Re: Town Traitor Role List Discussion
Posted: Mon May 11, 2020 2:00 pm
Alright, so I haven't read all of the posts in all of the detail I probably should have, but my initial thoughts is that this is flipping incredible. I was highkey thinking of leaving the game because I was so sick of the metas and predictablility of the game, and this has the potential to completely turn that on it's head.
What I'm hearing a lot about is worries about certain roles being too powerful for the mafia as a traitor. I have a few ideas to try to solve this.
1. Nerf the Traitor
This would involve nerfing each individual roles (or perhaps just a few) so that they would be less powerful for the mafia. It might look something like this.
Vigilante: Can perform the mafia factional kill twice a game, using a powerful attack. The mafia can see who the vig is trying to shoot, but cannot override the vigilante's decision.
Jailor: No change--can only execute one townie, afterward, the Jailor cannot execute again "at risk of being discovered"
Mayor: Mayor's votes can only get one townie up on the stand/lynch one townie. In the event that a traitor mayor's vote causes a townie to be lynched, the traitor will die the next day by suicide.
2. Create a Traitor Mafia Role (Disguiser Overhaul?)
Would automatically roll once in each of these games. Then, at any point in the game, they can disguise as any player in the game, assuming all properties and abilities of that player. The traitor would, by doing this, perform the factional kill, which will be an unstoppable attack and will clean the player whom they disguised as. This would still counter the jailor meta, and possibly even discourage massclaiming?
____________________________
My Preferred Rolelist (Edited to include current mechanics in the game) [Rip Capo/TPow]
(Jailor, Mayor, Retributionist)
Town Investigative
Town Protective
Town Support
Random Town x5
Godfather
Mafia Tactical (Not Mafioso)
Mafia Deception (Not Disguiser)
Neutral Evil
Neutral Benign
Traitor
What I'm hearing a lot about is worries about certain roles being too powerful for the mafia as a traitor. I have a few ideas to try to solve this.
1. Nerf the Traitor
This would involve nerfing each individual roles (or perhaps just a few) so that they would be less powerful for the mafia. It might look something like this.
Vigilante: Can perform the mafia factional kill twice a game, using a powerful attack. The mafia can see who the vig is trying to shoot, but cannot override the vigilante's decision.
Jailor: No change--can only execute one townie, afterward, the Jailor cannot execute again "at risk of being discovered"
Mayor: Mayor's votes can only get one townie up on the stand/lynch one townie. In the event that a traitor mayor's vote causes a townie to be lynched, the traitor will die the next day by suicide.
2. Create a Traitor Mafia Role (Disguiser Overhaul?)
Would automatically roll once in each of these games. Then, at any point in the game, they can disguise as any player in the game, assuming all properties and abilities of that player. The traitor would, by doing this, perform the factional kill, which will be an unstoppable attack and will clean the player whom they disguised as. This would still counter the jailor meta, and possibly even discourage massclaiming?
____________________________
My Preferred Rolelist (Edited to include current mechanics in the game) [Rip Capo/TPow]
(Jailor, Mayor, Retributionist)
Town Investigative
Town Protective
Town Support
Random Town x5
Godfather
Mafia Tactical (Not Mafioso)
Mafia Deception (Not Disguiser)
Neutral Evil
Neutral Benign
Traitor