Descender wrote:but you are familiar with the game you are playing right
If by this response you mean to imply that ToS is a game where match outcomes can be affected by mechanics from outside those matches (except for player skill), you're wrong. At present, the only other arguable case is scrolls, as certain roles have more power than others, and increasing the odds of getting those roles can mean increasing the power potential of oneself. But scrolls are also excluded from ranked, so that point is mostly moot regarding the arguments in favor of the status quo.
Descender wrote:if alive-dead interactions are allowed taunts are ok
Descender wrote:if you are willing to have some alive-dead interactions there might as well be more alive-dead interactions
N-no. The medium role is specifically designed and controlled with the
sole goal in mind of dead-living communication, exclusive to its various restraints (e.g. only at night, when not jailed). There are no other dead-living interactions of this category in the game. Zero.
We are willing to have this
one dead-living interaction type because it's constructed in a way that supports the game environment fairly.
We are unwilling to have taunts as a dead-living interaction type because they
don't support the game environment fairly.