cob709 wrote:It should always be that way in every circumstance. Leaving the game defeats the whole point of joining a lobby.
Not agreed.
LevinSnakesRise wrote:Maybe we should be more clear in what our intent is then, rather than being vague if we don’t want to be misunderstood. Silver certainly wouldn’t be the first or last to gloat that because of the way the rules are, they’ll go around breaking them. Just look at the botters. So you’ll excuse me if by default I assume (especially with your appeal that is very recent) you’re referring to that.
Also I’m not sure what you’re expecting from someone who doesn’t work on the game and doesn’t touch base with the Developers hardly ever. Would I like to say “this is being forwarded”? Sure. Would I be lying out of my ass? Sure would. The Developers are working on their recent update, which they're revealing painfully slowly piece by piece. I wouldn't expect them to look at anything except that thread and related feedback until it's done and over with.
As far as how I post goes, you're welcome to your opinion of what’s childish and what isn’t, or whatever have you, that’s why it’s called an opinion. I simply stated a fact. There was no childish intent there. These are all just words being placed onto the internet.
Cheers.
I mean, I've held the position that the quit policy is too strict long before that, you can see that easily if you care to look. Also, just going to put it out there, I'm pretty sure I've heard of this "leaver buster" since before I ducked out the first time
years ago, and it's still not done? Considering that I've also never seen a lick of a deployment date, I'm guessing we're just going with the Duke Nukem Forever approach, which is all the more reason to have extremely low hopes that this will actually solve anything and not just choke the playerbase to death.
Also, the best I can figure from this "recent update" is that there's either going to be A, a cosmetic overhaul that I would consider to be a waste of time, or B, more things to try to sell, which comes off as tacky in light of the outstanding gameplay problems. I consider this to be a bad game, and while I could've recommended it in the past when it was free-to-play, with a price tag I cannot in good conscience suggest it to anyone because of things like the Jailor going years with their infinite combo never getting patched out.
EqsyLootz wrote:I don't comprehend how you keep complaining about leavers but then you're hypocritical because you recently got suspended for leaving too.
Where am I complaining exactly? I might be tripping over myself, but my position is that leavers gonna leave. If they're a Day 1 Godfather quit, then yeah, you can maybe do something to dissuade that, but you should also try to understand why they did it, maybe
directly ask them. If they're just trying to cause a problem, of course that's bad, but if it's because they hate being the Godfather because they find the role boring and unfairly weak (which it is because of the
deadlocks), that's probably worth thinking about especially if you keep hearing things like that. On the other hand, if the Blackmailer-turned-Mafioso quits Day 2 because of a brutal confluence of events where the Mafioso got roleblocked and shot by a Vigilante through the Witch and the Godfather and Janitor ran into a Veteran, then I firmly uphold that they should be allowed to just go and let everyone try to get into a round that isn't so lopsided because that's a stupid situation to be in and pretty much unrecoverable since there are so many ways that they can get pinned out. The Jailor or an Escort finds them? Game over. Sheriff finds them? Game over, even if they don't get instantly lynched because of Executioner paranoia, an optimal Jailor will deadlock them on the spot. Why read the rest of the story if you know how it's going to end and the road to that ending isn't interesting? Nevermind that quit suspensions should roll off after a point.
EqsyLootz wrote:Quartzified wrote:Even if you leave the game to help your team win, it should still be against the rules because disconnecting isn't meant to be a feature you can abuse for an in-game advantage. Also, if you leave, it is a guaranteed loss for you even if your team wins.
Leaving regardless of the situation is against the rules if you are still alive.
So you're so unreasonably hostile to people leaving games while alive that you're promoting active and intentional gamethrowing, nevermind that no, leaving doesn't count as a loss.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.
I'd like to address the latter part, but I wouldn't know the first thing about that.