. Your abusing has made you into a devious Sorcereress who causes chaos and disruption.

Abilities:
Soul Binding [x1]* - Choose 2 players. Those players are now connected, and if one of them dies the other does too. All status ailments/effects and buffs are shared as well. Link is broken when you die.

Voodoo Doll [x1]* - Make a Voodoo Doll of someone, anything that happens to you will happen to them, aside from receiving votes and being eliminated. This Voodoo Doll becomes an item in your inventory and whoever holds the item has this power.

Hex [x1]* - Whoever is affected by the Hex, can use their next item twice.

Perks:
Insane - You cannot become Despaired, Drunk or Blackmailed.

Magic Mind - Your actions and votes cannot be controlled by anyone or anything.

—-
NEUTRAL
Medium - You're a quiet, passionate and lonely soul who has the ability to talk to the dead.

Abilities:
Bury Alive [x2]* - Bury someone for 24 hours, making them count as dead and finding out their role. They cannot do anything other than talk, nor can anything happen to them. Abilities that work on dead players will now work on your targets.

Preserve [x2]* - If someone died, within 24 hours of the death you can use this on them to make their body survive for 24 more hours. If they’re healed or blessed within that time they will come back to life.

Soul Seer [∞] - Select a player, upon their death, you can see their role, their items, money and their last actions. You gain a charge upon the selected player dying. If used on yourself and you die, you may continue to make chats with the living.

Perks:
Service - If you save anyone with Preserve, they cannot vote you for the rest of the game.

Haunted Tombstone - Cut a player of your choices coins in half when you’re eliminated, you choose who gets the coins.

Spiritual - You can open chats with the dead, allowing communication.

—-
EVIL
Hunter - You've hid in the shadows, waiting to strike at the right times to benefit yourself. Your life is made of isolation and making risks.

Abilities:
Mask [x3]* - Give you or one of your allies a mask which makes their role, abilities and items detection immune and their votes cannot be revealed in any way.

Hunt [x1] - Guess someone’s role. If nobody alive has investigated them and found their exact role, their role is revealed to everyone and you kill them. If hunt fails, you become Blackmailed.

Scent Marker [x1] - Mark someone with a special scent, when they die, you gain a Stack for Thrill of the Hunt and gain another charge for Scent Marker.

Perks:
Thrill of the hunt - Gain a Stack every time somebody dies with your Scent Marker.
1 Stack = Gain +1 Luck.
2 Stacks = Gain a charge for Mask.
3 Stacks = Mask now cures status effects.
4 Stacks = Your vote becomes 2.
5 Stacks = You become immune to attacks.
6 Stacks = First vote against you is null.

—-
GOOD
Lancer - You’re a heroic prince who searches far and wide for enemies to stop them from carrying out their bad deeds as well as protecting those close to you.

Abilities:
Storm [x3]* - Trample someone and anyone who visited them within the last 24 hours, making them unable to do anything for 24 hours.

Swift Dodge [x4]* - The next time you’re visited by someone, you know what will happen to you and may choose to avoid it. If you do not avoid it then you get a charge back.

Impale [x2]* - Impale somebody, removing all of their immunities to anything.

Perks:
Oath’s Blessing - Always receive an extra item in an Item Rain.

Front Lined - If anything bad were to happen to an ally, you will know first and may choose to receive it instead. They won’t know. Pain Chaser takes priority over this.

Silver Shield - Negates any negative effect from an item an evil used on you.

—-
NEUTRAL
Bomber - You are a mad explosives expert, whose actions are very hard to track.

Abilities:
Sticky Bomb [x1] - Put a sticky bomb on a player without them knowing. When the holder is visited, the visitor gets the bomb. Detonates after 48 hours.

Gas Bomb [x1]* - Gas a player. Them and any visitors get Paralysed, Disabled, and Blackmailed for a 48 hour period. Gas goes away after 72 hours. Self-visits will not gas you.

Tagger Bomb [x1]* - Tag a player. Every time the tagged player visits someone they also get tagged. You can see tagged peoples visits.

Perks:
Bomber's Mask - Allows you to track the locations of your bombs.

Cautious Nature - When going to use an ability or item on someone, you will know if an ability is active on or around them

Resistant Vest - Immune to any effects of a bomb and any fatal item effects.

—-
NEUTRAL
Masochist - You love attention, especially the kind to cause you torment. Votes on you gives you pleasure, among other things

Abilities:
Allure [x5]* - Make someone vote you during elimination.

Repulse [x0] - Make any votes on you reflected back to the voter, but still gain a stack. Activates with 2 charges at 5 stacks.

Submission [x0] - All votes don't work on you apart from giving you charge. Every vote you receive now counts towards your vote. Activates with 1 charge at 8 stacks.

Cross Eyes [x0] - Works for 24 hours on use. If you have a negative status put on you - it fails, gives the user frozen. Gives you 3 stacks per success. Activates with 1 charge at 11 stacks.

Perks:
Pleasure - Receive a stack of pleasure every time you get voted.

Masochism - Gain 100 coins for every stack you receive.

Bliss - When you're attacked, it fails and you give the attacker Blackmailed. Gives you 3 stacks. Activates at 10 stacks.

Euphoria - Gives additional perks when at high amount of stacks.
12 Stacks = You get an extra vote if you have a negative status effect.
14 Stacks = All negative status effects don't work on you apart from Cursed.
16 Stacks = You now get an extra vote for every negative status effect.
18 Stacks = You now may swap 3 stacks in for immunity to the next Elimination. Deactivates when under 18 stacks again.

Pain Chaser - If someone in your alliance has a negative effect happen, you get it instead.

One Track Mind - Other players cannot give you positive effects.

Master Bound - You cannot vote yourself or inflict yourself with negative status effects, unless reflected.

—-
NEUTRAL
Succubus - You're a mass seducer, but not so good at hiding what you do.

Abilities:
Seduce [∞] - Pick someone to seduce, they can no longer vote you however they know who you are and your vote doubles if a seduced votes the same player as you. 48 hour cooldown. When you die, anyone seduced will be freed.

Gag [x3]* - Gag a player, giving them Blackmailed. If you pick a seduced, if they try to hint to who you are or harm you, they die, ignoring any immunities. When you die, anyone gagged will be freed.

Contract break [∞] - Pick a seduced person to free from seduce and gain a charge for Gag. 48 hour cooldown.

Perks:
Sexual Encounter - Every time someone uses something on you, gain 50 coins. Only works once per person.

Sadistic - If one of your seduced targets is voted off or killed, you gain 300 coins along with a charge for Gag.

Chain Puller - If your voted target ends up in a draw, you may force all your seduced targets to vote the person of your choice. If you are voted up in a draw, you can make all seduced targets vote the other person.

Soul Sucker - If a person dies from having their Soul Sucked, gain 2 charges for Gag.

Mimicry Silence - Seduce and Contract break cannot be copied.

—-
GOOD
Manager - You’re experienced at organization and managing people and will do whatever it takes to create the perfect alliance.

Abilities:
Kick [x3]* - 1 charge - Kick someone from your alliance. - 2 charges - select someone, you will kick them if they are in any alliances.
Kicked players lose 25% of their total coins which is evenly spread throughout your alliance and your personal luck goes up by 1. Kicked people cannot re-join their alliance.

Contract [x2]* - Give an ally +25% coins value. If they are good, gain +25% for yourself too.

Discount [x4]* - Give yourself or an ally a 50% reduced price on every buyable item until you/they buy one.

Ban [x1]* - Ban someone from their alliance if they're in one. They cannot rejoin their alliance and cannot make alliances for 24hrs.

Perks:
Tradesman - Your luck goes up by 1 every time you receive an item from a player and down by 1 when you give an item.

Money Transfer - Allows you to transfer an amount of coins to somebody. Anyone in the Manager's alliance can also transfer money to each other.

—-
EVIL
Consort - Your charm, charisma and good looks gets you anything you want and you will manipulate that as much as you possibly can.

Abilities:
Private Show [x2] - Select someone - Any actions they attempt to do for the next 24 hours will fail, they will not be informed unless its a feedback action.

Public Display [x1] - Select someone - Any actions themselves or their alliance attempt to do for the next 24 hours will fail, they will not be informed unless its a feedback action.

Revealing Attraction [x2] - Select someone - If they use any positive actions or send items for the next 24 hours, you receive it instead.

Perks:
Backstage Practise - Every time you're visited by someone new, gain a charge for Private Show.

Tips for Tips - Gain 50 coins for every action you stop

Viruses - Spread negative status effects you have upon every successful action stopped [they gain them after a random time of 5 minutes to 1 hour]

Redressing - If a harmful status effect or harmful action is used on you by someone you're using an ability on, your ability cancels.

—-
NEUTRAL
Mimic - You have no identity, you live your life imitating other people, being behind other peoples shadows.

Abilities:
Re-enact [x3] - Select someone, you copy and gain a charge of their next ability they use.

Replay [x2] - Select someone, any votes they gain - you gain that as your vote power. Can be used on yourself at half vote power.

Reaction [x3] - The next action done to you also effects the person doing it to you.

Reuse [x2] - Select a person, gain a copy of the next item they use

Perks:
Blend In - In in a tie vote, only your opposition can be voted.

Personal Mimicry - Upon a successful Reaction, you may steal a perk from the person. Max 1 at a time.

Shifting - You may disable parts of perks, items and abilities you gain. You cannot become totally immune to votes / elimination via this.

—-
EVIL
Jester - Your whole life is a joke. You're such a worthless being that all you do is spread chanting and haunting laughters.

Abilities:
Jokester [x2]* - Give someone Despaired, removing all other status effects other than cursed. Lasts until you die.

Depressing Ballad [x1]* - Select a person, everyone within their alliance will become Paralysed and Despaired for 24 hours

Entire Circus [x1] - Everyone who has visited you or a current ally during the game will have their vote count as 0 if it’s placed on you, and you will give them Blackmailed upon the elimination phase ending.

Perks:
Last Laugh - Upon elimination, everyone who voted you will become Despaired. If you got the most votes but survived, they will all become Despaired for the next 24 hours.

Party Trick - If you gain a negative status, you will share it with all visitors while its active on you.

—-
EVIL
Bartender - You're completely obsessed with alcohol, all you do is drink and pressure others into drinking a lot.

Abilities:
On the house [∞] - Pick someone giving them Drunk. Has a 24 hour cooldown.

Intoxication [x2]* - Upon activation, select a person, them and all people currently with Drunk will gain an extra stack of Drunk as well as Blackmailed, Disabled and Paralysed for 24hrs.

Clink [x1]* - Select a person, their entire inventory will become Iron Balls.

Moonshine [x1]* - Select a person, remove any other status effects aside from Cursed that they currently have and they will become 100% Drunk for 24 hours

Perks:
Drinking Buddies - Gain a Beer every time someone else in the game gets a Beer

Alcoholic - Anytime someone tries to inflict you with Drunk, it gets reflected back to them.

—-
GOOD
Time Traveller - You have mastered the element of time, you know it's entire construct and can control it as much as you want.

Abilities:
Double time [x1] - Everyone in your alliance will have their next ability happen twice, or happen twice as fast. Double time won't work on double time.

Rewind [x2] - Select someone, any statuses they had and items they used in the past 24 hours, they regain.

Loop [x1] - Select someone - Any negative abilities or item effects that have effected them within the past 24 hours and the next 24 hours, will effect them again, every 24 hours, 3 times.

Perks:
Timelines - You can choose with up to a 12 hour delay, when a status placed on you begins effecting you.

Time Zoned - If your ability is reflected back onto you, or fails, you can re-use it.

—-
GOOD
Alchemist - You're a mad scientist obsessed with all kinds of items, so much that you will use it to your advantage.

Abilities:
Breakdown [x4]* - You may change one item that you or someone else has into any item of your choice that has a lesser rarity value and equal or lesser cost. If Common then you remove their item.

Wealth [x1]* - You may get rid of all your current items to gain the price, in money, of all accumulative items.

Catalyst [x1]* - You may change one item you or someone else has into a random item that is a higher rarity.

Transmute [x1]* - Change 1 of your items into a random item of the same rarity. Gain a charge at the start of every day.

Perks:
Clone - Gain an extra item every time you gain an item

Philosophers Stone - You get bonuses based on the highest rarity item you have ever got;
Uncommon - 5% more coins
Rare - 10% more coins
Epic - 20% more coins
Legendary - 40% more coins, +1 luck
Mythical - 50% more coins, +1 luck, +1 inventory space and become immune to all negative status effects

—-
NEUTRAL
Wanderer - You're a level headed loner, trying to get away from the chaos.

Abilities:
Serene State [x3]* - When activated, the next action on you will fail, you know what it was, and who did it.

Forceful Resignation [x2]* - Select someone, if in alliance, they are removed from the alliance and cannot re-join an alliance for 24 hours. If not in alliance, they become paralysed and blackmailed.

Off The Beaten Path [x3]* - Select someone, you swap coin bonuses for next coin phase. You also swap luck if yours is lower. Luck is swapped until luck influencing event occurs.

Perks:
Lonesome - When not in an alliance, gain 25% coin boost and +3 luck.

Calming Silence - When not in an alliance, you gain +1 luck every 2 days. You have access to this luck only when alone.

Observant - When not in an alliance or in an alliance of 2 - You will know whats used on you.

Wolf - When not in alliance or in an alliance of 2, lethal attacks on you will fail and kill the attacker, if they are immune to attacks, you learn their role and destroy their inventory.

—-
EVIL
Doll - You're a husk, empty on the inside, but seemingly perfect on the outside.

Abilities:
Soul Seeking [∞] - Check someone - finding out their luck, coins and statuses. Starts with 2 charges. Gains a charge each time you get a status and every 24 hours.

Soul Swap [x3]* - Swap statuses between 2 players of choice.

Coin Flip [x2]* - Select 2 people, swapping coin bonuses for 48 hours.

Luck Transfer [x2]* - Permanently swap 2 people's luck. If you use it on yourself, you will only swap if yours is lower.

Survival Swap [x1]* - You swap immunities between 2 players permanently.

Body Swap [x1]* - Select 2 people, actions on 1 go to the other, and vise versa, for 48 hours.

Perks:
Façade - You may fake your role, alignment, items, immunities, etc - If someone tries to check anything about you, your false info is given instead in its place.

Breakable - Upon taking a lethal attack for the first time, you will survive and will lose 2 ability charges of choice and lose Façade.

—-
NEUTRAL
Cyborg - You're a human swarming with nanobots and mechanical parts, upgrading and destroying to better yourself and others around you.

Abilities:
Upgrade [x3]* - Select someone, they can now upgrade a perk or ability. Max once per ability or perk.

Overclock [x3]* - Select someone, they can now upgrade an item of choice. Max once per item.

Hyperdrive [x1]* - Select someone, they gain a new charge for an ability of choice, once every 4 days.

Degrade [x1]* - Select someone, you learn their role and see their abilities and perks, you can degrade an ability or perk of choice.

Perks:
Perfection - You're already perfect, you cant use Upgrade or Hyperdrive on yourself.

Tinkering - You can upgrade any Common item you obtain (once per item type). You can upgrade any Uncommon item you obtain.

Robotic Nature - You're immune to Paralysed, Frozen, Burned, Despaired, Blackmailed and Drunk.

—-
GOOD
Fisherman

Abilities:
Reel [x2]* - Select a person - steal their most recent item - if they are evil, you will see their inventory and can choose what item to steal.

Fishing Trip [x2]* - You receive a random common item or AA (you choose which). The more times you use Fishing Trip the higher the rarity of item/AA you will get.

Hooked [x2]* - Any actions this person does, you will know and can decide if they happen to you instead or not. Lasts 36 hours.

Bait [x2] - Select someone, for 24 hours any action people (except you and the target) do will happen to this person instead (excluding votes). If Fisherman or the target dies, this ability stops.

Perks:
Fishing Buddies - Every time a Good ally gains an item, gain one as well. For every 200 coins a Neutral or Good ally gains, gain 20.

Barrels - You get an extra 4 inventory spaces

—-
EVIL
Cultist
A dark minded individual who "gifts" their targets with a secret incantation that marks them as a sacrifice to dark powers.

Abilities:
Mark of the Fallen [x1] - The targeted player becomes marked. Any action marked people do to someone else (except voting) passes along the mark. This is not known to the initial target. It can be spread indefinitely. (You cannot pick yourself)

Forbidden Knowledge [x3]* - See all actions performed on all members of your alliance for that elimination phase. Only reveals the type of actions performed.

Sacrifice [1] - You can only target Marked people with this. Whoever is chosen by you will be marked for death, they have 48 hrs to pass it onto someone else by visiting them. People will be notified when they are marked for death. The timer increases by 6 hours every time the Mark of Death is passed on. (You cannot pick yourself)

Perks -
Mob Mentality - The number of marked players the Cultist has grants different bonuses;

2 Marked = Coin bonus 10%
3 Marked = Alliance receives a private Item Rain
4 Marked = Given a Cursed Relic (Epic item)
5 Marked = Survey now works on all marked people and reveals all the marked to the Cultist.
6 Marked = Gain 50% coin Bonus, and a charge of Forbidden Knowledge
7 Marked = You can cure a player of all Status effects once per elimination phase (Unlimited)
8 Marked = You can give a player any negative status effect of choice (basic) once per elimination phase (Unlimited)
9+ Marked = Gain an extra 5% coin bonus for every marked person from this point onwards.

Dark Company - You are immune to Curse. If a player in the Cultist's alliance is marked then they get Curse Immunity as long as they're in this alliance/marked.

Martyr - If all players alive are marked then they all receive Cursed.

—-
Note: * means this ability is an Any Ability (AA) with the colour representing its rarity.

** to declare someone as the Undercover, you must pm me saying who you think the Undercover is. You may only declare one person at a time and must wait 48 hours to change a declare.

Items:
Spoiler:
Rarities - Common, Uncommon, Rare, Epic,Legendary, Mythical, Unique.

Cursed Shadow - Inflict a player of your choice with Cursed (1000 coins).

Ice Wand - Inflict a player of your choice with Frozen(1000 coins).

Lightning Staff
- Inflict a player of your choice with Paralysed (1000 coins).

Flint and Steel - Inflict a player of your choice with Burned (1000 coins).

Platinum Crown - Inflict a player of your choice with Empowered (6200 coins).

Decurse - Removes the Cursed status effect on use (750 coins).

Thaw Claw - Removes the Frozen status effect on use (750 coins).

Nerve Master - Removes the Paralysed status effect on use (750 coins).

Holy Water - Removes the Burned status effect on use. Cannot be burnt (1000 coins).

Depower - Removes the Empowered status effect on use. When hold, it notifies you every time someone becomes Empowered (2000 coins).

Jailbreaking Device - Removes the Disabled status effect on use (1000 coins).

Freedom Ring - Removes the Restrained status effect on use (1000 coins).

Hope Antenna - Removes the Despaired status effect on use (1000 coins).

Lillie’s Blood - Makes you immune to status effects for 2 days. Does not cure any current effects (1200 coins).

Vortex Liquid - Makes you immune for a random upcoming Elimination phase (1000 coins).

Immunity Card - Makes you immune for a Elimination phase on use (Cannot be bought).

Rebound Card - If you have the most votes during the next Elimination on use, you may eliminate any other player instead of themselves (Cannot be bought).

Fake Card - Allows you to vote twice for a Elimination phase when used (2500 coins).

Golden Card - Allows you to vote three times for a Elimination phase when used (3500 coins).

Energiser - Allow one extra use for any one of yourself or an allies abilities (3200 coins).

Doggo Treat - Feed your Doggo a treat, making it more loyal and giving you slightly more useful information. You can also consume it yourself which gives you 200 coins (400 coins).

Doggo - Gives you a pet doggo which gives you useless information. The more you feed it, the more useful it becomes. Can be released which gives 500 coins on release (2000 coins).

Danger Zone - Your target and their allies will have their votes doubled on them next Elimination (5700 coins).

Awful Orb - Inflict a player of your choice with any negative status effect (Cannot be bought).

Spirit Cage - Inflict a player of your choice with a special Cursed which can only be cured by the Wizards blessing (7000 coins).

Light Eye - Publicly shows who voted for who and what voting perks were used excluding immunities (Cannot be bought).

Dark Eye - Publicly shows the exact role of a player to everyone, cannot be used on yourself (Cannot be bought).

Dusk Eye - Publicly shows who visited who within the time after the previous Elimination. Doesn't show self-visits (Cannot be bought).

Unreliable Wish - Get a random Any Ability (Cannot be bought).

Reliable Wish - Get an Any Ability of your choice (Cannot be bought).

Beer - Inflict a player of your choice with Drunk (1500 coins).

Money Bag - Gives you 500 coins (Cannot be bought).

Polymorph - Transform into a random role which wasn't chosen (4000 coins).

Role Scanner - Receive seven roles your target could be, with one being their actual role. The other six roles are selected by how that player has been acting throughout the game (1000 coins).

Status Scanner - Tells you the status effects that your target has (1000 coins).

Immunity Scanner - Tells you any immunities that your target has (1500 coins).

Iron Ball - Does absolutely nothing but takes up an item slot and cannot be used. Removes after 48 hours (Cannot be bought).

Aura Veil - Choose a negative status effect to become immune to. When inflicted or attempted to be inflicted with a negative status effect, this effect wears off (1000 coins).

Scarlet Potion - Make somebody immune to a status effect of your choice. If they're already immune to that status effect, they lose it instead. If you use it on yourself, you will kill yourself (1200 coins).

Lucky Coin - Someone receives this from their Care Package, increasing their Luck value by 3 when holding. You may pass this item to someone else and have to pass it to someone else when you die. If you're killed, the killer gets the item (Cannot be bought).

Storage Box - Gain +1 item count, this item does not count as an item slot (2400 coins).

Unpredictable Lamp - When holding, you may choose to get wish and get a bonus or pass the lamp. Breaks in 3 uses, 2nd user gets a negative wish. Ask host for more description on this item (Cannot be bought).

Tip - Gives you a relatively useful piece of information you may find useful (100 coins).

Secret Map - Arrrrr! It is my secret map! Y'all must receive it to find out what it does! (3800 coins).

Six Point Bomb - A bomb with six numbered switches. Whoever is in possession of the bomb has to pull a switch, once they pulled one they can pass it. One of the switches will blow it up, killing the holder however (4500 coins).

Russian Revolver - A crazy gun that you can attempt to shoot someone with. 1/6 chance to kill the holder, 1/6 chance to kill your target, 2/6 chance to miss and lose the item, 2/6 chance for nothing to happen (5100 coins).

Military Vest - On use, makes you survive a lethal attack (3700 coins).

Cursed Relic - Gives your target and any of their alliance members Cursed (3000 coins).

Liquid Nitrogen Grenade - Gives your target and any of their alliance members Frozen (2500 coins).

Shock Grenade - Gives your target and any of their alliance members Paralysed (2500 coins).

Incendiary Grenade - Gives your target and any of their alliance members Burned (2500 coins).

Flamethrower - Completely burns the inventory of a player of your choice and gives them Burned (4000 coins).

Beer Barrel - Gives your target and any of their alliance members Drunk (3000 coins).

Down Syndrome - Inflict a player of your choice with Disabled for 24 hours (1200 coins).

Imprisoning Key - Inflict a player of your choice with Restrained for 24 hours (1500 coins).

Sad Story - Inflict a player of your choice with Despaired for 24 hours (1500 coins).

Duct Tape - Inflict a player of your choice with Blackmailed (1400 coins).

Hangover Pills - Removes one stack of the Drunk status effect (750 coins).

Cheque - Allows you to transfer coins to another player once (500 coins).

Catapult - Fire an item of choice at someone else - will destroy the item and an item of same rarity in their inventory, if not present, destroys the next closest tier item that is lower. (2500 coins).

Cannon - Can fire Iron & Steel Balls into other players inventories. If their inventory is full, destroys the highest tier item and takes its place. Upon having this, can buy Iron Balls for 750 coins and Steel Balls for 2000 coins. (3000 coins).

Magnetic Cuffs - Select 2 people, they will now be forced to stay in the same alliance if already together, if not in the same alliance, they will be unable to join the same alliance. Can be removed with Jailbreaking device (2500 coins).

Steel Ball - Does absolutely nothing but takes up an item slot and cannot be used. Cannot be removed unless stolen or burned (Cannot be bought).

Velvet Glove - Pick a player, you will see their inventory and will steal an item of your choice from them (4300 coins).

Ankh - Give yourself or someone else a spell of bad luck, giving them Unlucky (750 coins).

Four-leafed Clover - Give yourself or someone else immense luck, giving them Lucky (750 coins).

Statuses: Spoiler:
Cursed - If it isn’t removed within three days, you will die.

Frozen - You can’t use any abilities until you thaw out. 1/3 chance you’ll thaw every day. Thaws out in 3 days if not thawed out.

Paralysed - You have a 48 hour cooldown before you can use another ability and item. Permanent until cured.

Burned - Every 24 hours from when you're inflicted, you will lose an item from rarity descending. Permanent until cured.

Empowered - You can use any one of your abilities for 2 days, even if you ran out of them. When you use an ability, it's a 12 hour cooldown before you can use another. Using a killing ability will make you lose Empowered on use.

Drunk - 25% chance to target a random person instead when using an item or an ability. Wears off after 48 hours. This effect stacks.

Restrained - Cannot use abilities. If Restrained by the Gatekeeper, forced to use the abilities they use on you. Permanent until cured.

Disabled - You can’t vote at the Elimination Phases. Permanent until cured.

Blackmailed - You can’t talk for a day and you can’t vote at that Elimination Phase. Removes after 24 hours.

Despaired - You always vote for yourself during an Elimination Phase.

Lucky - Your coins value is now x1.5 your regular coins value and your luck is doubled. Permanent until you gain a new status effect.

Unlucky - Your coins value is halved and your luck is halved. Permanent until you gain a new status effect.

Any Abilities:
Spoiler:
COMMON
Search
Silence
Gag
Disable
Black Cloak
Heal
Curse
Invisibility
Freeze
Electrify
Disrespectful Peek
Bond
Follow
Spy
Mask
Storm
Swift Dodge
Allure
Off The Beaten Path
Venture
Demon Hunt

UNCOMMON
Safeguard
Interrogate
False Result
Investigate
Steal
Redirect
Vaccinate
Cure
Fireball
Body Examine
Confiscate
Discover
Hidden
Bury Alive
Preserve
Protection
Surveillance
Solve
Impale
Contract
Discount
Degrade
Serene State
Wealth
Transmute
Moonshine
Body Swap
Coin Flip
Hooked
Forbidden Knowledge

RARE
Mimic
Deduct
Man's Blessing
Bless
Bloody Escape
Last Will
Payday
Heavenly Summon
Steel Guard
Silver Finger
Overrule
Kick
Forceful Resignation
Depressing Ballad
Luck Transfer
Soul Swap
Degrade
Overclock
Reel
Fishing Trip

EPIC
Troll
Shutdown
Survivalists Threaten
Fatality
Peek of the Grave
Peek of the Living
Lawful
Overrule
Hold-up
Inheritance Tax
Voodoo Doll
Hex
Upgrade
Mentor
Gas Bomb
Tagger Bomb
Jokester
Catalyst
Clink
Survival Swap
Hyperdrive
Upgrade

LEGENDARY
Empower
Resilient Aura
Reanimate
Soul Binding
Disappear
Ban

Alliances: Spoiler:
Level 1 - No additional boosts. Default level.

Level 2 - +10% coins value. Gained when you have an alliance of 2.

Level 3 - +20% coins value. 10% chance for a player to get a Immunity Card every day after an Elimination. Gained when you have an alliance of 3.

Level 4 (Max) - +50% coins value. 30% chance for a player to get an Immunity Card every day after an Elimination. Gained when you have an alliance of 4.

Events: Spoiler:
Care Packages (Intermission Event) - Each player starts off with a care package which contains 1 item and 1 Any Ability.

Daily Bonuses (Every day) - Gain 200 coins every day.

Double Elimination (Random Event) - There will be two Elimination Phases today.

Money Heaven (Day 7 & 13 Event) - All of the coins you earn are doubled today.

Item Rain (Every 3rd day; D3, D6 etc.) - Everyone gains 1-3 random items.

Ultimate Exchange (Five Player Event) - Whoever is holding the Lucky Coin may convert it into 1500 coins.

Valentines Day (Day 9 Event) - Send a valentine of 200 coins to someone. You cannot receive valentines if you don't send one.

Power Drop (Every day after an Item Rain; D4, D7 etc.) - Everyone gains 1 random Any Ability.

R/P/S Tournament (Day 6 Event) - Everyone plays rock, paper, scissors. Winner gets a special prize.

Duels (Day 14 Event) - Choose to challenge someone to a duel. Life is at stake.
Last edited by timurtheking on Mon Mar 16, 2020 5:20 pm, edited 22 times in total.
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Re: Betrayal IX (9/?): U-pick

Postby Bluedetroyer » Sat Mar 07, 2020 6:21 pm

/join
I own 3 dogs and 3 cats.
hello

Behind the Mask Record

1-1

Spoiler: BtM: School Trouble - Loner (Deceiver) - guesses DP8 - Chef (poisoner) win
IDDY BtM - Pesant - Pesant (me) win


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Re: Betrayal IX (9/?): U-pick

Postby Yosh1123 » Sat Mar 07, 2020 6:37 pm

blue why haven't you won yet
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Re: Betrayal IX (9/?): U-pick

Postby Bluedetroyer » Sat Mar 07, 2020 7:50 pm

Yosh1123 wrote:blue why haven't you won yet

Cause I'm bad
I own 3 dogs and 3 cats.
hello

Behind the Mask Record

1-1

Spoiler: BtM: School Trouble - Loner (Deceiver) - guesses DP8 - Chef (poisoner) win
IDDY BtM - Pesant - Pesant (me) win


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Re: Betrayal IX (24/?): U-pick

Postby Kirigirii » Mon Mar 09, 2020 4:30 pm

Adding this to posts
Proud creator of Betrayal - The ultimate game of backstabbing. There is no game in progress currently but there will be soon!

Survivor/Big Brother Record:
Survivor: Halloween - 2nd
Survivor: All Stars - 18th
Survivor: Anarchy - 6th
Survivor: World Tour - 9th
Big Brother: The Black Hat - 8th
Survivor: Ragnarok - 8th
Survivor: Champions vs Contenders - 6th
Survivor: Blindside Island - 7th
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Re: Betrayal IX (24/?): U-pick

Postby MoustachioMario » Mon Mar 09, 2020 10:54 pm

nerd
Games Won
Spoiler:
SFM63
The Godfather
[Survived]

Games Lost
Spoiler:
NFMNFM3
The Consigliere
[Lynched Day Four]
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Re: Betrayal IX (24/?): U-pick

Postby sh99er » Wed Mar 11, 2020 4:15 am

to get into posts
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Location: When I'm at my home....London...when I'm at boarding school...hell.


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