Firstly, this is pure Feedback, not necessarily a complaint or a call-to-action. I'm aware that the game isn't balanced for the chaos game-modes, nor should they ever be. This is just something that has come up in discussion time and time again in the game, and I figured I'd throw it on the forums as a consideration.
For those of us who play All Any as our mode of choice, it has become quite obvious since the changes to Arso/SK/WW/LO that it's now even harder to win as Town over there. It's always been a mode where Town is the most likely to suffer from the lack of guaranteed roles; it has the biggest pool to choose from, after all, and a lot of the Town roles are designed to work in tandem with other roles that may not be present. Now there's just a new way for the SK to hide, and for Arso to be a threat, and WW can decimate things much earlier, and our poor Lookout had better hope only 3 people visit. Hurl a Witch and some Vampires and a Jester into the mix, and Town wins are more elusive than ever.
Is it impossible? Of course not. It's a chaos mode, you can still roll a game that is stacked Town. Is there an obvious fix? I haven't tried to think of any because I understand the nature of the mode is to be difficult to predict. I don't know if introducing more of the very loose restrictions is the solution. I just raise it as an observation because I'd be interested to know if other people have a similar experience, or if those of us chatting about it are just losing our minds.