ScarfVendetta wrote:If you die as a Witch, you have no obligation to help the remaining evil factions to win the game.
orangeandblack5 wrote:That being said I would still encourage you to not give away all of the scum
It's not against the rules it's just kinda a dick move
orangeandblack5 wrote:That being said I would still encourage you to not give away all of the scum
It's not against the rules it's just kinda a dick move
Kyosji wrote:orangeandblack5 wrote:That being said I would still encourage you to not give away all of the scum
It's not against the rules it's just kinda a dick move
Gives evils more of a reason to protect you IMO. If I die, I don't want to wait ~20 minutes for the game to end, I want it to end ASAP so I can move on to my next game.
kyuss420 wrote:Kyosji wrote:orangeandblack5 wrote:That being said I would still encourage you to not give away all of the scum
It's not against the rules it's just kinda a dick move
Gives evils more of a reason to protect you IMO. If I die, I don't want to wait ~20 minutes for the game to end, I want it to end ASAP so I can move on to my next game.
Still a dick move, and not every town wants to be spoon fed info from the witch/consig/CL/PM, makes for a boring game for all concerned. Spite revealing just because you lost should be suspendable IMO.
Kyosji wrote:Don't understand that since I'm revealing someone not of my group. That logic mafia revealing a NK because they hit him one night would be spite revealing, or vice versa.
I also want to point out that as a witch, I rarely help Arso unless I have control of them since N1. There is far too much risk in me protecting someone that you have no guarantee wont douse you or already has.
Superalex11 wrote:because as Kyosji's said it's in your best interest to incentivize others to protect you, and by including their details in your will they risk being worse off by your death.
Brilliand wrote:Note that if Town finds you on their own, it's in your best interest to make lynching you as useless as possible. Thus the situation is reversed - you're better off not outing the entire Mafia in that case (or at least convincing the Town that you won't out the entire Mafia if you die).
orangeandblack5 wrote:Except there is because you're significantly more likely to be ousted by the evils if Witches generally betray them after death anyways
Is this a sarcastic jab or did you just completely forget about InvestigatorSuperalex11 wrote:It's not like there's an ability to see if a person is a certain role, where that hypothetical TI could check for witches rather than mafiosos.
orangeandblack5 wrote:What about when the Mafia find the Witch first?
MysticMismagius wrote:Is this a sarcastic jab or did you just completely forget about InvestigatorSuperalex11 wrote:It's not like there's an ability to see if a person is a certain role, where that hypothetical TI could check for witches rather than mafiosos.
because Invest can differentiate Mafiosos from Witches
Superalex11 wrote: And @dolphina, I was going to put in the effort to respond to your post, but I've decided against it as I'd just be repeating myself. It still baffles me how people like you come into threads without reading them and make posts like these expecting to be seen as valuable.
Superalex11 wrote:Following some sort of etiquette like this just for its own sake is really a fruitless endeavor. If the goal is to win, this etiquette probably actually makes you worse off, because as Kyosji's said it's in your best interest to incentivize others to protect you, and by including their details in your will they risk being worse off by your death.
Of course this isn't to say it's not an understandable decision for a witch to maintain this etiquette (especially in more casual modes), but we shouldn't pretend that a witch playing to win is a bad thing for the game.
kyuss420 wrote:can someone do that meme?? get the 6ix9ine template and write on it ''Yea Im witch. 7 is the WW and 4 and 12 are Maf!''
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