MysticMismagius wrote:While I don't have any role list ideas, I do have some questions about the mode.
1) Are there any restrictions as to what roles can be Traitor?
2) What happens if Medium/Jailor is the Traitor? Can they switch between talking to Maf/Coven and dead/jailed at will, or will all their messages go to them both?
3) What happens if the Traitor is the only evil role left, but it is not a 1v1? Would they gain some sort of killing ability, or would it be an auto-loss?
MysticMismagius wrote:I said if it's not a 1v1...
JahMakin wrote:This role is beyond overpowered.
(especially in classic where there's always SK?)
Achilles wrote:JahMakin wrote:This role is beyond overpowered.
(especially in classic where there's always SK?)
It isn't a role it is a special game mode. The Traitor will never exist outside of this game mode.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
MysticMismagius wrote:Not really. Getting the Traitor alone will neuter their power significantly. Creating a LyLo endgame will be impossible under these circumstances, and Town can take as long as they want to find who the Traitor is because they have one kill at most.
Also, it very much depends on what role the Traitor is: some are a lot more useful than others, and one is actively a detriment to evils.
Retributionist. While there's merit to the "At least the Ret isn't town-sided" notion, Traitor!Ret basically can't use its ability lest it fuck over the evil faction it works for by setting their progress back a day and confirming any Mediums that may exist.JahMakin wrote:Which role is a detriment to evils?MysticMismagius wrote:Not really. Getting the Traitor alone will neuter their power significantly. Creating a LyLo endgame will be impossible under these circumstances, and Town can take as long as they want to find who the Traitor is because they have one kill at most.
Also, it very much depends on what role the Traitor is: some are a lot more useful than others, and one is actively a detriment to evils.
TheHats wrote:Allow vigilante and just make him not suicide over the guilt, just put away his gun after 1 kill.
Allow retri to revive mafia members.
There you go.
Retri won't get outed if he doesn't claim retri, just claim Literally Anything Else.
Vigi can kill a townie and survive.
No town role should be excluded, as it allows for 'confirmed' towns. None of that, vigi shouldn't be 100% good.
TheHats wrote:Edit to that just make gf/mafioso unique.
DesertStorm11 wrote:I would hope that Mayor and Jailor are also non-Traitors, right?
I mean yes, they would be super helpful to evils as Traitors, but I worry that both roles would kind of promote gamethrowing, or at least create false reports.
If we have Traitor!Mayor, they can just take charge and start random-lynching Townies while most protectives would instinctively be on them during the night. If we have Traitor!Jailor, they could easily do the same thing with the current Jailor meta. These roles might just be reported as gamethrowers without people realizing that they’re just doing their jobs as Traitor. Additionally, it would just remove a powerful role entirely from the Town’s resources, which is arguably good for evils, but it’s pretty swingy overall for the game itself.
I personally think Mayor, Jailor, and Retributionist should all be barred from being Traitors.
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