Gifts wrote:NDM - The Narwhal: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/
sunfirejr - The Gorilla: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/Guess Immunity/UzayAltay - The Turritopsis dohrnii: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/ Reversaled by a SoldierPokemonKidRyan - The Swan: 1/5 Deny/ 2/3 Encore/ 1/2 Reserve/Magically Killedtardispaten - The Smiling Dragon: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/Murdereddestawaits - The Pufferfish: 3/5 Deny/ 0/3 Encore/ 1/2 Reserve/'Honourably' slainTheNiceOne16 - The Fox: 1/5 Deny/ 0/3 Encore/ 2/2 Reserve/Revealed as a BlackmailerFirstToGetThisName - The Parrot: 0/5 Deny/ 0/3 Encore/ 1/2 Reserve/ExecutedTheLastEvangelist - The Caterpillar: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/PoisonedChemist1422 - The Eagle: 1/5 Deny/ 0/3 Encore/ 0/2 Reserve/Executedcupcakeaj2 - The Duck: 2/5 Deny/ 0/3 Encore/ 0/2 Reserve/ Revealed as an AuthorDJVoxel - The Cobra: 3/5 Deny/ 0/3 Encore/ 0/2 Reserve/ Revealed as a MusicianBluedetroyer - The Dog: 2/5 Deny/ 1/3 Encore/ 0/2 Reserve/ Poisoned
sunfirejr wrote:well this is my first win, and i feel pretty good about it. thanks Parrot for the help!
Cannot switch with someone who has already switched plates, unless they switched plates with you or their plate was returned? (Receiving a plate from someone doesn't stop you from giving their plate to someone else) (Thief switch ignores this rule, and does not impact the rule (e.g. if A switches with B, then Thief switches with A, B can get Thief's plate by returning A's plate. If they don't, noone can take Thief's plate from A))Blackajack wrote:Switches
There needs to be a long term solution to switches. One solution is find a way to remove them to streamline the game. Another I've seen is to make switches private. I'm open to ideas.
Although, if you execute the first voted up, it can cause allegiance v allegiance situations to break in favor of who was more hasty. If you kill all tieing individuals, players may try to force a tie to kill more enemies if alliances haven't formed yet.Blackajack wrote:Vote ties
Definitely won't be doing the vote tie rules for this game ever again. As for an alternative, fortunately it is fairly simple. One idea is to only execute the first voted up. Another more interesting idea is to kill all tieing individuals.
Cenvil2 wrote:To be honest, tiebreak by RNG is the most fair solution (and easiest),
This way no one will gain benefit, just because they were taste.
The other method. (Which may sounds chaotic at first) voting anonymous. This way there might be less sheeping the most popular wagon effect. I might try this in one of my future games.
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