Clairvoyant Rework:
Clairvoyant's mind control ability was found to be extremely powerful late game and was viewed as a cheap mechanic. The ability has been reworked to the following:
- Once, you may mind hack another player and force them to do one action with a 100% success rate. The target will be given a small Decision Game, and if they are able to correctly identify you as the Clairvoyant, your mind hack will fail and will become wasted.
This change forces the Clairvoyant to either be safe and use the ability early game or be very risky and use it for a bigger advantage late game.
Telepath Buff:
According to Metrion, he plans to buff the Telepath role in some way, shape or form, so be on the lookout for that.
Radical Change Petition:
The recent defusal change for Radical has proven to be very unfun, for both players and the hosts. It is either laughably easy or impossible to do due to someone hiding a single tool, plus Roaming and violence becomes much more chaotic due to the untrustworthiness of others. As such, I am petitioning for the defusal method of the Radical's bomb to return to as follows:
- The bomb is deactivated using your blood, the other players will have three (two for 9 player games) attempts to find you and disarm the bomb or (x) hours.
- You must manually plant your bomb.
This brings a lot more risk and tense play to the Radical role rather then tool hiding simulator.
Guns:
Biggest thing I was disappointed with myself about the game was guns. So many guns. Guns, to put it shortly, need a re-balancing. Should they be kept in the position of power they currently hold? To some, yes. Should they not be instakills? To some, yes. Complaints over guns came from the game, claiming that guns just "put too much power into someone's hands and made fights anticlimatic or one sided."
There are potential ways to re balance guns in VLDR:
- Make guns only an instakill via headshots.
- An exception to this could be a chest shot from a close distance.
- Along with this, RNG chances of shooting a certain part of the body should have set RNG values that change depending on the size of the area or current conditions of the situation, such as sporadic movement or injuries.
- Adjust the game's spawn rates of guns depending on the roles.
- If neither an Officer, Maverick, or Zero w/ a gun roll in the game, gun and bullet spawn rates should remain somewhat moderate if not at a value escalation such as VLDR2's item system.
- If one of the three are rolled, gun and bullet spawn rates should be decreased in the host's item layout/spawning list.
- If two or all of them roll, guns and bullets should be very scarce throughout the entire game.