In Betrayal at House on the Hill, each player chooses a character to explore a creepy old house. As you explore the house, you discover new rooms. Each time you enter a new room, you might find something . . . or something might find you. Explorers get better (or worse) depending on how they deal with the house’s surprises. The house is different each time you build it. At some random point during the game, one explorer triggers a scenario called a haunt. When the haunt is revealed, one explorer betrays everyone else. That explorer becomes a traitor bent on defeating his former companions. The rest of the explorers become heroes struggling to survive. From then on, the game is a fi ght between the traitor and the heroes . . . often a fi ght to the death. This game has 50 haunts, and each one tells a different story. Each one of them is yours to explore as you live or die in the House on the Hill.
Rules: Spoiler:Explore the house and make your character stronger until a victory condition is revealed (it is revealed by finding specific rooms). Then, complete the victory condition! There are multiple different characters and you choose one to play with. (On discord. First come, first serve) Each character has: Sanity, Knowledge, Might, Speed. Various events may require you to use one of them. You can move to an adjacent room, number of times equal to number of your Speed. But, if something happens to you, or you find something, you must stop. The rest will be explained as the game goes on. Best if you don't read the official rules & stuff. Keeps the game interesting.