dolphina wrote:Yea honestly fuck people who hang the witch for fun
LevinSnakesRise wrote:Flavorable wrote:Hanging a witch solely for the lols in Ranked is the same as an Exe target leaving purposely before the Exe can hang them is considered harassment and can be reported as such.
In any case, it was agreed upon by staff this would be tantamount to EXE's target leaving to spite them, however admission (as in most cases) is required.
deadlyblack wrote:Should just close posts like these and let people know that lynching witch for no reason is considered harassment.
dolphina wrote:Yes close this and just make like an announcement or smth
Yemac wrote:Honestly witch should win as mafia even when dead. Every witch game I get, I help mafia the best I can, but then jailor executes me because they're salty. Why does mafia get to die and still win, but witch needs to live to the end?
Especially with how easy it is to find the witch in Ranked and the new rolelist. Why can't witch win if mafia wins even if witch dies? That opens up play to witches sacrificing themselves and witching jailor instead of having to stay quiet and pray they don't get killed. No jailor just stops executing you when you tell them you're witch and that it's 5v2 and that jailor loses anyways. They just execute you out of spite.
Yemac wrote:I'm not telling the Jailor I'm witch, but it can be figured out easily who it is.
I get the idea behind witch, but that means the win condition shouldn't be changed
OreCreeper wrote:Yemac wrote:I'm not telling the Jailor I'm witch, but it can be figured out easily who it is.
I get the idea behind witch, but that means the win condition shouldn't be changed
If you get majority you should push jailor immediately. A jailor with executes should have priority over all the other roles.
kyuss420 wrote:OreCreeper wrote:Yemac wrote:I'm not telling the Jailor I'm witch, but it can be figured out easily who it is.
I get the idea behind witch, but that means the win condition shouldn't be changed
If you get majority you should push jailor immediately. A jailor with executes should have priority over all the other roles.
Ive said it 100 times before, and im sure ill say it 1000 times again. 85% of the player base cant count to 4, let alone 5 or 6. So they actually have no idea at all when majority has been reached.
Yemac wrote:IF you get majority, but if it's 6v6 (like in most cases where evils say: "EVILS DONT VOTE") and you don't vote mafia up with town, you can get executed).
And even if it's a problem with the playerbase, why should the player getting witch suffer because of this? Sometimes there is a Mayor that makes it hard to vote up the jailor. And mafia cannot kill jailor at night as there is often TP, Transporter, or any number of roles that can save the jailor.
Witch gets really nerfed by not being able to win while dead. Witch is a strong role, but you can never do ballsy plays or making yourself known too much without dying. It doesn't help that witch can die easily to veteran, so if you want to clutch a game where a vigilante or veteran is present, you are kinda forced to take that risk. I've had it multiple times where there was a TK left, and if they were vig and got a shot off, you would lose, but if they were vet, you would win. You are kinda forced to take the 50/50 at that point. If witch can die, then you can just witch them and even if they're vet, mafia would win AND YOU would win.
To counter balance witch being able to win while dead, they should lose their 1 protection. The protection doesn't do anything against jailor or vet. Only against mafia and vigilante. And when mafia wants to kill you, they still can. Plus if you're hit and there is a Spy, you're basically dead either way. Good players can try lying and get away with it, but your averga player will make a bad claim and lose.
Shouldn't we make the roles accessible and easy to play for everyone? It's already "easy". And say witch dies n1, then you can still try and trick the medium if there is one. And if witch dies, it does help town. So yes, you're helping witch making them die n1, but them losing their protection makes sure that the balancing works out
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