ScorpioDiAngelo wrote:Y'all I feel bad. I'm harassing the poor DM.
Don't worry, I'll just take it out on you by adding more mimics to the adventure.
As for timings, its looking like its more likely to be monday or tuesday. Probably going to stick with the time of 5PM GMT.
Some extra details on how things will run, mostly just random things which I haven't mentioned yet:
Pace:
I want to keep the pace of the thread fairly slow so people don't miss things whilst they are asleep or whatever. Try to keep with that, and not have a conversation with just two people for pages when you are supposed to be discussing things as a group. Obviously when it is actually a conversation between two people, that is fine.
How the plot will work and how open-ended it will be:
I will basically be working on the premise that events will happen whether you are there to witness them or not and there will be enough things going on for you to be involved in things wherever you are. There is a planned plot in terms of 'I have a timeline of events which will happen with no intervention, and when the players intervene I will change things accordingly and the players will see the results of that play out' but I don't have an exact plan of where I expect you to go and in what order. This applies both to the smaller adventure and the campaign as a whole. Its also worth mentioning that this adventure has some links to the whole campaign, and even if you stop after this adventure, your actions will probably have an impact on how things will play out for other any future groups playing in this setting.
Chapters:
I will split things up into chapters as things progressed so its easy to read the thread and find things which happened before. That will occur as the game goes on and the chapter structure is not really planned in advance. I will link the different chapters at the start of the thread.
Out of character talk:
Once the thread starts don't talk out of character too much and if you do talk out of character indicate that you are doing so in some way. There will probably be a short intermission between chaptersfor you to discuss things out of character whilst I prepare things. If you have some questions for me you can DM me.
Actions and dice rolls:
If an action doesn't have a major impact on anything and doesn't require a role then you can narrate it yourself rather than going through me. For more important actions declare them and I will tell you the result, asking for a dice roll if I need one to determine the result. If you know what dice roll your action needs you can roll when you declare the action. For example:
FredTheBarbarian wrote:/Sneak past the guard (rolled 22)
Secrets and secret actions:
If you want to secretly do something PM me. Be aware that if you do something like whispering to another character I may tell the rest of the players that you are whispering something to that character. When you make public perception and insight checks I will generally respond publically and when you make them privately I will generally respond privately. In terms of passive perception and understanding languages and stuff like that, If I expect you immediately will tell the rest of the group anyway I will post it publically, if I think you might keep it secret I will post it privately.
Other people joining and character death:
I will add a second section to the signups for people who want to join when there is space. Please do not ask to join in the thread. PM me instead. When a character dies I will ask that player if they want to stay in the game and if so they will go to the top of the queue for waiting to play. When there is space and it makes sense to bring a character in I will allow whoever is at the top of the waiting to play queue to make a character and join.
Be nice to each other:
This goes without saying but make sure you are nice to the other players (and to me). Arguements between characters are okay but make sure they stay between characters and not between players. If you have a problem with another player, PM me rather than calling out the player in the thread.