Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
woahah wrote:please tell me mayor and jailor can't be traitor
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:woahah wrote:please tell me mayor and jailor can't be traitor
Achilles said he is inclined to exclude vigilantes and retributionists from being traitors, but any other role could still be the traitor. He especially likes the idea of jailors and mayors being traitors since it would reduce their confirmability.
orangeandblack5 wrote:First off, I do think that the idea of a traitor Jailor or Mayor, while seemingly fun, would get old really fast due to the MASSIVE damage these roles can cause.
In particular, your list is 9/4/2. If we assume a Town dies N1, that's 8/4/2. If the Town Traitor is a Mayor, the scum have practically already won at the start of Day 2 - majority is 8, and they have exactly eight votes if the Exe just pushes their target for that day's mislynch. That's going to be far too powerful, and Jailor is a similar story by virtue of being a buffed escort, buffed doctor, and buffed vigilante all in one.
I highly doubt these roles being traitor would be fun after one or two games of getting stomped on by a Traitor that lucked into one of the strongest roles in the game. This is the same issue I have with Traitor Veterans, more or less, and in general roles that are powerful enough to be Unique should probably be considered powerful enough to not let them be the Traitor.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:woahah wrote:please tell me mayor and jailor can't be traitor
Achilles said he is inclined to exclude vigilantes and retributionists from being traitors, but any other role could still be the traitor. He especially likes the idea of jailors and mayors being traitors since it would reduce their confirmability.
Joacgroso wrote:The problem with only having a confirmed hex master in coven is that coven would rely on luck in order to get kills early. If they have a necromancer and a medusa, for example, they will have to hope there's a NK so they can get any kills before n3.
orangeandblack5 wrote:presumably it is still unique
woahah wrote:orangeandblack5 wrote:presumably it is still unique
that is just
bad
I can't put into words how broken that is because then they will still have absolutely no opposition which would be so useful
kyuss420 wrote:woahah wrote:orangeandblack5 wrote:presumably it is still unique
that is just
bad
I can't put into words how broken that is because then they will still have absolutely no opposition which would be so useful
If a jailor isnt targeted by the evil factions, or the evils dont seem to have a plan in place to kill the jailor (eg, targeting TPs, LO's then NOT targeting jailor), jailor traitor would be fairly obvious.
traitor Jailor could still possibly jail an important evil role n1
while jailor could read the evil faction chat, he wont be adding much to it, as the person jailed would be wondering wtf hes talking about, if he did (assuming the chat works like medium when jailed) If he wanted to tell them something he would have to not jail anyone for a night.
I really dont think its as broken as it seems.... Unless your whole townie game plan revolves around the jailor and their opinions,
awesomeboy4924 wrote:There is a huge focus I have been seeing around how a Mayor traitor already wins the game for evils on day 2.
The issue with that is one, they have to be revealed, and two, the town would take a HUGE notice in the Mayor not voting up any leads, ESPECIALLY those on known Mafia members.
The Mayor may have the votes, but they no longer have the protection.
awesomeboy4924 wrote:The role list should reflect the ability to kill them at any time. Meaning a Jailor or Vigilante should be in play as well (I would say both).
The idea of a traitor mode is that instead of traditional ToS gameplay where town roles become confirmed over time, NOBODY can be confirmed until the traitor is dead. You cannot trust ANYONE.
awesomeboy4924 wrote:What I'm seeing discussion here is focus on the role itself, not all the roles as a whole. A Mayor traitor is powerful, but completely doomed once the town realizes and have a killing role of their own ready to shoot them down. A Jailor traitor is powerful, but they don't have the voting majority.
awesomeboy4924 wrote:The town should have the idea in their head that nobody is truly confirmed, and should be ready to turn on ANYONE with the snap of a finger.
awesomeboy4924 wrote:Some role lists I've been seeing simply take too much up of the ranked theme on them. For these modes, I would say directly specific Townies, such as a confirmed Sheriff or Vigilante, is required. Having all the town roles be randomized (and especially some evil roles) just flops it entirely. Too much thinking would go into who is what, rather than who is and who isn't the traitor.
awesomeboy4924 wrote:My issue with including a Neutral Killing is that is gives the Town more "garbage" to work for. This is supposed to be a chaos mode, not a Classic mode. The town will have to lynch themselves.
Adding in all these extra killing roles or role randomization would just turn the mode into another classic mode into my opinion. The only difference is that after the Town has finished lynching all the evils first, they start lynching each other to find out who is the traitor. I would want the idea that the traitor can be lynched or killed at any time and would constantly affect the game as a whole. We can use Lovers Mode as an example. Some town roles are immediately known, some are not. Its replay value comes from its feature of both combining who the lovers are with the mix of who the evils are. The Town can fare very well, and the Town can also get screwed over early on.
awesomeboy4924 wrote:I would also suggest highly that a Jailor traitor can execute more than one Townie. Smart people would save it for when it is needed.
awesomeboy4924 wrote:You have to look at how roles would perform with everything else against them, rather themselves on their own with a Ranked background bias perspective. This mode as I assume would include everyone from all parts of the game, not just the people from Ranked or as I term it the "smarties" (smart townies, heh)
awesomeboy4924 wrote:Sheriff
Jailor
Vigilante
Town Investigative
Town Support
Town Protective
Random Town
Random Town
Random Town
Godfather
Mafioso
Random Mafia
Random Mafia
Executioner
Witch
awesomeboy4924 wrote:Edit*
Jailor that executes a traitor townie should be able to continue executing.
The only roles excluded from becoming Traitor should be Vigilante and Retributionist (now, if the Disguiser change goes through where disguised Townies can be revived, then the Retri can definitely be a traitor)
orangeandblack5 wrote:dude who hurt you lmao - the insults are not needed
The mode sounds awesome for the exact same reasons Ranked is appealing but amped up to 11, so of course you have people who want it to be balanced and not a bunch of random shit decided by rand
Nobody wants to just steamroll scum but you also shouldn't need to throw away any semblance of trying to scumread when you play Town Traitor just because "it's Chaos though" when scumreading is supposed to be the entire point of the mode
It can literally be Better Ranked
It has that potential
Please stop throwing baseless insults at people who merely express that desire and aren't bashing you at all
Plus, it's ultimatdly a win/win if Classic TT is closer to Ranked and Coven TT is a more chaotic mode, as there's something for everyone.
I did not like this list all too much when I saw it, and now that I've played it my issues with it are basically the same as they were then: not enough claim space for maf, WAY too many guaranteed role slots for Town, and guaranteed Exe not really "shaking things up" as much as one would expect because guaranteed Exe slot neuters the one thing that makes Exe shake things up.Achilles wrote: Spoiler:
I'm not 100% sold on this idea, but I do think it would be interesting to consider. However, such a change requires rethinking how the entire role list would work, especially with regards to the resident Witch. Witch only makes sense as a neutral role in a list with diverse evils to work with; something already lacking in the current role list but would be made even worse if Exe was replaced with a Town slot. If Witch is the only neutral role, and there are only Townies and Mafia, then Witch might as well be just another Mafia member who has to find her team and can’t win when alone or with just the Traitor. And then there's no point to having the Witch. It'd be simpler and better to just cut neutrals out of the picture entirely at that point, and have a 10v5. If we were to go this route, I propose a role list that looks like this:Achilles wrote:I wonder if just replacing executioner with another RT would work out better. Mafia seem to be winning a lot.
MysticMismagius wrote:Mayor/Jailor #HotTake, Mayor is more interesting as Town Traitor's resident mainstay TL than Jailor is. However, as a Traitor Jailor is less OP imo, so I could accept either role being here.
Town Investigative Remapped Sheriff as TI
Town Investigative Same as before
Town Protective Remapped Doc as TP
Town Protective Same as before
Town Killing Same as before
Town Support Same as before
Random Town Remapped Jailor/Mayor as RT, because guaranteed Jailor and guaranteed Mayor gives town a lot of power unless one of them happens to be Traitor
Random Town Remapped LO as RT, because 3 TI slots is a bit too much
Random Town Remapped Exe
Random Town Original RT slot
Godfather Same as before
Mafioso This is the best 4th Maf in a pre-TMK environment. Currently Mafia is kinda screwed if GF gets chain-blocked. If we ever implement TMK, I'd want this to be replaced with an RM slot.
Mafia Deception (Replace with RM after rebalance patch)
Mafia Support (Replace with RM after rebalance patch)
Is the MD/MS slot thing just a band-aid fix for the MS roles being generally better than the MD roles?
Thoughts?
orangeandblack5 wrote:Town Leader (cannot be Traitor)
Town Investigative
Town Investigative
Town Protective
Town Killing
Town Support
Random Town
Random Town
Random Town
Random Town
Random Town
Godfather
Mafioso
Random Mafia
Random Mafia
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