AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
randomguyhavingfun wrote:AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
It can be hard for people to distinguish something noobish. What if the vigilantes random shot was actually based on whispers he has received or sent?
awesome5000 wrote:randomguyhavingfun wrote:AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
It can be hard for people to distinguish something noobish. What if the vigilantes random shot was actually based on whispers he has received or sent?
How about:
In Ranked, you can report people for "Bad Play." Then it goes on the Trial system and everything and if there are 3 guilty offenses of this, then they have to go back to Ranked Practice for 30 games.
HereThereEverywhere wrote:awesome5000 wrote:randomguyhavingfun wrote:AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
It can be hard for people to distinguish something noobish. What if the vigilantes random shot was actually based on whispers he has received or sent?
How about:
In Ranked, you can report people for "Bad Play." Then it goes on the Trial system and everything and if there are 3 guilty offenses of this, then they have to go back to Ranked Practice for 30 games.
That wont help much.
Might as well make them play the additional 30 games beforehand.
JamesD28 wrote:HereThereEverywhere wrote:awesome5000 wrote:randomguyhavingfun wrote:AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
It can be hard for people to distinguish something noobish. What if the vigilantes random shot was actually based on whispers he has received or sent?
How about:
In Ranked, you can report people for "Bad Play." Then it goes on the Trial system and everything and if there are 3 guilty offenses of this, then they have to go back to Ranked Practice for 30 games.
That wont help much.
Might as well make them play the additional 30 games beforehand.
Really? Only 30?
jUnion44 wrote:I like your idea, but I have a follow-up idea.
Make it so at least 25 games must be played to take attempt one, 5 of which in ranked practice.
Then, if the user fails, make them do only 5 games, but in RANKED PRACTICE mode only to take it again.
Also, I see how people can post the answers on facebook or something and people would be able to cheat on the test, so a moderator-watched ranked practice game would be better.
awesome5000 wrote:randomguyhavingfun wrote:AlaskasJade wrote:This is good, but I'd also like something like this for ranked:
Player 1 has done something stupid, "noobish" if you will. Say he was a vigilante, and random shot night two.
He is unable to join ranked again, and must play a few games of ranked practice.
So pretty much what the Classic noobs have to do to get into ranked.
It can be hard for people to distinguish something noobish. What if the vigilantes random shot was actually based on whispers he has received or sent?
How about:
In Ranked, you can report people for "Bad Play." Then it goes on the Trial system and everything and if there are 3 guilty offenses of this, then they have to go back to Ranked Practice for 30 games.
jUnion44 wrote:I like your idea, but I have a follow-up idea.
Make it so at least 25 games must be played to take attempt one, 5 of which in ranked practice.
Then, if the user fails, make them do only 5 games, but in RANKED PRACTICE mode only to take it again.
Also, I see how people can post the answers on facebook or something and people would be able to cheat on the test, so a moderator-watched ranked practice game would be better.
alex1234321 wrote:jUnion44 wrote:I like your idea, but I have a follow-up idea.
Make it so at least 25 games must be played to take attempt one, 5 of which in ranked practice.
Then, if the user fails, make them do only 5 games, but in RANKED PRACTICE mode only to take it again.
Also, I see how people can post the answers on facebook or something and people would be able to cheat on the test, so a moderator-watched ranked practice game would be better.
Then the order of the questions and answers should be randomized. That way, the only way to cheat would be to read the actual answers, thus learning the information.
Kirize12 wrote:Even if you look up the answers, you still gain the information.
HereThereEverywhere wrote:alex1234321 wrote:jUnion44 wrote:I like your idea, but I have a follow-up idea.
Make it so at least 25 games must be played to take attempt one, 5 of which in ranked practice.
Then, if the user fails, make them do only 5 games, but in RANKED PRACTICE mode only to take it again.
Also, I see how people can post the answers on facebook or something and people would be able to cheat on the test, so a moderator-watched ranked practice game would be better.
Then the order of the questions and answers should be randomized. That way, the only way to cheat would be to read the actual answers, thus learning the information.
Yeah, the questions should be in a random order, and maybe you wont get all of the questions, but a randomized selection of them.
As for that last part, to quote an "Expert"(That's me calling Kirize an expert, because if not then he's the closest thing we got to one)Kirize12 wrote:Even if you look up the answers, you still gain the information.
TheMajesticSammie wrote:HereThereEverywhere wrote:alex1234321 wrote:jUnion44 wrote:I like your idea, but I have a follow-up idea.
Make it so at least 25 games must be played to take attempt one, 5 of which in ranked practice.
Then, if the user fails, make them do only 5 games, but in RANKED PRACTICE mode only to take it again.
Also, I see how people can post the answers on facebook or something and people would be able to cheat on the test, so a moderator-watched ranked practice game would be better.
Then the order of the questions and answers should be randomized. That way, the only way to cheat would be to read the actual answers, thus learning the information.
Yeah, the questions should be in a random order, and maybe you wont get all of the questions, but a randomized selection of them.
As for that last part, to quote an "Expert"(That's me calling Kirize an expert, because if not then he's the closest thing we got to one)Kirize12 wrote:Even if you look up the answers, you still gain the information.
I'm pretty sure I already covered this in the original post, but... whatever floats your boat
HereThereEverywhere wrote: Spoiler:
Questions like "What does it mean when a Veteran dies to a Veteran" are the kinds of question I think should be asked. There's only one correct answer, a Disguiser visited the Veteran while the Veteran alerted. It's the same as a Vampire dying to a Vampire, the dead one is actually a Disguiser. Actual gameplay questions about strategies and such I'm more against. I think the number of games should be increased as well, but the test should be there as well. With things like this in mind, I think the punishments for clear gamethrowing and cheating could be harsher, because you know what you'd be getting into. Completely losing that account along with a test and a higher number of games could help deter more trolls and gamethrowers. BMG already tries to make sure the players going into Ranked have some knowledge already, it's just not enough sometimes. The number of games isn't all that hard to achieve, especially if you do want to play competitive.
AlexKathanial wrote:HereThereEverywhere wrote: Spoiler:
Questions like "What does it mean when a Veteran dies to a Veteran" are the kinds of question I think should be asked. There's only one correct answer, a Disguiser visited the Veteran while the Veteran alerted. It's the same as a Vampire dying to a Vampire, the dead one is actually a Disguiser. Actual gameplay questions about strategies and such I'm more against. I think the number of games should be increased as well, but the test should be there as well. With things like this in mind, I think the punishments for clear gamethrowing and cheating could be harsher, because you know what you'd be getting into. Completely losing that account along with a test and a higher number of games could help deter more trolls and gamethrowers. BMG already tries to make sure the players going into Ranked have some knowledge already, it's just not enough sometimes. The number of games isn't all that hard to achieve, especially if you do want to play competitive.
Yeah see. That actually makes sense.
It could also be used to keep devoted players updated with the newest tweaks and fixes to the roles.
I would be fine with a test as long as it's not a test that involves "correctly" assuming something.
HereThereEverywhere wrote:AlexKathanial wrote:HereThereEverywhere wrote: Spoiler:
Questions like "What does it mean when a Veteran dies to a Veteran" are the kinds of question I think should be asked. There's only one correct answer, a Disguiser visited the Veteran while the Veteran alerted. It's the same as a Vampire dying to a Vampire, the dead one is actually a Disguiser. Actual gameplay questions about strategies and such I'm more against. I think the number of games should be increased as well, but the test should be there as well. With things like this in mind, I think the punishments for clear gamethrowing and cheating could be harsher, because you know what you'd be getting into. Completely losing that account along with a test and a higher number of games could help deter more trolls and gamethrowers. BMG already tries to make sure the players going into Ranked have some knowledge already, it's just not enough sometimes. The number of games isn't all that hard to achieve, especially if you do want to play competitive.
Yeah see. That actually makes sense.
It could also be used to keep devoted players updated with the newest tweaks and fixes to the roles.
I would be fine with a test as long as it's not a test that involves "correctly" assuming something.
Yeah, Sammie did say those were example questions though.
HereThereEverywhere wrote: Spoiler: Perhaps if this were ever added there could be a suggestion thread for questions to add, and the Developers would have the final say.
AlexKathanial wrote:HereThereEverywhere wrote: Spoiler: Perhaps if this were ever added there could be a suggestion thread for questions to add, and the Developers would have the final say.
How often do the developers actually implement suggestions?
xUltiix wrote:AlexKathanial wrote:HereThereEverywhere wrote: Spoiler: Perhaps if this were ever added there could be a suggestion thread for questions to add, and the Developers would have the final say.
How often do the developers actually implement suggestions?
When it brings them more money
AlexKathanial wrote:xUltiix wrote:AlexKathanial wrote:HereThereEverywhere wrote: Spoiler: Perhaps if this were ever added there could be a suggestion thread for questions to add, and the Developers would have the final say.
How often do the developers actually implement suggestions?
When it brings them more money
Ooh...well considering this game is mainly free...
Yikes D :
HereThereEverywhere wrote:I wouldn't say it like that.
They're a company, and one recent change, Merit Points, shows that they do what most other companies do, make a profit. Just because they need to make a living that doesn't mean they don't care about the game. All they did was make it so that getting cosmetic items is harder.
Though, I don't know how often they actually implement suggestions.
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