TheNiceOne16 wrote:It seems like using using this google sheet caculator you would have to manually take the end results of every in game minute and past it into the new starting point. So basically you have to maniually "Tick the Clock" for every player whos bleeding every minute. I also see you made 3 separate caculators instead of one comprehensive one. Still this is better than doing any of this by hand, but with the current google sheets caculator you'd still need substainal time to handle everyones blood loss. Prehaps trying combining all three caculators into one and have some type of box where you can do something to it like click it or put a number into to move the numbers a minute ahead. That would really speed things up. Especially if you had the buttonmove all players blood loss a minute ahead via having them all on the same page.
TheNiceOne16 wrote:I think this level of speed could totally be workable in a game Polester. Could be faster, but this is acceptable.
Now lets talk about one shots and maxium death speed. In this system barring exoitc forms of death you can die from max blood in a minumum of 2 rounds period. Would you allow specific senarios to allow one shots? Two examples being snapping an unconious persons neck or puting a gun directly to someones head and pulling the trigger.
Hawkwing425 wrote:I would assume that the way to handle that would be to simply not resort to the system for that. IMO, host ought to have some sort of discretion for these things, if that's the right word.
TheNiceOne16 wrote:I like that. Are you going to make a standerdized list of debuffs for certain blood levels? You were talking about WIL naturally lessening these. Also If I tried to do weird things not listed under any of the stats I assume it would go under CUN? Like lockpicking, hacking, remembering things about the world off the top of my head or identifying injuries.
TheNiceOne16 wrote:Honestly it wouldn't be out of place for every stat besides LUC to take a flat debuff. Like every 500 below 4500 you take -1 to all stats besides LUC. This would account for each point of CON increase or decreasing max blood by 100 so a -5 CON character would start at 4500 blood and any blood loss puts them at a debuff. This makes sense since a -5 CON character would have shit health.
TheNiceOne16 wrote:So of your 5 stats STR/DEX/VIT/LUC/CUN only STR/DEX/CUN will be taking a penalty. The penalty is -1 which stacks every 300 ml of blood below 4100 starting at 4100 meaning characters can take -6 to those stats before they auto die. Can yours stats go below -5 in this system? Like say I naturally have -5 STR and I'm at 2550 ml of Blood it should be -11.
Also should VIT affecting max blood by + or - 100 ml per a point of VIT? Or since your combining CON and WILL should snip that mechanic?
TheNiceOne16 wrote:Can you give me some examples of LUC use besides determining where your hit? I know it might seem obvious but its best understand what you meant it to be used for.
TheNiceOne16 wrote:Interesting. In addition how do different weapons effect base bleed damage? Is it like a percentage modifier? Case by case change? Is their like tiers of weapons?
TheNiceOne16 wrote:I think your system is a solid step in the right direction and even if people don't use it, the work you did codifying blood loss is useful for anyone wanting to more accurately model blood loss and death via it. Thanks for sharing Polyester.
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