Achilles wrote:Hey everyone,
Along with the coming Town Traitor game modes we are looking at doing a balancing patch when we take ranked into off-season. This will allow us to test the balance changes and propose ranked practice role lists for what will be the fifth season of ranked. The goal of this post is to open up communication and brainstorm on potential changes while we are still early in the process so that there will be time to make adjustments. Please feel free to discuss any thoughts you may have about issues with the current meta and what you would like to see going into Season 5.
Current Thoughts
Town is stronger than Mafia, especially at higher ELOs.
Here are some Mafia buffs I have been brainstorming.
(emphasis added)
So I apologize to the coven players and the all-any players who are offended that we are focusing this thread on the ranked role list. I suppose we figured since the thread was about testing changes for the 5th ranked season that ranked players should have a say in it and that how the proposed changes would impact ranked games should be considered.
Of course changes to some roles will have an impact on other game modes, but can we all stop pretending that Chaos All Any and Coven All Any have any concerns at all about game balance.
Also, the only coven game modes that have random mafia is ALL-ANY (unbalanced by design) and mafia returns which is not very popular. Jailor is not even on the role list for Coven VIP and Coven Lovers--the two most popular coven game modes other than CAA. So, let's stop pretending that random mafia changes and changes the jailor are going to change the balance of any coven game modes (except jailor will impact CRP, the nonexistent coven ranked, and the unpopular mafia returns modes). To Achilles, I appreciate you taking the time to discuss proposed changes with the player base, so please listen to your player base. I have played over 8500 ranked games over the past 5 years. If you balance this game in terms of players with low experience at ranked or to those that are banned for giving up when they see they are assigned mafia so just GT to make the game end faster (as is the one who is proposing the jailor be made useless), you will turn it into a 100% win rate for mafia from gold level and above.
We do not have access to the actual stats, but you do. I played through every ranked season, and this current role list is so incredibly balanced. Please look at ranked games stats where town does
not spawn a retributionist. Based on more than 8500 ranked games, I say confidently that when retri does not spawn, mafia wins only slightly lower percentage of games than town does. The ranked mode is not as unbalanced as non-ranked players and those who have barely played ranked cry that it is.
Also when you are looking at stats, if this is recorded, look at the average length in days of ranked games. At higher elos, I would say the average game length is 4 days for town wins and 6 for mafia win. When you are talking about nerfing town roles preventing them from doing anything on n1, you are effectively guaranteeing a town loss because on d3 of ranked games, barring mafia mishaps and NK who refuses to kill, evils have won the game by d3, 6 v 6, or when there is a ww evils outnumber town by d3. Town cannot vote them out without a mayor revealed (or gamethrowing evils).
That being said, there are some mafia roles that could use some changing to make them more interesting to play because they are boring and a framer is useless in a spy game or when there is no sheriff
(Maybe make it so that framer cannot spawn in non-sheriff games and framer visits are invisible to spies).
The only town roles that could use buffing are #1 the retri--let them revive disguisers and maybe make some other modification to it as well (but bringing back a town body who is unable to perform its basic game role is a bad idea imo), and make framer visits invisible to spy.
The LO does NOT need nerfed. The jailor does NOT need nerfed.