Zero Escape: VLDR - Beyond the Singularity | Game 0ver

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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 10:42 pm

LordofFail wrote:Glad that's settled then.

Amanda, take purple minus.

(Already did)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Schultz128 » Wed Dec 05, 2018 10:49 pm

[quote]Purple+

[x]
[x]

Purple-

Tobias
Amanda



Orange+

[x]
[x]


Orange-

Bud
[x]



Green+

Travis
[x]

Green-

Neige
Mist


Two seems....unresponsive.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 10:51 pm

Two and Snake must pick Orange Plus and Purple Plus to prevent any dead pairings.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Varanus » Thu Dec 06, 2018 10:57 am

That went better than I expected

/Orange +
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Thu Dec 06, 2018 2:15 pm

Alright then.

Two, take purple plus please.

Then we can assign the deads randomly to the rest.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Schultz128 » Thu Dec 06, 2018 9:39 pm

Two seems....to listen to Bud.

Neige walks up to Two, calmly trying to take the tape from her. Two seems.....resilient and backs away, where Neige does the same.



Purple+

Two
[x]

Purple-

Tobias
Amanda



Orange+

Snake
[x]


Orange-

Bud
[x]



Green+

Travis
[x]

Green-

Neige
Mist
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Thu Dec 06, 2018 9:50 pm

/seris purple+
/zori orange+
/justin orange-
/henry green+
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Thu Dec 06, 2018 10:40 pm

Well restraining you doesn't seem to be an option.

Come over here Amanda. I will break your legs once again.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Thu Dec 06, 2018 10:59 pm

Arckas wrote:Well restraining you doesn't seem to be an option.

Come over here Amanda. I will break your legs once again.

Quid pro quo.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Thu Dec 06, 2018 11:01 pm

I speak french not Latin.

If you have a better idea then you should speak up now.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Thu Dec 06, 2018 11:29 pm

Arckas wrote:I speak french not Latin.

If you have a better idea then you should speak up now.

Yeah, how about we don’t do shit?
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Thu Dec 06, 2018 11:38 pm

Perhaps we should all prevent ourselves from voting in the next round, thus ensuring that we all ally.

That seems to be the only guarantee of keeping whatever semblance of balance remains in this world/
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Thu Dec 06, 2018 11:41 pm

Arckas wrote:Well restraining you doesn't seem to be an option.

Come over here Amanda. I will break your legs once again.


(I love how casual this is by the way. Oh yeah I'll just go over there to get my legs willingly broken.)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Fri Dec 07, 2018 5:53 am

LordofFail wrote:
Arckas wrote:Well restraining you doesn't seem to be an option.

Come over here Amanda. I will break your legs once again.


(I love how casual this is by the way. Oh yeah I'll just go over there to get my legs willingly broken.)

(Reminder that YOURE the one who was like “lol just break her legs 4Head”)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Fri Dec 07, 2018 9:37 am

LordofFail wrote:Perhaps we should all prevent ourselves from voting in the next round, thus ensuring that we all ally.

That seems to be the only guarantee of keeping whatever semblance of balance remains in this world/

You do realize that we have to vote if we are able to.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Fri Dec 07, 2018 10:09 am

Arckas wrote:
LordofFail wrote:Perhaps we should all prevent ourselves from voting in the next round, thus ensuring that we all ally.

That seems to be the only guarantee of keeping whatever semblance of balance remains in this world/

You do realize that we have to vote if we are able to.


I am well aware.

Which is why I stated that we might want to prevent ourselves from voting, which implies preventing ourselves from being able to vote.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Fri Dec 07, 2018 10:11 am

I'll raise more concerns if you could explain how you could do that.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Fri Dec 07, 2018 10:13 am

I don’t think knocking ourselves out is the best idea
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Fri Dec 07, 2018 10:18 am

Perhaps we could barricade ourselves in a room, and then afterwards Amanda could do her arm-phase-through-the-ground thing to remove the external barricade?

Miden did not seem to be aware of our abilities and therefore is unlikely to have any mechanisms to counter them should we use a loophole in the regulations.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Fri Dec 07, 2018 10:23 am

LordofFail wrote:Perhaps we could barricade ourselves in a room, and then afterwards Amanda could do her arm-phase-through-the-ground thing to remove the external barricade?

Miden did not seem to be aware of our abilities and therefore is unlikely to have any mechanisms to counter them should we use a loophole in the regulations.

What
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Fri Dec 07, 2018 10:37 am

ChubbyMooshroom9 wrote:
LordofFail wrote:Perhaps we could barricade ourselves in a room, and then afterwards Amanda could do her arm-phase-through-the-ground thing to remove the external barricade?

Miden did not seem to be aware of our abilities and therefore is unlikely to have any mechanisms to counter them should we use a loophole in the regulations.

What

I have to agree with Amanda here. The plan just doesn't make sense.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Fri Dec 07, 2018 10:49 am

(I don’t even know what he’s trying to say)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Multiuniverse » Fri Dec 07, 2018 10:56 am

I mean it would be impractical because atleast 1 person would be left conscious or able to access the booth by the end and there's no reason for them not to betray

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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Fri Dec 07, 2018 11:27 am

Fair enough.

It was just an idea.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Fri Dec 07, 2018 11:43 am

LordofFail wrote:Fair enough.

It was just an idea.

(What were you even trying to say)
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