The current alignments we're using are as follows:
- Good: Self-explanatory, helps the player environment and generally aims to remove evil roles and help benigns.
Benign: Their only goal is to escape.
Evil: Also self-explanatory, hinders the player environment and generally aims to remove good/benign roles and help only themselves while hurting others.*
Wildcard: Flexible win-con that can end up either being on the good, evil or even completely benign in the end.
*Evil is sometimes split into killing and non-killing.
The format:
Spoiler: