MissAlanius wrote:SK dying to BG when he's jailed makes perfect sense to me.
Think about it. The bodyguard is guarding the jailor. He's not going to just turn his back on the jailor while the jailor interrogates the SK, he's going to focus on protecting him even if he doesn't see the danger and execute SK.
SK doesn't get to be magical with his knives.
Flavorable wrote:I've checked in with the Devs and this is intentional behavior.
BG only doesn't protect their target from a passive attack, but SK/WW being jailed, not executed and then attacking the jailor is an active attack.
orangeandblack5 wrote:Oh no he probably is
Brilliand wrote:orangeandblack5 wrote:Oh no he probably is
I just tested. The results weren't completely conclusive, but after a bodyguard ragequit with no will after the escort he was told to protect died... I'm pretty sure it's the escort who dies in this situation.
So Escort works differently from Jailor in this regard. (Jailor should be changed to work like Escort for this purpose, imo.)
orangeandblack5 wrote:What does a Lookout see if they watch the Jailor and the Escort when this all happens?
orangeandblack5 wrote:At this point this really ought to be a Bug Report not a suggestion
Superalex11 wrote:orangeandblack5 wrote:At this point this really ought to be a Bug Report not a suggestion
No those aren't allowed anymore
Brilliand wrote:The devs are busy, they can't be spending their time on trivial problems.
shapesifter13 wrote:IMPROVEMENTS
• General - Lightened the hue of the Serial Killer blue role color as it was often too dark to easily read.
• Account Creation - Added some more specific feedback on why a username is not allowed.
• General - Feedback is now provided after correctly solving a captcha.
• Game - Last Will - For consistency with Notes, moved the Send Will to Chat button to the bottom right corner.
• Game - Increased middle scroll button speed on chat box history.
Superalex11 wrote:Brilliand wrote:The devs are busy, they can't be spending their time on trivial problems.shapesifter13 wrote:IMPROVEMENTS
• General - Lightened the hue of the Serial Killer blue role color as it was often too dark to easily read.
• Account Creation - Added some more specific feedback on why a username is not allowed.
• General - Feedback is now provided after correctly solving a captcha.
• Game - Last Will - For consistency with Notes, moved the Send Will to Chat button to the bottom right corner.
• Game - Increased middle scroll button speed on chat box history.
Brilliand wrote:only accepting bug reports about new features
Brilliand wrote:Superalex11 wrote:Brilliand wrote:The devs are busy, they can't be spending their time on trivial problems.shapesifter13 wrote:IMPROVEMENTS
• General - Lightened the hue of the Serial Killer blue role color as it was often too dark to easily read.
• Account Creation - Added some more specific feedback on why a username is not allowed.
• General - Feedback is now provided after correctly solving a captcha.
• Game - Last Will - For consistency with Notes, moved the Send Will to Chat button to the bottom right corner.
• Game - Increased middle scroll button speed on chat box history.
These are all client-side problems that came up in the process of debugging the Unity port, which is a recent feature and a massive project to boot. Therefore a fine example of:Brilliand wrote:only accepting bug reports about new features
Brilliand wrote:The devs are busy, they can't be spending their time on trivial problems.
Brilliand wrote:trivial
Superalex11 wrote:Are you really gonna sit here and argue that a gameplay mechanic is too trivial to worry about, yet things like text color and button positioning are not?
...Not to mention all the other recent additions that in no way go towards "getting the Unity version out of beta"_TM, such as new skins and the chat filter.
kyuss420 wrote:Yea, but BG protects from visiting attackers. LO doesnt see who is jailed, because its not a visit, technically the SK didnt visit the jailor, so the BG shouldnt protect
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