ShadowsGather wrote:It's been like this for ages. I don't see the problem with it. If you think it's a jester, inno it. If you think it's the opposite faction. Guilty it.
gasittig wrote:ShadowsGather wrote:It's been like this for ages. I don't see the problem with it. If you think it's a jester, inno it. If you think it's the opposite faction. Guilty it.
Sure. Remove more strategy from the game.
Hell. Let Jester choose anyone. Why should inno's be immune?
MysticMismagius wrote:All of this is ignoring the reason why it was changed in the first place. Before the change, there would be an endless amount of games where everyone knew the Jester was Jester, so everyone would abstain except for a single person who offered or was commanded to take the hit. This defeated the purpose of the Jester having the ability to haunt someone, as the Town would be the one deciding who gets haunted, not the Jester. Now that Jester can haunt abstainers, there will always be at least two people he can haunt, unless there’s Mayor shenanigans. This throws the whole “taking the hit” strategy that made playing as Jester boring and the possibility of there being a Jester not a problem for Town out the window, where it belongs.
Soulshade55r wrote:Jester shouldn't be neutral evil and neutral benign lmao.
Bluedetroyer wrote:gasittig wrote:ShadowsGather wrote:It's been like this for ages. I don't see the problem with it. If you think it's a jester, inno it. If you think it's the opposite faction. Guilty it.
Sure. Remove more strategy from the game.
Hell. Let Jester choose anyone. Why should inno's be immune?
Because they realized it was a jester
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