Role Ideas

Virtue's Last Dangan Ronpa

Role Ideas

Postby Metrion » Fri Mar 04, 2016 8:24 pm

Just post any ideas you have for roles here!

The current alignments we're using are as follows:

    Good: Self-explanatory, helps the player environment and generally aims to remove evil roles and help benigns.

    Benign: Their only goal is to escape.

    Evil: Also self-explanatory, hinders the player environment and generally aims to remove good/benign roles and help only themselves while hurting others.*

    Wildcard: Flexible win-con that can end up either being on the good, evil or even completely benign in the end.

*Evil is sometimes split into killing and non-killing.



The format:

Spoiler:
Code: Select all
[quote]▬[b][u][color=#UNIQUECOLOUR][size=150]The Role Name[/size][/color][/u][/b]▬▬▬▬

[b]Witty Flavour Name[/b] - Decryption of the ability.

[b]Witty Flavour Name #2[/b] - Decryption of other the ability if they have one.

[i]Your goal is to write a goal for your role here[/i][/quote]
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Re: Role Ideas

Postby Nellyfox » Fri Mar 04, 2016 8:39 pm

Why not.

The Ghost▬▬▬▬

2spooky4me - Once you die you may still submit actions as if you were living, however you may not communicate with anyone by your own methods or participate in events for living players (puzzles/voting/etc). Your abilities start off weak but grow as more people join you in death.

Assisted Burial - You may not kill yourself.

You win if you are successfully killed and 3 or less people escape.


I came up with the idea for an after death role after getting unfairly killed in VLDR4.5. At least I think it's interesting.
Definitely could use tweaks, such as wincon, I wasn't sure what else to give it besides dying. Just an idea, a unique one I think.
I'm not good at coming up with roles but I try.
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Re: Role Ideas

Postby Aeolian » Sat Mar 05, 2016 11:30 am

My issue with that is it's difficult to have another person in the same room as others while not being a direct recipient. That's why we got rid of Sneak, it was more trouble than what it was worth. Also Metrion had a point when he said that "power" is hard to measure in this game.

I think Met has adapted the mindset that death is final in VLDR, which is why reviving isn't a thing anymore. On the other hand, dying kind of sucks since you have to wait for the game to end.
So I can see both sides of the argument here. A "Ghost" type role might be an interesting addition but it would have to be more practical.
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Re: Role Ideas

Postby Nellyfox » Sat Mar 05, 2016 11:47 am

I don't recall how Sneak worked exactly but you definitely wouldn't get every single PM. Just like, kind of a summary thing. You'd know when people enter and exit during roaming but not what they say, for example. Power is pretty vague and it'd be flexible because the number of players for game may vary.

Change it as you will though. I like the idea of a role after death, as I've said.
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Re: Role Ideas

Postby Alicitzen » Sat Mar 05, 2016 6:38 pm

Aeolian wrote:reviving isn't a thing anymore.

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Re: Role Ideas

Postby Arckas » Sat Mar 19, 2016 5:29 pm

Tamer▬▬▬▬

Animal Companion - At the beginning of the game, you have an animal. This animal is loyal to you and you are its master. The pet is well trained and will take orders only from you. It may also hold and use items.

Choice selector - At the beginning of the game, choose [approved animals list] to be your animal.

You win if you escape.
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Re: Role Ideas

Postby Metrion » Sun Mar 27, 2016 2:00 am

The problem with tamer is it's confirmed to be tamer to anyone.

It's difficult to give it a place in the base cards for this reason but nonetheless I like the idea of a companion, so it could make it's way into games just as undeclared to keep their status unknown.
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 5:56 pm

Mafia Member▬▬▬▬

The Family - ______ and _____ are members of the family. You may not betray them, nor can you harm them in any circumstances. If they attempt to harm or betray you they will discover that your a member of their family and become a Mafia Member. These people may be of any role. They may betray The Family if they need to do it in order to fulfill their win condition, even if they became a Mafia Member.

Experience - If you had a role before becoming a mafia member, you keep the ability's of the role but do not gain the Mafia Member goal. You must fulfill your old goal to win. You do not get the Mafia Member win condition.

Ensure that at least one member of The Family escapes. You may be the one to Escape.
Last edited by PolyesterHomes on Sun Jun 05, 2016 2:33 am, edited 1 time in total.
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Re: Role Ideas

Postby SirCakez » Thu Apr 14, 2016 8:01 pm

That's.....not a good role.
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 8:18 pm

SirCakez wrote:That's.....not a good role.

That doesn't tell me much. As a role creator, I want to improve the role I have, not have people just say 'it's bad' without going into detail about what's wrong with it. The only way I can do that is if people tell me why a role isn't good.
Is it to weak? If so, why? After all, this should be a non issue due to the Average Joe being weaker fundamentally.
Is it to powerful? If so, why?
Is it a bad concept? If so, why?
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Re: Role Ideas

Postby Nellyfox » Thu Apr 14, 2016 8:23 pm

What's the point of it, really? It can be very overpowered with numbers, I think.
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 8:28 pm

Nellyfox wrote:What's the point of it, really? It can be very overpowered with numbers, I think.

It's a group that does not know who each other are at the start that may not kill each other directly in most circumstances. They must use diplomacy with other people to take out other mafia members that they can't win with. The original mafia member wants someone in the group to escape, which can conflict with the other two individuals, especially if they're evil. Suddenly, a Evil member of the mafia must now use diplomacy to off the other two or take substantial risks in keeping them alive.
Basically, it encourages being a sly devil that can convince someone to kill another person for you.
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Re: Role Ideas

Postby SirCakez » Thu Apr 14, 2016 8:29 pm

Polyester you should read some games and see how games actually go :/
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: Role Ideas

Postby Nellyfox » Thu Apr 14, 2016 8:30 pm

I'm not even sure I understand that description.
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 8:33 pm

Nellyfox wrote:I'm not even sure I understand that description.

Evil roles are now faced with 2 people they can not kill with conventional means. They must either wait until near the end of the game to off them, or have someone else do it.
Good roles are faced with the same problem, except they must do the same against evil roles if they wind up in the Family.

It's a small nearly permanent faction that usually results in conflicting interests.
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Re: Role Ideas

Postby SirCakez » Thu Apr 14, 2016 8:35 pm

SirCakez wrote:Polyester you should read some games and see how games actually go :/
.
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: Role Ideas

Postby Alicitzen » Thu Apr 14, 2016 8:36 pm

Oh boy 3 person factions in the games with 9 people
WHAT CAN GO WRONG?
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Re: Role Ideas

Postby SirCakez » Thu Apr 14, 2016 8:36 pm

Permanent factions outside of pairs aren't good.
People you aren't allowed to kill who have their own roles aren't good.
The entire "mafia" concept isn't good.

:/
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: Role Ideas

Postby Nellyfox » Thu Apr 14, 2016 8:38 pm

Conflicting goals in general just aren't good like that imo.
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 8:40 pm

Sarah Thorpe wrote:Oh boy 3 person factions in the games with 9 people
WHAT CAN GO WRONG?

A Evil and a Good role roll in the Mafia and must now conduct diplomacy with the remaining 7 people to get the other one killed.
SirCakez wrote:Permanent factions outside of pairs aren't good.
People you aren't allowed to kill who have their own roles aren't good.
The entire "mafia" concept isn't good.

:/

The difference is that the pairs win together if their collective goal is met.
This is not the case with the Mafia concept.
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Re: Role Ideas

Postby SirCakez » Thu Apr 14, 2016 8:41 pm

Polyester stop arguing it and go read some games pls
Its not a good idea
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: Role Ideas

Postby Nellyfox » Thu Apr 14, 2016 8:42 pm

While it's not a bad idea for an evil/killing role to get others to do their job, it's kinda bad if required.
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Re: Role Ideas

Postby Arckas » Thu Apr 14, 2016 8:44 pm

Not a fan. It really depends on the gamemaster decision though.
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Re: Role Ideas

Postby Alicitzen » Thu Apr 14, 2016 8:46 pm

Oh boy people trying to get their win conditions like normal.
Only this time someone gets a free win if either of the 2 win.
How can it go wrong?
1/3 chances of winning, YAAAAYY
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Re: Role Ideas

Postby PolyesterHomes » Thu Apr 14, 2016 8:51 pm

Sarah Thorpe wrote:Oh boy people trying to get their win conditions like normal.
Only this time someone gets a free win if either of the 2 win.
How can it go wrong?
1/3 chances of winning, YAAAAYY

This assumes that one of the people in the family need to escape. There are roles that do not need to escape. The original Mafia Member only wins if one of the members escapes, not if they win.
I will drop this argument now, I have said everything I can say.
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