James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
vectormodo wrote:Kelisidina wrote:In Among Us, it can tell immediately if a player purposely chose to leave the game or a player got disconnected. Can that be used for ToS?
[Asking to people who know of this particular thing]
yes it's possible, as both games are coded in unity so there's no excuse for not making the difference, devs are known to be lazy and incompetent though, if you want an example of this they took 4 years to rework retributionist
OreCreeper wrote:James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
Random disconnects doesn't counter elo inflation because it's random? If anything, it makes elo even less reliable of a skill indicator since some people could go months without a single disconnect and someone else can get 3/4 abnormal disconnections in a week.
James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
Kelisidina wrote:James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
There is a difference between experimental probability and theoretical probability.
My belief is that you should make it a loss of 15 elo for people leaving games, and an exception for people in masters. This is because of how they're likely non-throwers and actually do play this game to win- they likely don't leave games.
Paradox12 wrote:Kelisidina wrote:James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
There is a difference between experimental probability and theoretical probability.
My belief is that you should make it a loss of 15 elo for people leaving games, and an exception for people in masters. This is because of how they're likely non-throwers and actually do play this game to win- they likely don't leave games.
Yeah that and also the winrates are pretty balanced for every role except maybe witch, so there isn't really that sort of "I got evil and evils usually lose so I might as well just leave" mentality.
Kelisidina wrote:James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
There is a difference between experimental probability and theoretical probability.
My belief is that you should make it a loss of 15 elo for people leaving games, and an exception for people in masters. This is because of how they're likely non-throwers and actually do play this game to win- they likely don't leave games.
James2 wrote:Kelisidina wrote:James2 wrote:Ultimately you're responsible for the quality of your internet service. As for random disconnects, that should (in theory) even out and therefore have a neutral effect on the playerbase writ large (if anything this would counteract elo inflation, and thus be a good thing on the whole).
There is a difference between experimental probability and theoretical probability.
My belief is that you should make it a loss of 15 elo for people leaving games, and an exception for people in masters. This is because of how they're likely non-throwers and actually do play this game to win- they likely don't leave games.
Elo should be harder to retain at higher levels, not easier.
Ezradekezra wrote:I just had an idea:
I think it might be possible to lessen the punishment for elo losses due to accidental disconnections by adding some sort of whitelist system or something where players who don't have any guilty reports from a certain period of time (6 months to a year maybe?) only lose elo to the same degree as if they left while dead. I think that these players would be much less likely to abuse loopholes when leaving.
If the game detects that the game was left with the in-game button or by closing the tab/application, then max elo is lost regardless.
James2 wrote:No one has established logically why the leaving penalty is a problem as is.
Being annoyed by something is not an argument against it.
James2 wrote:No one has established logically why the leaving penalty is a problem as is.
Being annoyed by something is not an argument against it.
Kelisidina wrote:Ezradekezra wrote:I just had an idea:
I think it might be possible to lessen the punishment for elo losses due to accidental disconnections by adding some sort of whitelist system or something where players who don't have any guilty reports from a certain period of time (6 months to a year maybe?) only lose elo to the same degree as if they left while dead. I think that these players would be much less likely to abuse loopholes when leaving.
If the game detects that the game was left with the in-game button or by closing the tab/application, then max elo is lost regardless.
I'm not a fan of guilty reports --> how about things like guilty LEAVING reports
Ezradekezra wrote:James2 wrote:No one has established logically why the leaving penalty is a problem as is.
Being annoyed by something is not an argument against it.
Because it's not fair to lose 30 elo every time you unintentionally DC. The penalty is in place for people who leave intentionally, not for people who have occasional internet issues or experience other bugs.
While it's hard to implement a solution that differentiates between the two without creating loopholes, I would be in favor of a system that at least lessens the penalty for some people.Kelisidina wrote:Ezradekezra wrote:I just had an idea:
I think it might be possible to lessen the punishment for elo losses due to accidental disconnections by adding some sort of whitelist system or something where players who don't have any guilty reports from a certain period of time (6 months to a year maybe?) only lose elo to the same degree as if they left while dead. I think that these players would be much less likely to abuse loopholes when leaving.
If the game detects that the game was left with the in-game button or by closing the tab/application, then max elo is lost regardless.
I'm not a fan of guilty reports --> how about things like guilty LEAVING reports
I think it should apply to all reports. That way, there's an extra incentive to not break rules.
It's not hard to go a long time without getting suspended anyway
syjfwbaobfwl wrote:Because it is unfair . . .
Ezradekezra wrote:Because it's not fair . . .
Paradox12 wrote:Ezradekezra wrote:James2 wrote:No one has established logically why the leaving penalty is a problem as is.
Being annoyed by something is not an argument against it.
Because it's not fair to lose 30 elo every time you unintentionally DC. The penalty is in place for people who leave intentionally, not for people who have occasional internet issues or experience other bugs.
While it's hard to implement a solution that differentiates between the two without creating loopholes, I would be in favor of a system that at least lessens the penalty for some people.Kelisidina wrote:Ezradekezra wrote:I just had an idea:
I think it might be possible to lessen the punishment for elo losses due to accidental disconnections by adding some sort of whitelist system or something where players who don't have any guilty reports from a certain period of time (6 months to a year maybe?) only lose elo to the same degree as if they left while dead. I think that these players would be much less likely to abuse loopholes when leaving.
If the game detects that the game was left with the in-game button or by closing the tab/application, then max elo is lost regardless.
I'm not a fan of guilty reports --> how about things like guilty LEAVING reports
I think it should apply to all reports. That way, there's an extra incentive to not break rules.
It's not hard to go a long time without getting suspended anyway
Kills the whole point of implementing this if people other than intentionally leavers are gonna be punished.
Paradox12 wrote:Ezradekezra wrote:James2 wrote:No one has established logically why the leaving penalty is a problem as is.
Being annoyed by something is not an argument against it.
Because it's not fair to lose 30 elo every time you unintentionally DC. The penalty is in place for people who leave intentionally, not for people who have occasional internet issues or experience other bugs.
While it's hard to implement a solution that differentiates between the two without creating loopholes, I would be in favor of a system that at least lessens the penalty for some people.Kelisidina wrote:Ezradekezra wrote:I just had an idea:
I think it might be possible to lessen the punishment for elo losses due to accidental disconnections by adding some sort of whitelist system or something where players who don't have any guilty reports from a certain period of time (6 months to a year maybe?) only lose elo to the same degree as if they left while dead. I think that these players would be much less likely to abuse loopholes when leaving.
If the game detects that the game was left with the in-game button or by closing the tab/application, then max elo is lost regardless.
I'm not a fan of guilty reports --> how about things like guilty LEAVING reports
I think it should apply to all reports. That way, there's an extra incentive to not break rules.
It's not hard to go a long time without getting suspended anyway
Kills the whole point of implementing this if people other than intentionally leavers are gonna be punished.
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