Add NE Witch To coven expansion

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Add NE Witch To coven expansion

Postby Sonicle » Fri Nov 16, 2018 11:58 pm

First up, yeah I seen there is a post already here similar to this but it's for ranked play. https://www.reddit.com/r/TownofSalemgame/comments/9xrhtm/the_actual_witch_in_coven/

Basically
"Would it be possible to bring the witch into coven? It really was one of my favorite roles in the game. I'm not talking about into ranked play, I used to play a lot of all random and I now do the same with coven but I realised one of the things I really missed was the standard witch.

I understand that in random having a witch + coven leader might be a bit too powerful but it's random, it's not a gamemode thats supposed to be balanced.

Thoughts?"

I've put around 400 hours into this game and a while ago I realised that I'd forgotten about the NE witch since when I got the expansion, I swapped from All random to the coven version. It really was a fun role to play and I genuinely think that removing it (from all chaos) was a mistake.

Lets face it, that gamemode isn't meant to be balanced, throwing that role back into it isn't exactly going to break it.
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Re: Add NE Witch To coven expansion

Postby Kirigirii » Sat Nov 17, 2018 7:11 am

But Witch is purple and Coven roles are purple DDDDD:::::
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Re: Add NE Witch To coven expansion

Postby Sonicle » Thu Nov 26, 2020 11:50 am

Necroing my own post instead of creating a new one.
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Re: Add NE Witch To coven expansion

Postby cob709 » Thu Nov 26, 2020 12:02 pm

yikes that's a 2 year bump
CL already functions like a witch
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Re: Add NE Witch To coven expansion

Postby Sonicle » Thu Nov 26, 2020 12:06 pm

cob709 wrote:yikes that's a 2 year bump
CL already functions like a witch
Yes but the point is to bring back witch as an NE role for coven all any.
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Re: Add NE Witch To coven expansion

Postby Soulshade55r » Thu Nov 26, 2020 12:11 pm

I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven
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Mafia: Consort
NE: Witch
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Re: Add NE Witch To coven expansion

Postby Paradox12 » Thu Nov 26, 2020 9:24 pm

Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
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Re: Add NE Witch To coven expansion

Postby Ezradekezra » Thu Nov 26, 2020 11:11 pm

Idea: Add Kleptomaniac as a Coven-exclusive NE, since the two roles have a similar premise (although FM Kleptomaniac steals from dead players, my version that I proposed steals from living players) while being different flavor-wise.
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Re: Add NE Witch To coven expansion

Postby Soulshade55r » Fri Nov 27, 2020 12:45 am

Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.


No they aren't CL generally will control into medusa and use witches to kill while normal witch won't
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Spoiler: Town: Jailor
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Re: Add NE Witch To coven expansion

Postby Sonicle » Fri Nov 27, 2020 2:47 pm

Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
The best thing about the witch was being able to form your own alliances etc it meant that arso (although new arso is probably too dangerous for witches now), sk, ww all had another possibly ally. In the expansion, it would mean PB/pesti and juggernaut both get a new potential ally. It would also mean that any non town role that got witched wouldn't actually know if a CL is actually in the game or not, in fact would allow hypno to "witch" targets as well for more confusion.

I'm not asking for witch to be added to the coven ranked list, it's for coven all any.

EDIT: Also pirate fits the role of a neutral role blocker.
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Re: Add NE Witch To coven expansion

Postby OBeauPeep » Mon Nov 30, 2020 7:02 pm

cob709 wrote:yikes that's a 2 year bump


So what?
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Re: Add NE Witch To coven expansion

Postby OreCreeper » Mon Nov 30, 2020 10:22 pm

Sonicle wrote:
Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
The best thing about the witch was being able to form your own alliances etc it meant that arso (although new arso is probably too dangerous for witches now), sk, ww all had another possibly ally. In the expansion, it would mean PB/pesti and juggernaut both get a new potential ally. It would also mean that any non town role that got witched wouldn't actually know if a CL is actually in the game or not, in fact would allow hypno to "witch" targets as well for more confusion.

I'm not asking for witch to be added to the coven ranked list, it's for coven all any.

EDIT: Also pirate fits the role of a neutral role blocker.

Pirate is a neutral roleblocker but the roleblocking is a side ability, and it has a completely separate purpose and gameplay. I'm talking about literally an escort but with witch's wincon (which some people have legitimately suggested as an idea, which I find absurd). But anyway, CL is meant to replace witch. Maybe they can add another NE with witch's wincon that's coven exclusive. Also, adding witch into coven would mean that it has to be able to spawn in ranked, unless you plan on changing witch's alignment as well.
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Re: Add NE Witch To coven expansion

Postby Soulshade55r » Tue Dec 01, 2020 4:53 am

Sonicle wrote:
Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
The best thing about the witch was being able to form your own alliances etc it meant that arso (although new arso is probably too dangerous for witches now), sk, ww all had another possibly ally. In the expansion, it would mean PB/pesti and juggernaut both get a new potential ally. It would also mean that any non town role that got witched wouldn't actually know if a CL is actually in the game or not, in fact would allow hypno to "witch" targets as well for more confusion.

I'm not asking for witch to be added to the coven ranked list, it's for coven all any.

EDIT: Also pirate fits the role of a neutral role blocker.


It existing in ranked is perfectly fine.

I don't think people actually understand how different game play styles both give.

Very dull way of looking at things because "they oppress town xd"
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Spoiler: Town: Jailor
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Re: Add NE Witch To coven expansion

Postby Sonicle » Thu Dec 03, 2020 2:31 am

OreCreeper wrote:
Sonicle wrote:
Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
The best thing about the witch was being able to form your own alliances etc it meant that arso (although new arso is probably too dangerous for witches now), sk, ww all had another possibly ally. In the expansion, it would mean PB/pesti and juggernaut both get a new potential ally. It would also mean that any non town role that got witched wouldn't actually know if a CL is actually in the game or not, in fact would allow hypno to "witch" targets as well for more confusion.

I'm not asking for witch to be added to the coven ranked list, it's for coven all any.

EDIT: Also pirate fits the role of a neutral role blocker.

Pirate is a neutral roleblocker but the roleblocking is a side ability, and it has a completely separate purpose and gameplay. I'm talking about literally an escort but with witch's wincon (which some people have legitimately suggested as an idea, which I find absurd). But anyway, CL is meant to replace witch. Maybe they can add another NE with witch's wincon that's coven exclusive. Also, adding witch into coven would mean that it has to be able to spawn in ranked, unless you plan on changing witch's alignment as well.
Or just add witch and call it a day. The witches gameplay (like the pirate) is different from the CL's. Not having the witch spawn in ranked just takes a bit of coding.
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Re: Add NE Witch To coven expansion

Postby Joacgroso » Fri Dec 04, 2020 7:44 am

I think witches should at the very least be added to mafia returns. There is no reason not to add them, and they wouldn't be redundant. And as someone else pointed out, it would give hypnotists more plays.
I don't see a problem with spawning them in all any either, and their wincon could also help NKs a lot.
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Re: Add NE Witch To coven expansion

Postby Soulshade55r » Fri Dec 04, 2020 11:26 am

Sonicle wrote:
OreCreeper wrote:
Sonicle wrote:
Paradox12 wrote:
Soulshade55r wrote:I agree with this maybe make witch more pink or something to make it stand out from the coven colors but witch isn't unique I don't see the problem with witch in game

Edit:
Also just because witch has the same abilities as CL doesn't make them different in gameplay.

Examples of necromancer and consort they play a lot different to their town counter parts.

While witch is going to play more similarly then those two I think it adds a good lone scum gameplay style who finds their allies that you don't really get in coven

I mean having both witch and CL would be really similar to having both consort and an NE role-blocker or something like that and it just feels really pointless because they both oppose town so they're gonna be doing basically the same things.
The best thing about the witch was being able to form your own alliances etc it meant that arso (although new arso is probably too dangerous for witches now), sk, ww all had another possibly ally. In the expansion, it would mean PB/pesti and juggernaut both get a new potential ally. It would also mean that any non town role that got witched wouldn't actually know if a CL is actually in the game or not, in fact would allow hypno to "witch" targets as well for more confusion.

I'm not asking for witch to be added to the coven ranked list, it's for coven all any.

EDIT: Also pirate fits the role of a neutral role blocker.

Pirate is a neutral roleblocker but the roleblocking is a side ability, and it has a completely separate purpose and gameplay. I'm talking about literally an escort but with witch's wincon (which some people have legitimately suggested as an idea, which I find absurd). But anyway, CL is meant to replace witch. Maybe they can add another NE with witch's wincon that's coven exclusive. Also, adding witch into coven would mean that it has to be able to spawn in ranked, unless you plan on changing witch's alignment as well.
Or just add witch and call it a day. The witches gameplay (like the pirate) is different from the CL's. Not having the witch spawn in ranked just takes a bit of coding.

Witch is more balanced then jesturd and exe so I would like them in ranked of course vigi might have some trouble, but I'd personally argue Vigilante needs reworking anyway
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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