Divergent
Ally...or betray?
Abilities:Win condition:
- You will receive a random role depending on your vote during the first Ambidex Game.
- Allying makes your pool Good/Neutral, while Betraying makes your pool Evil/Killing.
- Win with your new role's win condition.
Synthestitch
Yep... That tasted purple!~
Abilities:
- You were born with the condition of Synesthesia and have trained yourself from a young age to use you condition for higher senses.
- You "see" all whispers that happen within the room you are in.
- When searching, nothing is hidden from you. This includes items item in the environment and people directly.
Win Condition
- Escape
Arckas wrote:Synthestitch
Yep... That tasted purple!~
Abilities:
- Whenever someone is publicly searched, you will be privately informed of his or her hidden item(s). You're also informed of any hidden items in your surrounding while looking.
- You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).
Win Condition
- Escape
Clairvoyant
Eyes in the back of the head
Abilities:
- You will be informed anytime someone within proximity of you attempts to harm you in a private action, giving you a chance to counter. Not always successful.
- You start the game with a baton, undetectable until first use.
Win Condition
- Escape without allowing any evil or killing roles from escaping [including conspirators].
Schultz128 wrote:Clairvoyant
Eyes in the back of the head
Abilities:
- You will be informed anytime someone within proximity of you attempts to harm you in a private action, giving you a chance to counter. Not always successful.
- You start the game with a baton, undetectable until first use.
Win Condition
- Escape without allowing any evil or killing roles from escaping [including conspirators].
Clairvoyant
Instincts over brains
Abilities:
- You will be informed anytime someone within proximity of you attempts to harm you in a private action, giving you a chance to counter. Not always successful.
- You start the game with a electric stun baton, undetectable until first use.
Win Condition
- Escape without allowing any evil or killing roles from escaping [including conspirators].
Nellyfox wrote:The only issue I have with it is that it's a little unfair to essentially pause the game if the role was offline. Someone could enter the room while waiting for it to respond, but they can't because they'd have to wait because action submission order.
Nellyfox wrote:In that case it wouldn't be very helpful, and I'd rather have some other ability seeing everyone has some form of it anyway.
Android
Rain down...rain down, come on rain down....on me
Abilities:
- You are impervious to pain and are only killable by complete destruction of the hard drive embedded in your skull.
- You are able to repair any damage caused to yourself via various parts and tools around the facility.
Win Condition
- Randomly chosen by the host from pre-existing win conditions.
Arckas wrote:Sounds idtentical to the automoton, but game specific.
Speedster
You're too slow
Abilities:Win condition:
- In all confrontation (grabbing an item, combat, etc.) your action is first over all others.
- You start with a Kevlar vest that will remain unnoticeable until death (unless you wish to remove it).
- Escape with (half or more) of the total amount of players.
- Escape without allowing any evil or killing roles from escaping.
Tachomaniac
Gotta go fast
Abilities:Win condition:
- In all confrontation (grabbing an item, combat, etc.) your action is first over all others.
- You start with a Kevlar vest that will remain unnoticeable until death (unless you wish to remove it).
- Escape with (half or more) of the total amount of players.
- Escape without allowing any evil or killing roles from escaping.
Statue Maker
Eat your heart out Midas
Abilities:Win condition:
- If anyone is knocked out around you, you can make them appear to be an inconspicuous object. They can be turned back if they are interacted with.
- You start with 3 use chlorophyll.
- Objectify half/(insert appropriate number) of the players
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