Blackajack wrote:ModrantGenerally:
Game went mostly well.
Made some mistakes.
Some parts of the game frustrated me from it's design, mainly from what it mentions and what it doesn't. (This is primarily caused by myself for not being specific enough)
Specific points
Knight
Big wording issues as to whether Colosseum can be used when the knight is dead. In this example the user used the Colosseum right before getting executed. Nothing against the rolecard that says otherwise, but I don't think that should happen.
Court Jester
I hate moderating for court jester. The randomised aspect of it just makes it a pain to manage from the moderators POV.
Timed phases
Worked out rather well actually. Few times I had to extend but its good that you have the luxury available to you. We didn't have any drop outs or AFKs.
Death posts
Too strong. Won't run it again. No last will either.
Yeah the design could be a little bit more clear. I usually tends to asks the host how they handle some specific roles, or if they did not make any mistake when I get a little confused.
About the points.
I never run Knight, but if I do, I will highlight that it can issue the phase only at DP. (yeah, it downgrades a little, but come on, killing just because you are salty is not the point of the game, you should bet something on the line at least)
CJ.
I never had complications about CJs. (saying as I run already two CJs in the same game so I know what I am talking about, where I also had the issue how I compare them to each other if they get the same placement.)
And I love playing as CJ so I dont want to it removed.
A little trick which might help if you run it again.
Instead of randomizing numbers, you could easily just put below x role and the top of the list in your generator, which erase the confusion both in you and in the player as well.
And its an easy fix in spreadsheet or Excel too if you use alphabetic order in your challenges, you just write that role's number and an x,1 as the CJ's indicator. (or 0 if its the top.)
I agree on the rest.