lionon wrote:Against Neutral Benign, since the amnesiac is effectively an "any". he choses to side whomever.
I like the last list 5). Execpt it would make the disguisor useless, since he can never happen to be with a janitor, the only time his skill makes any sense against a non-noob-town. (yeah and future forger). Anyway since when he isn't paired he doesnt work.
I'd give mafia a guaranteed janitor. So the disguiser always works if he is there. Makes also role calling harder, since some roles will be cleaned. Mafia Killing (Mafioso or GF randomized), Janitor, Mafia Random. The last random can somtimes be the Mafioso/GF combo, so it are two or cannot.
I'd switch the doc for a 3rd investigatives. Yes many think it oh so overpowers town. No it doesnt 2 can easily die early on and make the game from interesting to randomly lynching people, since nothing except guessing on bluffs is left. Two protectives on the otherhand can overpower town. I hate nothing more, than a town that has two docs that discovered each other. They are unkillable!!!
There is a reason why Survivor is only specified on the lowest level: more experienced players know how to play with an Amnesiac in play.
I would say that I like 5) the least - it has the most specified roles and the least amount of randomness.
No. Mafia should NOT get a guaranteed Janitor.
Ever. I am not a fan of any confirmed Mafia roles except for Godfather (and potentially Mafioso for the lowest level). About role calling: very very few games that I have played in actually have a role call. They dont work because there are always some people that dont go along with it, regardless of their role.
A third investigative to be confirmed on the Role List? No. Never ever please. That is problem #1 with the current list IMO. 3 Investigatives is way to OP. If you notice, the higher up list, list 1 only has one confirmed Investigative. Top players do not rely on the Investigative roles to win - they rely on reading other players to discover their alignment. 2 confirmed protectives is not OP. Only if they find each other, and protect each other every night. And only if there is only 1 killing role left in play. Otherwise, the Mafia go about killing everyone other than the protectives. 2 killing roles left against 2 doctors = draw. 2 killing roles against 1 bg and 1 doc: scum wins - BG kills one evil, doc left unprotected.
Oh, and at more experienced levels, if a situation with two known protectives, a mafia member can easily claim doctor and will claim to protect the other but really just wont attack them.