Zero Escape: VLDR - Beginnings in Disguise

Virtue's Last Dangan Ronpa

Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 10:53 pm

The tiger and ox companions block the only other exit.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby TheNiceOne16 » Fri Mar 15, 2019 10:55 pm

Good job Guardian! Keep it up, friend! :)
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby XerxesLeFan » Fri Mar 15, 2019 10:57 pm

...Josh. Come on.

This whole mess ends with you.

Why have you suddenly just...given up?
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby renetear » Fri Mar 15, 2019 10:58 pm

Y'know I never asked if you were venomous, Snake, but can you please bite this pompous asshole, I'm tired of hearing him talk.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby TheNiceOne16 » Fri Mar 15, 2019 10:58 pm

Schultz128 wrote:As in, allies in planets. You guys are nowhere near space travel or any amount of technology that we have, perhaps we can catch you all up to the modern day and age.

It's a "class". It's mainly meetings and discussions to help resolve differences between you all. This'll definitely make more sense once we return your memories after we leave here.

Especially to you Josh, I'm not letting you quit on your own goddamn people.

I can't wait to create an alliance with another whole species! We have so much to learn and so much room to grow with each other. This is going to be beautiful! I am practically vibrating with excitment. :)
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Schultz128 » Fri Mar 15, 2019 10:59 pm

You act like you have a choice here, old chap.

If you want to fuck off and die, then feel free to later.

The puzzle of putting your world back together relies on all of you cooperating! Once you all become a single nation, or at least a single alliance, then you can pass your rule off to someone else and go drink yourself to death. I couldn't give less of a fuck what you do in the future, but I'm making sure you're gonna do what's needed in the present.

You don't give up on the people who depend on you, you selfish prick! The reason I killed half of my people in that facility is because my brother depended on me to do it! To get us out safe, it was our damn objective! I couldn't have cared less about what happened to me, I was ready to blow my goddamn brains out to get the last kill we needed so he'd be safe!

YOU DON'T GIVE UP ON THOSE THAT YOU LOVE, AND I'M NOT LETTING YOU GIVE UP ON YOUR PEOPLE, YOUR NEIGHBORS, ON ANNCHI, YOUR PLANET!
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 11:00 pm

Josh approaches the two companions, looking for a way through. He tries to dart through an opening, however Rusty swipes a large paw at his face, sending him to the floor in one blow.

He looks, dead...oh, no, he's breathing, unfortunately. Just unconscious.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nopingout » Fri Mar 15, 2019 11:01 pm

Good grief. Will he ever cooperate?
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby XerxesLeFan » Fri Mar 15, 2019 11:01 pm

Oh, for the love of....
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby LordofFail » Fri Mar 15, 2019 11:01 pm

An alliance?

No thank you.

I plan on remaining neutral.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby TheNiceOne16 » Fri Mar 15, 2019 11:02 pm

LordofFail wrote:An alliance?

No thank you.

I plan on remaining neutral.

Think of the potential! :)
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Schultz128 » Fri Mar 15, 2019 11:02 pm

He'll likely get some of his sense back with his memories.

LordofFail wrote:An alliance?

No thank you.

I plan on remaining neutral.


You're all gonna end this fucking war and you're gonna love it.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby TheNiceOne16 » Fri Mar 15, 2019 11:03 pm

Schultz128 wrote:He'll likely get some of his sense back with his memories.

LordofFail wrote:An alliance?

No thank you.

I plan on remaining neutral.


You're all gonna end this fucking war and you're gonna love it.

Hey that reminds me, do you want me to fix your gun? :)
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby LordofFail » Fri Mar 15, 2019 11:03 pm

Schultz128 wrote:He'll likely get some of his sense back with his memories.

LordofFail wrote:An alliance?

No thank you.

I plan on remaining neutral.


You're all gonna end this fucking war and you're gonna love it.


You're right that the war is going to end.

But I'm not going to end it.

At least not entirely.

I'm just not going to participate in it any further.

I plan on recalling all troops and imposing severe trade sanctions on all warring nations.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby renetear » Fri Mar 15, 2019 11:04 pm

Well that works too.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 11:06 pm

Lydia takes her katana off her back and rushes at Shrike. Everyone, including the companions, scampers out of the way. Rusty looks up from watching Josh and bolts after her.

She is about to strike at Shrike when the tiger's jaws latch onto a mouthful of her clothes, pulling her back. Shrike looks at Lydia, and aims the gun in his hand at her head. He then simply spins the gun back and puts it in his holster.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby XerxesLeFan » Fri Mar 15, 2019 11:07 pm

>:(((!!!!!!!

Lydia!!!!!
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Schultz128 » Fri Mar 15, 2019 11:08 pm

Gun's busted anyways, no thanks to that idiot.

You're fixing it later, by the way.


Anyways, get on the center platform everyone. It's time for new paths to open.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nopingout » Fri Mar 15, 2019 11:08 pm

...but why?
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby XerxesLeFan » Fri Mar 15, 2019 11:09 pm

The sooner, the better! Sheesh!
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nopingout » Fri Mar 15, 2019 11:10 pm

(at Lydia not shrike)

Who’s gonna drag Josh onto the platform?
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby LordofFail » Fri Mar 15, 2019 11:10 pm

Well, whatever.

We may as well get this over with.

I still plan on remaining neutral though.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 11:14 pm

Please do not post.
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 11:31 pm

One by one, each conscious emperor clusters on the center platform in the room with their companion. Frederique drags Josh by his ankle until Baachus grips his shirt and finishes the job himself. With everyone on, the roof opens up, and the platform rises.

For the next few weeks, the twelve emperors and empresses of Lin remained under Rehabilitation's care. The day after the experiment's completion, after a good night's rest and shower, each of the rulers received their memories of everything prior to their kidnapping. It is not a blissful thing, of course -- memories of the war, of watching families be torn apart, of watching buildings of high importance fall, of being told of small, promising villages were eaten up by flame...they spend the rest of the day with their companions, going over and over everything they're now remembering.

With their memories in tact, Zyro held those aforementioned classes, getting all twelve to meet and formulate a plan to end the war in its entirety. It wasn't as simple as they had hoped, as they had received news from Shrike about the state of their nations. Still, they did their best, and came up with a plan everyone eventually agreed to: everyone was to pull out of the war and focus on settling their nations before worrying about anyone else. The results weren't going to be pretty, they knew that much, at least. Yet, the only way to go from here was up.

Soon their checklist of tasks were complete, and it was time to return home. Eleven rulers returned to the pod room with their companions, the absent one being Josh. During the night, he and Baachus had gone and disappeared, and Baachus' communication signals went offline. Shrike was angry, of course, vowing to walk every inch of the planet and drag Josh back while swearing up and down. The others seemed to be fine with Josh's disappearance, and left it a problem Shrike had to deal with. Akita stepped up and announced he would do his best to settle conflict in the Rooster Nation until a new emperor is crowned, as his nation is their closest ally.

One by one the rulers settled in their pods with their companions. The other man that isn't Shrike or Raven, they learned to be called Jarad, assisted them all with their journey back home. He released all the pods one at a time, and off each ruler went...going home.

The road in front of them is a long one indeed, but thanks to the help of Rehabilitation...this war was to come to an end.


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Zero Escape: VLDR - Beginnings in Disguise
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Re: Zero Escape: VLDR - Beginnings in Disguise

Postby Nellyfox » Fri Mar 15, 2019 11:31 pm

Winners
Spoiler: Arckas aka Sanaa [Rat] & Freya [Rat]
Arcthurus aka Lydia [Sheep] & Rusty [Tiger]
Chemist1422 aka Palladia [Snake] & Nima [Horse]
ChubbyMooshroom9 aka Josh [Rooster] & Baachus [Sheep]
LordofFail aka Frederique [Ox] & Masae [Monkey]
Nopingout aka Mei [Tiger] & [Dragon]
Renetear aka Chad [Horse] & [Snake]
spretznaz aka Martin [Pig] & Missile [Dog]
squosher aka June [Rabbit] & [Rooster]
TheGreatFurudoErika aka Battler [Dog] & [Pig]
TheNiceOne16 aka Teno [Dragon] & Guardian [Ox]
XerxesLeFan aka Akita [Monkey] & Jasmine [Rabbit]


Roles
Spoiler:
Image
Sign of the Rat

Code: Select all
STR: +0 | DEX: +3 | ACC: +1

Tachigami - You are adept at using small weapons and start off with a hidden dagger, undetectable until first use.

Escape with 4 or more players.


Image
Sign of the Ox

Code: Select all
STR: +1 | DEX: -2 | ACC: +0

Itegami - For every player that dies, you receive +1 to your strength, with a limit of +5 STR. You are adept at fisticuffs, but inept at using small weapons.

Ensure no players who have killed another escape.



Image
Sign of the Tiger

Code: Select all
STR: -1 | DEX: +2 | ACC: +2

Gekigami - You are able to disable the power in the entire facility three times for as long as you wish, however the power will automatically switch on at the start of the next phase. You have perfect vision in the darkness, able to see when vision would otherwise be zero. You also start off with a hidden miniature bow with 2 arrows, undetectable until first use. Those who are successfully shot with an arrow become temporarily paralyzed.

Ensure the Sign of the Dog is dead.


Image
Sign of the Rabbit

Code: Select all
STR: +0 | DEX: +3 | ACC: +0

Yumigami - You are far more nimble than the average person, allowing you to perform advanced acrobatics such as climbing, long jumps, and other acrobatics.

Escape.


Image
Sign of the Dragon

Code: Select all
STR: +0 | DEX: +1 | ACC: +2

Yomigami - You are able to break and repair items at will, as long as you are in contact with them.

Escape.


Image
Sign of the Snake

Code: Select all
STR: -1 | DEX: +3 | ACC: +0

Nuregami - You are given the AB Pairings before anyone else, and may swap around two players within these pairings. You will know what every player chose to vote during the AB game.

A total of 7 betrays occur, or escape with less than a majority of living players.


Image
Sign of the Horse

Code: Select all
STR: +0 | DEX: +0 | ACC: +0

Kazegami - Every Roaming Phase, choose a player to entrust. If both you and this player live until the end of the Roaming Phase, you will gain a Skill Point that you may put to any of your stats.

Escape with only good and/or neutral roles.


Image
Sign of the Sheep

Code: Select all
STR: +0 | DEX: +1 | ACC: +2

Kasugami - When performing an action simultaneously with other players, your action is always processed first. The first time that you would die to a game mechanic, you will instead not.

Escape.


Image
Sign of the Monkey

Code: Select all
STR: -2 | DEX: +0 | ACC: +2

Hanagami - You may plant and steal items from other player's inventories without their knowledge. Failed stealing attempts will be processed publicly.

Be witness to at least 3 deaths and escape, or ensure only killers escape.


Image
Sign of the Rooster

Code: Select all
STR: +1 | DEX: +2 | ACC: -2

Moegami - You have a hidden BP total that receives +1 for every player you kill. You will still die should your public total reach 0 or less.

Escape being the leading cause of death, or escape alone.


Image
Sign of the Dog

Code: Select all
STR: +0 | DEX: +0 | ACC: +0

Shiranui - The first time you die, you will be revived during the next phase.

Amaterasu - After reviving, you will receive +3 to each of your stats. Every phase, you may select a player and be able to use their ability for the duration of the phase.

Ensure only players that haven't successfully betrayed or killed another player escape.


Image
Sign of the Pig

Code: Select all
STR: +2 | DEX: +0 | ACC: -1

Bakugami - Once per phase, you may eat a piece of food to convert it into vigor, healing all of your wounds. While your belly is full, you will gain a +3 boost to all defensive actions, but your Dexterity will drop to -3.

Escape.


Companions
Spoiler:
Rat
A charming, sociable companion.

This companion will allow you to know if the votes during an AB Game were tampered with at all.


Ox
A strong, noble companion.

This companion will provide a strength buff when you are close to death.


Tiger
A courageous, confident companion.

This companion will provide a dexterity buff when you are close to death.


Rabbit
A sincere, empathetic companion.

This companion will allow you to have full vision when it would otherwise be zero.


Dragon
A versatile, charming companion.

This companion will add +5 to all rolls under 10.


Snake
A cunning, intelligent companion.

This companion will allow you to swap a player's vote during the AB game.


Horse
A loyal, ambitious companion.

This companion will allow you to inquire the location of a target player every Roaming phase.


Sheep
A crafty, spacey companion.

This companion will allow you to inquire about a player's inventory every AB game.


Monkey
A curious, honest companion.

This companion will allow you to swap the BP of two players one time.


Rooster
A loud, commanding companion.

This companion will allow you to mimic any sound you wish once per phase. This sound originates from the room itself by default, and can last up to a minute.


Dog
An excitable, happy companion.

This companion will alert you every time someone dies, and will be able to identify direct cause of death.


Pig
An honorable, lazy companion.

This companion will give you a buff to your defensive actions when in a combat situation.
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