SwampRabbit wrote:Of course changes to some roles will have an impact on other game modes, but can we all stop pretending that Chaos All Any and Coven All Any have any concerns at all about game balance.
killstrikers wrote:Retributionist dies the day after they resurrect another player. I mean, rets after they revive someone essentially become a "vanilla townie" anyways.
JahMakin wrote:Remove the useless mafia role from ranked: Framer
Remove the overpowered town role from ranked: Retributionist
StickyLegend wrote:Could each mafia member be unique to prevent having 3 framers?
Flake wrote:the amount of people thinking that "i play ranked town of salem a lot and i am high elo" automatically gives them a good understanding of mafia balance is funny
if your knowledge of the game of mafia is limited to playing town of salem then your understanding of mafia balance is probably shit, the source for that being me before like 2 years ago
Flake wrote:the amount of people thinking that "i play ranked town of salem a lot and i am high elo" automatically gives them a good understanding of mafia balance is funny
if your knowledge of the game of mafia is limited to playing town of salem then your understanding of mafia balance is probably shit, the source for that being me before like 2 years ago
woahah wrote:Flake wrote:the amount of people thinking that "i play ranked town of salem a lot and i am high elo" automatically gives them a good understanding of mafia balance is funny
if your knowledge of the game of mafia is limited to playing town of salem then your understanding of mafia balance is probably shit, the source for that being me before like 2 years ago
^this
like, sure you might be knowledgeable, but you aren't helping your case at all
just talk
like a normal human being
and give your opinion
Also as a 100% winrate player, mafioso change is mean and should not be done
Flake wrote:BasicFourLife wrote:woahah wrote:Flake wrote:the amount of people thinking that "i play ranked town of salem a lot and i am high elo" automatically gives them a good understanding of mafia balance is funny
if your knowledge of the game of mafia is limited to playing town of salem then your understanding of mafia balance is probably shit, the source for that being me before like 2 years ago
^this
like, sure you might be knowledgeable, but you aren't helping your case at all
just talk
like a normal human being
and give your opinion
Also as a 100% winrate player, mafioso change is mean and should not be done
100% winrate in a game of rng is not possible, cut the shit and stop pretending
are you not able to detect satire
or am i being baited
Flake wrote:uh
i'll give my in-depth thoughts on stuff that should be changed for ranked when i'm not lazy
summary of most of the viable changes that would improve tos ranked the most:
- retributionist should not exist in ranked unless you're going to entirely change it at it's core. same goes for spy.
- if town power roles are going to exist then there should be a town power subalignment containing them, meaning that only 1 town power role can roll in any given game. town power roles include jailor and mayor assuming the non-existence of retributionist, but would include retributionist assuming it's existence.
- NE as a subalignment needs changes largely due to the disparity in utility and aims of each role within the subalignment, giving scum either much higher or much lower utility depending on which NE role rolls.
- some good implementation of tactical mafia kills would likely be a far better system than the current godfather/mafioso system.
- werewolf needs revamping.
- some mafia roles need changes or revamping.
- potential new role additions; most likely the best one that has been discussed in the past is some variation of the watcher (essentially a mafia lookout), which is not only a good addition to the game in general but also mitigates some large issues of ToS ranked (namely discouraging the X confirmable role claiming d1 meta since watcher easily finds roles like town protectives that would otherwise thrive in such a meta, and also decreasing the confirmability and overall utility of town lookout), arguably mafia lookout should have more utility so some variation of watcher perhaps with other appropriate ability/s would work
i may be missing some things but that should cover most of the biggest issues
StickyLegend wrote:Could each mafia member be unique to prevent having 3 framers?
Flake wrote:SwampRabbit wrote:Thanks for asking!
As an actual high ELO player (the first one to reply so far), town is absolutely not OP at higher ELOs
implying high Elo in a broken ranking system means anything
town is absolutely broken in the majority of possible setups in theory since sheer confirmability and the lack of ability from scum to do anything about said confirmability gives them the upper hand by a landslide
the only times where town theoretically doesn't have a massive upper hand is when NK, especially werewolf, shit on town almost exclusively and/or the rolled setup gives town low/mediocre confirmability power (which is very rare)
Brilliand wrote:SwampRabbit wrote:Of course changes to some roles will have an impact on other game modes, but can we all stop pretending that Chaos All Any and Coven All Any have any concerns at all about game balance.
That's wrong. I care about balance in All Any, in the form of there not being any "dud" roles or "best" roles: any role the RNG throws at you should give you a fun game, and a fair amount of power relative to other players.
Granted I might move to Ranked if the balance in Ranked improves enough. I moved to All Any in the first place because in Ranked Practice, rolling an evil role feels like getting the short end of the stick; in All Any, it doesn't. (I don't think I tried Ranked itself tbh.)killstrikers wrote:Retributionist dies the day after they resurrect another player. I mean, rets after they revive someone essentially become a "vanilla townie" anyways.
Congratulations, you just made the role even more boring.JahMakin wrote:Remove the useless mafia role from ranked: Framer
Remove the overpowered town role from ranked: Retributionist
I don't see this as a solution. It's not like these roles are bad due to some fun-but-chaotic mechanic; they're bad in ways that apply just as much in other gamemodes as in Ranked. (Except in modes where they're explicitly on the rolelist, that is Classic Classic and some Custom lists, where they can be good due to the "balancing around the role" effect.)StickyLegend wrote:Could each mafia member be unique to prevent having 3 framers?
I don't see this as a solution. Even if you can only have 1 Framer, that 1 Framer would still be underpowered.
You're only proposing this for the sake of the underpowered roles anyway; things like the "double Consort game" aren't a problem at all.
saixos wrote:I would suggest that when arso douses a target, he also douses everyone who visits his target that night. Arso is still the weakest of the NK roles and generally seen as the least fun to play. While this sounds OP at first, I think once players adapt to it it would be just around the right power level, and allow for some very interesting dynamics with arso thinking about which targets to douse in greater detail. I think if you want to target TP/LO meta, do it through NE/NK.
Flake wrote:alvac2012 wrote:Flake wrote:uh
i'll give my in-depth thoughts on stuff that should be changed for ranked when i'm not lazy
summary of most of the viable changes that would improve tos ranked the most:
- retributionist should not exist in ranked unless you're going to entirely change it at it's core. same goes for spy.
- if town power roles are going to exist then there should be a town power subalignment containing them, meaning that only 1 town power role can roll in any given game. town power roles include jailor and mayor assuming the non-existence of retributionist, but would include retributionist assuming it's existence.
- NE as a subalignment needs changes largely due to the disparity in utility and aims of each role within the subalignment, giving scum either much higher or much lower utility depending on which NE role rolls.
- some good implementation of tactical mafia kills would likely be a far better system than the current godfather/mafioso system.
- werewolf needs revamping.
- some mafia roles need changes or revamping.
- potential new role additions; most likely the best one that has been discussed in the past is some variation of the watcher (essentially a mafia lookout), which is not only a good addition to the game in general but also mitigates some large issues of ToS ranked (namely discouraging the X confirmable role claiming d1 meta since watcher easily finds roles like town protectives that would otherwise thrive in such a meta, and also decreasing the confirmability and overall utility of town lookout), arguably mafia lookout should have more utility so some variation of watcher perhaps with other appropriate ability/s would work
i may be missing some things but that should cover most of the biggest issues
I don't think that jailor and mayor need to be mutually exclusive. In a game where jailor is passive, town loses anyways. IF evils are on top of their game and vigi's don't wipe out rm in one night, they can usually win by day 3 or 4. Yes, evils can get completely screwed in one night, but so can town. Yeah, it's rarer, but arso ignite or ww killing off LO and all TP's is one way to do it. Most townies are afraid to post information, LO's not posting wills b/c "OH NO! I CAN'T OUT TP!" and other stupid reasons like that. Hell, I had a gamethrower in my past 2 games refuse to claim anything and he cost town dearly both times. Mislynching is powerful for maf when they can pull it off. When it's 3 v 1 and roles are all confirmed, yeah evils stand no chance and that sucks. However, I do not think that town should be nerfed (except retri) and overall, I agree with the mafia buffs that Achilles has suggested minus the mafioso attack. Also, I think it would be better for forger to be swapped out with hypnotist, which would help add more chaos to the game and buff evil's winrates. B/c this way escort is no longer an insta-confirm. Additionally, since hypnotist is astral, it could throw a wrench in the jailor meta since escort would be "confirmed". Idk. I think mafia needs buffing and that's all that's necessary
it should definitely not be a thing that the role lists rands different amounts of broken roles in different games, why would you want to keep something that significantly increases the impact of luck on the game's outcome and significantly reduces the impact of skill on the game's outcome in what is supposed to be a competitive mode
especially given jailor and mayor in tandem work extremely well due to jailor's protective capabilities and mayor not caring about being roleblocked
Flake wrote:CrimsonKatana wrote:Flake wrote:alvac2012 wrote:Flake wrote:uh
i'll give my in-depth thoughts on stuff that should be changed for ranked when i'm not lazy
summary of most of the viable changes that would improve tos ranked the most:
- retributionist should not exist in ranked unless you're going to entirely change it at it's core. same goes for spy.
- if town power roles are going to exist then there should be a town power subalignment containing them, meaning that only 1 town power role can roll in any given game. town power roles include jailor and mayor assuming the non-existence of retributionist, but would include retributionist assuming it's existence.
- NE as a subalignment needs changes largely due to the disparity in utility and aims of each role within the subalignment, giving scum either much higher or much lower utility depending on which NE role rolls.
- some good implementation of tactical mafia kills would likely be a far better system than the current godfather/mafioso system.
- werewolf needs revamping.
- some mafia roles need changes or revamping.
- potential new role additions; most likely the best one that has been discussed in the past is some variation of the watcher (essentially a mafia lookout), which is not only a good addition to the game in general but also mitigates some large issues of ToS ranked (namely discouraging the X confirmable role claiming d1 meta since watcher easily finds roles like town protectives that would otherwise thrive in such a meta, and also decreasing the confirmability and overall utility of town lookout), arguably mafia lookout should have more utility so some variation of watcher perhaps with other appropriate ability/s would work
i may be missing some things but that should cover most of the biggest issues
I don't think that jailor and mayor need to be mutually exclusive. In a game where jailor is passive, town loses anyways. IF evils are on top of their game and vigi's don't wipe out rm in one night, they can usually win by day 3 or 4. Yes, evils can get completely screwed in one night, but so can town. Yeah, it's rarer, but arso ignite or ww killing off LO and all TP's is one way to do it. Most townies are afraid to post information, LO's not posting wills b/c "OH NO! I CAN'T OUT TP!" and other stupid reasons like that. Hell, I had a gamethrower in my past 2 games refuse to claim anything and he cost town dearly both times. Mislynching is powerful for maf when they can pull it off. When it's 3 v 1 and roles are all confirmed, yeah evils stand no chance and that sucks. However, I do not think that town should be nerfed (except retri) and overall, I agree with the mafia buffs that Achilles has suggested minus the mafioso attack. Also, I think it would be better for forger to be swapped out with hypnotist, which would help add more chaos to the game and buff evil's winrates. B/c this way escort is no longer an insta-confirm. Additionally, since hypnotist is astral, it could throw a wrench in the jailor meta since escort would be "confirmed". Idk. I think mafia needs buffing and that's all that's necessary
it should definitely not be a thing that the role lists rands different amounts of broken roles in different games, why would you want to keep something that significantly increases the impact of luck on the game's outcome and significantly reduces the impact of skill on the game's outcome in what is supposed to be a competitive mode
especially given jailor and mayor in tandem work extremely well due to jailor's protective capabilities and mayor not caring about being roleblocked
If you think there is even the SLIGHTEST thing wrong with Mayor and Jailor YOU DO NOT UNDERSTAND FLAWLESS GAMEPLAY!!! THE GAME SHOULD NOT BE BALANCED AROUND NON FLAWLESS GAMEPLAY AND IT SHOULD BE BALANCED AROUND THE RANKED ROLE LIST AS IT IS THE COMPETITIVE MODE AND MOST BALANCED!!!! FLAWLESS PLAYERS CAN EASILY WORK AROUND THIS!!!!
i'm confused what you're even arguing at this point but ok
Flake wrote:alvac2012 wrote:Flake wrote:CrimsonKatana wrote:Flake wrote:alvac2012 wrote:Flake wrote:uh
i'll give my in-depth thoughts on stuff that should be changed for ranked when i'm not lazy
summary of most of the viable changes that would improve tos ranked the most:
- retributionist should not exist in ranked unless you're going to entirely change it at it's core. same goes for spy.
- if town power roles are going to exist then there should be a town power subalignment containing them, meaning that only 1 town power role can roll in any given game. town power roles include jailor and mayor assuming the non-existence of retributionist, but would include retributionist assuming it's existence.
- NE as a subalignment needs changes largely due to the disparity in utility and aims of each role within the subalignment, giving scum either much higher or much lower utility depending on which NE role rolls.
- some good implementation of tactical mafia kills would likely be a far better system than the current godfather/mafioso system.
- werewolf needs revamping.
- some mafia roles need changes or revamping.
- potential new role additions; most likely the best one that has been discussed in the past is some variation of the watcher (essentially a mafia lookout), which is not only a good addition to the game in general but also mitigates some large issues of ToS ranked (namely discouraging the X confirmable role claiming d1 meta since watcher easily finds roles like town protectives that would otherwise thrive in such a meta, and also decreasing the confirmability and overall utility of town lookout), arguably mafia lookout should have more utility so some variation of watcher perhaps with other appropriate ability/s would work
i may be missing some things but that should cover most of the biggest issues
I don't think that jailor and mayor need to be mutually exclusive. In a game where jailor is passive, town loses anyways. IF evils are on top of their game and vigi's don't wipe out rm in one night, they can usually win by day 3 or 4. Yes, evils can get completely screwed in one night, but so can town. Yeah, it's rarer, but arso ignite or ww killing off LO and all TP's is one way to do it. Most townies are afraid to post information, LO's not posting wills b/c "OH NO! I CAN'T OUT TP!" and other stupid reasons like that. Hell, I had a gamethrower in my past 2 games refuse to claim anything and he cost town dearly both times. Mislynching is powerful for maf when they can pull it off. When it's 3 v 1 and roles are all confirmed, yeah evils stand no chance and that sucks. However, I do not think that town should be nerfed (except retri) and overall, I agree with the mafia buffs that Achilles has suggested minus the mafioso attack. Also, I think it would be better for forger to be swapped out with hypnotist, which would help add more chaos to the game and buff evil's winrates. B/c this way escort is no longer an insta-confirm. Additionally, since hypnotist is astral, it could throw a wrench in the jailor meta since escort would be "confirmed". Idk. I think mafia needs buffing and that's all that's necessary
it should definitely not be a thing that the role lists rands different amounts of broken roles in different games, why would you want to keep something that significantly increases the impact of luck on the game's outcome and significantly reduces the impact of skill on the game's outcome in what is supposed to be a competitive mode
especially given jailor and mayor in tandem work extremely well due to jailor's protective capabilities and mayor not caring about being roleblocked
If you think there is even the SLIGHTEST thing wrong with Mayor and Jailor YOU DO NOT UNDERSTAND FLAWLESS GAMEPLAY!!! THE GAME SHOULD NOT BE BALANCED AROUND NON FLAWLESS GAMEPLAY AND IT SHOULD BE BALANCED AROUND THE RANKED ROLE LIST AS IT IS THE COMPETITIVE MODE AND MOST BALANCED!!!! FLAWLESS PLAYERS CAN EASILY WORK AROUND THIS!!!!
i'm confused what you're even arguing at this point but ok
Crimsonkatana is trying to say that this entire "nerf jailor" argument is based around the idea that jailor is always on top of their game and that a mayor always spawns with jailor to ruin evils days. From the games that I've played, mayor dies decently early and I myself always use mayor as a way to divert evils from jailor. At the end of the day, jailor needs to play well. I played a game flawlessly as mayor, I read evils and lynched 2 of the 4 mafia before mafia attacked me. Town still lost that game because the jailor was incompetent. Yes, from the current arguments on the forum, in high ELO, mafia doesn't stand a chance. HOWEVER. In the current state of ranked, I at 1700 ELO can run into people who act like they are playing their placement games. So overall, no. town does not need a nerf (Remove retri from role list though). Yes, evils need a buff. Most importantly, the ELO system and matchmaking requires a rework.
again
when you balance a competitive game you balance under the assumption that players are good and equally good because in this case it maximises insight into the true utility of alignments, that is the general rule of thumb for balancing any competitive game
you don't assume players are going to be average or worse when balancing because you lose information regarding the true utility of alignments; the general rule of thumb in competitive balance is that true utility is more important than utility at a given skill level, unless that skill level perfectly showcases true utility
BasicFourLife wrote:@achilles
What kind of changes are you looking to implement and by that I mean the coding and the size of the changes. The last time a balance change was added was back in Dec 2018 if i'm not wrong, when you asked for a small change and that was the Sheriff change.
azapf2277 wrote:In my opinion, the roles are fine. The setup is fine. Whats isn't fine is the elo system.
Think about how unbalanced the game is when the majority of NK's refuse to even try because "oh well -1". Oh, the reward for getting the hardest win in ranked (at top level)? +1. Its easy to see why they dont try. When you have a NK who doesn't care, its basically a handed town win.
Same goes for a lot of roles and their Elo that comes or goes with it. NE roles will lose you 4 or 5 elo, but if you win its usually a +1?
Now listen, i get it, elo doesnt matter is what everybody says. But the fact is elo is motivating people to play differently. Imagine if a NK win was +9 (like exe turned jester). How many more people would be motivated to try at that point?
Fix the elo system, you will fix how players operate and the game will become more balanced on its own.
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