kyuss420 wrote:point being hiding the ''you were transported to another location'' nerfs the amount of info town receive and is a shit idea.... why not hide the ''you were attacked and healed'' message, ya know, in case Exe's target is doc and healed someone night 1? Why not hide the ''you were RBed'' message, in case Exe target is escort, why not make veteran delete wills, in case exe target is vet?
You arent suggesting an Exe buff, youre suggesting a transporter nerf, and it doesnt really need one. Let alone the nerf it will do for town.....
Theoretically every exe game should pose a different challenge and not just be a ''I hope town is dumb and lynch happy so i can win day 2 without any effort''.
now Ill repeat my first paragraph in my first post (cos you obviosly didnt read it) removing the transported message nerfs sheriff, with everyone they find being able to say '''there must be a transporter in game''. Trans the jailor, and they die... then the doc or BG gets lynched for ''not being on jailor''..... assuming the trans isnt going to out himself early game (unless theres an exe pushing on them). Anyone can now claim transporter and nullify any TI result by saying they transported the accussed person (this will actually cause more town to claim and confirm themselves faster, which will end up worse for executioners with other roles for targets)
Being able to confirm that you were transported, doesnt just confirm the transporter, it confirms what you did on a particular night...what if a tracker visited you when you were transported, then your will looks fake when you are accussed? Or you start lynching people with Hex Masterish claims because sherriff found you sus when you were transported? Or you push the invest who sussed you when you were transported because his will is fake?
The reason you don't have to "hide those messages" for the other roles you listed above is because they are all very situational roles that need to qualify to be in a specific scenario in order to be "proven" if you can even call it that (depending on the situation, you can counter those "proves"). A doctor healing someone is meaning you somehow predict who the mafia will attack and kill, meanwhile an escort's roleblocking message can be countered by saying they're a consort instead of an escort. A veteran...well, someone actually needs to visit the veteran.
Another thing wrong with these examples is that you can theoretically CC all of their claims. If they claim veteran, you can claim veteran in return and make the town confused for that evening. It's not like the town would want to visit the veteran to "prove" them cause that would be stupid.
You actually have options to counter all of these kinds of things, and these are very viable claims that can support an Executioner's chance of lynching their target.
But unlike all of those other roles, the transporter does not have a mafia counterpart to "claim they are mafia". The transporter does not need to be in a "situational" scenario to be proven. It can be instantly proven by doing it's normal night ability on literally anyone on any night which is a huge problem that I think you are really over sighting. You can't even CC a transporter claim because why would you be stupid enough to claim you can transport people when you can't? You have zero way of showing you can transport people...
It's all because of those transportation messages dude. There's a really big reason I was suggesting a transporter nerd instead of an Executioner buff.
And frankly, it appears you and I have different views on how an Executioner is supposed to play. I believe every executioner game should be roughly the same in terms of how lynchable your target can be. You believe the Executioner should have a challenge every match.
This is perfectly fine, but there is a major problem when it comes to "challenges" being more difficult than others in a ranked setting. And that's where I believe you are wrong.
It is much easier to get a doctor lynched than a transporter, and you don't really seem to understand that a town will not lynch a transporter claim since they can prove themselves so easily.
Now then, would removing transportation messages screw with the town investigative roles? Absolutely.
But that is up to the hands of the players, and not the transporter role itself. Theoretically anyone can claim they transported anyone, but would it be a good idea? Not always. And that's finally leading up to being in the same boat with everyone else. Role list space sometimes limits your viability to claim that role, and obviously an investigator/sheriff can always recheck someone if they thing they were truly transported.
I think you are overthinking on the idea of transporters being silent all game while transporting townies silently and causing chaos when TI's come out. And of course that kind of stuff would happen, but that's the players fault for not saying anything. It is not like town roles can automatically confirm themselves after all, it would take time since no one is gonna get those transportation messages anymore. When it takes time to confirm roles, that's a really good thing for the evil roles.
Imagine being able to claim something else in the town support category instead of just medium.