orangeandblack5 wrote:Matty89190 wrote:The game's balance is built around ranked. Casual players, harsh as it is, are irrelevant.
lol I wish
Person interested in balancing All Any, right here. <--
orangeandblack5 wrote:Matty89190 wrote:The game's balance is built around ranked. Casual players, harsh as it is, are irrelevant.
lol I wish
orangeandblack5 wrote:I can see why we'd be running a bit slow and would therefore not necessarily want to leave things that aren't already broken broken for a few patches
kyuss420 wrote:as you can see from brilliands sarcasm in the top post --if it was sarcasm--
MysticMismagius wrote:Take away the ability to seance and DragonClaw66's Medium Rework seems pretty good. It gives Mediums most of the powers they should have, without the irritating dependence on players not leaving.
Medium Town Investigative
Attack: None.
Defence: None.
Abilities:
-During the day you may "Seance" a dead player 3 times, you will learn what happened to them & their last results, you will learn their results even if cleaned or forged.
-During the Night you may Link a Alive player to a dead player learning if they killed that target.
Changes:
-Totally overhauled, removes dead interaction from the game, Retri was a good start but Medium needs to be removed in its current state, Not sure if this would need a buff in the future but seems good for now, This role keeps the spirit of medium without being spoon feed info plz.
Soulshade55r wrote:Going to leak my suggestions to ranked overhaul thread I guess lol but I was working on a "medium rework"Medium
Town Investigative
Spoiler:
Keep in mind this is a Idea, this would rework Medium into "Ti" which sort of fits medium because it's gathers info.
cob709 wrote:Soulshade55r wrote:Going to leak my suggestions to ranked overhaul thread I guess lol but I was working on a "medium rework"Medium
Town Investigative
Spoiler:
Keep in mind this is a Idea, this would rework Medium into "Ti" which sort of fits medium because it's gathers info.
The first ability does everything the medium needs to do. This is a good replacement for the current medium
However, the second ability has limited functionality
Soulshade55r wrote:cob709 wrote: Spoiler:
Here's the thing and reasons why I limited Seance, You may disagree with me here, but I think theirs fundamental issues with that ability if unlimited and its too weak to have 3 uses on it's own.
The Seance Ability generally is very game state dependent, it also generally would take any meaningful "strategy" if you made it unlimited, This would also cause issues which spy has (Unique's being useless, dependent on being fed infomation instead of making "choices"), at least if you had 2 mediums you could spread out seance's, generally though it would be niche and dependent on roles such as Ti's
The second ability generally works as a "coroner" in general I'm thinking of ways to Buff it up a bit without making medium too op, I want a general Role that has some Independence from dead, but can gain powerful information from it, maybe even reducing seance to 2 uses (if I found a decent buff), In general I think Medium needs to be designed from the ground up but the "seance" I suggested can have a way of Mediums "niche" (finding last day results) be still there, It can also work as a "counter" to cleans without completely ruining janitor, as it will only see anything like Results
I just think seance or Link alone wouldn't be great on their own, The seance ability itself is pretty powerful given the right situation, the coroner aspect is more a complimentary night action to help mediums still find information, perhaps it could do with a buff somehow, I just think both abilities are good together rather then having a Infinite use seance or something.
Medium
Town Investigative
AbilitiesEach night, seance a dead player.
AttributesYou will learn what happened to your target.
You will learn your target's role and last will.
Medium
Town Investigative
AbilitiesEach night, link a dead and living player.
AttributesYou will learn when your targets have visited each other.
Soulshade55r wrote:Edit:
Also this makes medium a decent fake claim which should be the goal of balance, rn meds a "ok" fake claim but runs into double med confirms and paste the dead chat meta... which aren't really good lol even if you can fake dead chat it's still stupid.
cob709 wrote:Soulshade55r wrote:cob709 wrote: Spoiler:
Here's the thing and reasons why I limited Seance, You may disagree with me here, but I think theirs fundamental issues with that ability if unlimited and its too weak to have 3 uses on it's own.
The Seance Ability generally is very game state dependent, it also generally would take any meaningful "strategy" if you made it unlimited, This would also cause issues which spy has (Unique's being useless, dependent on being fed infomation instead of making "choices"), at least if you had 2 mediums you could spread out seance's, generally though it would be niche and dependent on roles such as Ti's
The second ability generally works as a "coroner" in general I'm thinking of ways to Buff it up a bit without making medium too op, I want a general Role that has some Independence from dead, but can gain powerful information from it, maybe even reducing seance to 2 uses (if I found a decent buff), In general I think Medium needs to be designed from the ground up but the "seance" I suggested can have a way of Mediums "niche" (finding last day results) be still there, It can also work as a "counter" to cleans without completely ruining janitor, as it will only see anything like Results
I just think seance or Link alone wouldn't be great on their own, The seance ability itself is pretty powerful given the right situation, the coroner aspect is more a complimentary night action to help mediums still find information, perhaps it could do with a buff somehow, I just think both abilities are good together rather then having a Infinite use seance or something.
Instead of having two separate abilities that compliment each other, one ability should be buff'd and the other removed.Medium
Town Investigative
AbilitiesEach night, seance a dead player.
AttributesYou will learn what happened to your target.
You will learn your target's role and last will.
The problem with the above rework is that it is still a hard-counter against janitor and forger. However, sending a message via last will may be a valid tactic.Medium
Town Investigative
AbilitiesEach night, link a dead and living player.
AttributesYou will learn when your targets have visited each other.
Time traveling trackerSoulshade55r wrote:Edit:
Also this makes medium a decent fake claim which should be the goal of balance, rn meds a "ok" fake claim but runs into double med confirms and paste the dead chat meta... which aren't really good lol even if you can fake dead chat it's still stupid.
I enjoy fake claiming medium. The copy+paste dead chat meta makes me cry
orangeandblack5 wrote:I would argue that it can stay in TS if it only has that ability to check dead people for info
Fundamentally that's different from a TI imo
orangeandblack5 wrote:I'm just saying that I don't think gathering info from the dead on what happened to them is really the core purpose of TI and that I'd still consider that TS
orangeandblack5 wrote:Medium that can only get info of what dead people were is very very unlikely to directly incriminate living evils and therefore should not count towards the town's TI budget imo
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