They could just put the Witch in Coven (obviously she would be an independent witch not affiliated with the Coven.) I don't like the idea of losing roles in the mode that is supposed to have expanded roles - the CL obviously isn't the same, since the fact that you have to discover and contact your evil allies is the defining feature of the witch.Phone0Ix wrote:More roles and especially a NE role for Coven because just Jester and Executioner makes it predictable what will happen when you put in an NE.
But the Witch and CL have similar enough powers that it would seem redundant to have both exist in the same setting. Maybe making a new NE with different powers that has to discover and contact their evil allies somehow would be better.Kikigiri wrote:They could just put the Witch in Coven (obviously she would be an independent witch not affiliated with the Coven.) I don't like the idea of losing roles in the mode that is supposed to have expanded roles - the CL obviously isn't the same, since the fact that you have to discover and contact your evil allies is the defining feature of the witch.Phone0Ix wrote:More roles and especially a NE role for Coven because just Jester and Executioner makes it predictable what will happen when you put in an NE.
LucidDelirium wrote:Can we please have an automated system for processing reports that actually results in a ban? Currently the tribunal system does not produce enough bans or penalties. Cheating is becoming flagrant and highly frequent because they feel there is no punishment for their actions.
KatiyaKramer wrote:Jakinator178 wrote:
But, one other issue is that I am seriously getting tired of waiting around for the unity port. Please, give us a ptr/beta for it or at least a few game play changes to tide us over. Maybe you guys could offer us a monthly calendar so we can begin to expect cool things? (We still consider free coven weekends to be cool!)While is has been a long wait for Unity, there have been delays for the devs working on it, such as the Mobile port, the botting situation, the data breach, etc. And I wouldn't be so quick to say that the playerbase loves the Free Coven Weekends. The last few times the devs held one of those, the complains on the forums were through the roof because it was bringing nothing but toxic players into the Coven playerbase.The mobile port is not really a delay for the Unity port, it is the Unity port. The mobile version is written in the Unity engine. We are in the process of ironing out bugs and back porting the Unity code base for web and Steam. The botting situation, data breach, etc were indeed issues we had to deal with that delayed things though. That is correct, and has been very annoying for us, and all of you. The Free Coven weekends are objectively good for the health of the game. They increase user counts, and bring in extra revenue during and afterwards. While not everyone will like them we know, they do help to grow the game. Maybe there is something I can do to try to help better convey cool things that are coming every so often, or give updates. For awhile we were doing monthly updates on reddit, until we moved away from it. Maybe I will start doing those again on here.
Brilliand wrote:Judging from the first post and also the recent requests for more roles (count me among the latter), I think we need a better system for deciding which roles have community support. Right now we have:
- People posting /support and not /nosupport in role threads. This is somewhat indicative, but far from a majority.
- Testing Grounds. This hardly resembles Town of Salem anymore, so I'm not sure it's much use at this point.
What would I suggest? A voting system where the roles already voted high are the easiest to find, so that support can snowball. One vote for every ToS account that has played the game (or for every Coven-owning account, for the purpose of expanding the Coven DLC). Probably better to allow each account to vote for as many roles as they like, rather than one vote overall.
This would have to be for new roles only... role reworks don't lend themselves well to a voting system.
BasicFourLife wrote:The majority of People voted against the Spy changes, showing how braindead they are. This is nevah gonna work.
k70freeman wrote:spy should be able to listen to whispers again and hear what the target say the next night after they plant the bug.
Google wrote:learning filters.
person does censor evasion and gets a guilty? Auto added to filter. Same goes with links with a .com, .co.uk, etc filter which can also build up over time. The rule breakers build their own system to stop them.
Brilliand wrote:k70freeman wrote:spy should be able to listen to whispers again and hear what the target say the next night after they plant the bug.
Put role reworks in the Role Ideas subforum. Among other things, that gives us a place to argue about it at length without flooding the main suggestion thread.Google wrote:learning filters.
person does censor evasion and gets a guilty? Auto added to filter. Same goes with links with a .com, .co.uk, etc filter which can also build up over time. The rule breakers build their own system to stop them.
This would get a lot of false positives, though. Eventually the learning system "learns" to completely shut down discussion in the town.
Google wrote:Brilliand wrote:Google wrote:learning filters.
person does censor evasion and gets a guilty? Auto added to filter. Same goes with links with a .com, .co.uk, etc filter which can also build up over time. The rule breakers build their own system to stop them.
This would get a lot of false positives, though. Eventually the learning system "learns" to completely shut down discussion in the town.
talking about the game tho
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